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HTML5版单机斗地主

2014-01-16 09:27 447 查看
本文中所使用的JControls、JFunction和ResourceData在前面的《学习HTML5开发RPG游戏》中都有提到,这里不再重述,详细情况,大家可以查看本文最后的源码。

1、初始化界面及游戏

var DJDDZ={};
DJDDZ.Init=function(canvasID){
JFunction.PreLoadData(GMain.URL).done(function () {
JMain.JForm=new JControls.Form(GMain.Size,canvasID).setBGImage(ResourceData.Images.bg1);
JMain.JForm.clearControls();
GMain.BtnPanel=new JControls.Object({x:100,y:280},{width:600,height:50});//用于显示游戏控制按钮
GMain.PokerPanel0=new GControls.PokerPanel({x:100,y:5},{width:600,height:120},0,0);//用于显示底牌,显示对象存储在GMain.Poker[0]
GMain.PokerPanel1=new GControls.PokerPanel({x:200,y:355},{width:400,height:120},1,20);//用于显示自己的牌,显示对象存储在GMain.Poker[1]
GMain.PokerPanel2=new GControls.PokerPanel({x:695,y:60},{width:100,height:440},2,25);//用于显示右边电脑的牌,显示对象存储在GMain.Poker[2]
GMain.PokerPanel3=new GControls.PokerPanel({x:5,y:60},{width:100,height:440},3,25);//用于显示左边电脑的牌,显示对象存储在GMain.Poker[3]
GMain.PokerPanel4=new GControls.PokerPanel({x:200,y:150},{width:400,height:120},4,20);//用于显示出的最后一手牌,显示对象存储在GMain.Poker[4]
var BeginButton=new JControls.Button({x:235,y:0},{width:130,height:50}).setText("开始").setBGImage(ResourceData.Images.btn);
BeginButton.onClick=function(){
GMain.BtnPanel.visible=false;
DJDDZ.Dealing();
}
GMain.BtnPanel.addControlInLast([BeginButton]);
JMain.JForm.addControlInLast([GMain.PokerPanel0,GMain.PokerPanel1
,GMain.PokerPanel2,GMain.PokerPanel3,GMain.PokerPanel4,GMain.BtnPanel]);
DJDDZ.InitGame();
JMain.JForm.show();
});
}
DJDDZ.InitGame=function(){
GMain.Poker=[];
for(var i=0;i<5;i++)GMain.Poker[i]=[];//初始化扑克对象存储空间
for(var j=0;j<54;j++)GMain.Poker[0][j]=new GControls.Poker(j+1);//生成扑克对象
GMain.PokerPanel0.hidePoker=true;//hidePoker为true,显示扑克背面
GMain.PokerPanel1.hidePoker=false;//hidePoker为false,显示扑克正面
GMain.PokerPanel2.hidePoker=true;
GMain.PokerPanel3.hidePoker=true;
GMain.PokerPanel4.hidePoker=false;
GMain.PokerPanel1.toSelectPoker=false;
GMain.PokerPanel0.density=1;//设置扑克牌显示密度
GMain.ToPlay=false;
GMain.LastHandPokerType=null;
GMain.DealingNum=0;
GMain.DealerNum=JFunction.Random(1,3);
GMain.BeginNum=GMain.DealerNum;//初始化发牌起始标识
}


 

2、点击开始按钮后开始发牌

DJDDZ.Dealing=function(){//发牌
if(GMain.DealingHandle)clearTimeout(GMain.DealingHandle);
if(GMain.DealingNum>=51) {//已发完牌
GMain.MaxScore=0;
GMain.GrabTime=0;
GMain.PokerPanel0.density=105;
DJDDZ.GrabTheLandlord();//抢地主
}else{
if(GMain.DealerNum>3) GMain.DealerNum=1;
var r=JFunction.Random(0,GMain.Poker[0].length-1);
GMain.Poker[GMain.DealerNum].splice(GMain.Poker[ GMain.DealerNum].length,0,GMain.Poker[0][r]);
GMain.Poker[0].splice(r,1);
GMain.DealingNum++;
GMain.DealerNum++;
GMain.DealingHandle=setTimeout(DJDDZ.Dealing, 40);//40毫秒发一张牌
JMain.JForm.show();
}
}


3、抢地主

DJDDZ.GrabTheLandlord=function(){//抢地主
if(GMain.GrabTime==3&&GMain.MaxScore==0){//没有人抢地主
DJDDZ.GameOver();
return;
}
if(GMain.MaxScore==3||(GMain.MaxScore>0&&GMain.GrabTime==3)){//地主已产生
GMain.DealerNum=GMain.LandlordNum;
GMain.LastHandNum=0;
GMain.PokerPanel0.hidePoker=false;
GMain.Poker[GMain.LandlordNum].splice(GMain.Poker[GMain.LandlordNum].length,0,GMain.Poker[0][2]);
GMain.Poker[GMain.LandlordNum].splice(GMain.Poker[GMain.LandlordNum].length,0,GMain.Poker[0][1]);
GMain.Poker[GMain.LandlordNum].splice(GMain.Poker[GMain.LandlordNum].length,0,GMain.Poker[0][0]);
GMain.ToPlay=true;
DJDDZ.ToPlay();
return;
}
if(GMain.DealerNum>3) GMain.DealerNum=1;
if(GMain.DealerNum==1){//自己抢地主
GMain.BtnPanel.clearControls();
var Button1=new GControls.GrabButton({x:10,y:0},{width:130,height:50},1).setText("1分").setBGImage(ResourceData.Images.btn);
var Button2=new GControls.GrabButton({x:160,y:0},{width:130,height:50},2).setText("2分").setBGImage(ResourceData.Images.btn);
var Button3=new GControls.GrabButton({x:310,y:0},{width:130,height:50},3).setText("3分").setBGImage(ResourceData.Images.btn);
var Button4=new GControls.GrabButton({x:460,y:0},{width:130,height:50}).setText("不抢").setBGImage(ResourceData.Images.btn);
GMain.BtnPanel.addControlInLast([Button1,Button2,Button3,Button4]);
GMain.BtnPanel.visible=true;
JMain.JForm.show();
}else{//电脑抢地主
var r=JFunction.Random(0,3);
if(r>GMain.MaxScore){
GMain.MaxScore=r;
GMain.LandlordNum=GMain.DealerNum;
}
GMain.DealerNum++;
GMain.GrabTime++;
JMain.JForm.show();
DJDDZ.GrabTheLandlord();
}
}


4、出牌

DJDDZ.ToPlay=function(){//出牌
JMain.JForm.show();
if(GMain.DealerNum>3) GMain.DealerNum=1;
if(GMain.LastHandNum==GMain.DealerNum){
GMain.LastHandNum=0;
}
if(GMain.DealerNum==1){//轮到自己出牌
GMain.BtnPanel.clearControls();
if(GMain.LastHandNum==2||GMain.LastHandNum==3){//不是该轮第一个出牌,可以选择不出牌
var Button1=new JControls.Button({x:50,y:0},{width:100,height:50},1).setText("不出").setBGImage(ResourceData.Images.btn);
Button1.onClick=function(){
for(var i=GMain.Poker[GMain.DealerNum].length-1;i>=0;i--)
GMain.Poker[GMain.DealerNum][i].isSelected=false;
GMain.DealerNum++;
GMain.BtnPanel.visible=false;
DJDDZ.ToPlay();
}
}
var Button2=new JControls.Button({x:250,y:0},{width:100,height:50}).setText("出牌").setBGImage(ResourceData.Images.btn);
Button2.onClick=function(){
var _pokerNumbers=[];
for(var i=GMain.Poker[GMain.DealerNum].length-1;i>=0;i--){
if(GMain.Poker[GMain.DealerNum][i].isSelected){
_pokerNumbers[_pokerNumbers.length]=GMain.Poker[GMain.DealerNum][i].pokerNumber;
}
}
if(DJDDZ.CheckPlayPoker(_pokerNumbers)){//判断选中的牌是否符合规则
DJDDZ.PlayPoker();//出选中的牌
GMain.BtnPanel.visible=false;
GMain.DealerNum++;
DJDDZ.ToPlay();//下一位出牌
}else{
alert("出牌不符合规则,请重新选择!");
}
}
var Button3=new JControls.Button({x:450,y:0},{width:100,height:50}).setText("提示").setBGImage(ResourceData.Images.btn);
Button3.onClick=function(){
DJDDZ.AISelectPoker
4000
();
JMain.JForm.show();
}
GMain.BtnPanel.addControlInLast([Button1,Button2,Button3]);
GMain.BtnPanel.visible=true;
GMain.PokerPanel1.toSelectPoker=true;
JMain.JForm.show();
}else{ //电脑出牌
if(DJDDZ.AISelectPoker()){//电脑AI选牌
DJDDZ.PlayPoker();//出选中的牌
}
GMain.DealerNum++;
setTimeout(DJDDZ.ToPlay, 1500);//暂停1500毫秒,下一位出牌
}
}

 

4.1、检查出牌是否符合规则

DJDDZ.CheckPlayPoker=function(_pokerNumbers){//检查出牌是否符合规则,pokerNumbers从小到大排序
var pokerType=DJDDZ.GetPokerType(_pokerNumbers);
if(pokerType==null)return false;//没有获取到牌型
if(GMain.LastHandNum==0)return true;//如果是该轮首牌,任何牌型都可以
else{
//与该轮出的最后一手牌比较
if(GMain.PokerTypes[pokerType.type].weight>GMain.PokerTypes[GMain.LastHandPokerType.type].weight)return true;//当前牌型可以压前一手牌型
else if (GMain.PokerTypes[pokerType.type].weight==GMain.PokerTypes[GMain.LastHandPokerType.type].weight){//当前牌型不可以压前一手牌型
if(pokerType.type==GMain.LastHandPokerType.type&&pokerType.length==GMain.LastHandPokerType.length){//牌型与出牌数都相同
if(pokerType.num>GMain.LastHandPokerType.num)return true;//数值大的压数值小的
else return false;
}else return false;
}else return false;
}
};


4.2、获取牌型

DJDDZ.GetPokerType=function(__pokerNumbers,chaiNum){//获取__pokerNumbers的牌型,__pokerNumbers已排序,从小到大
if(chaiNum==null)chaiNum=3;
var splitPoker=DJDDZ.SplitPoker(__pokerNumbers,chaiNum);//把牌拆成非组合类型
var pokerType={type:"",num:0,length:__pokerNumbers.length};
if(splitPoker["12"].length>0){
if(pokerType.length==2)pokerType.type="12";//王弹
else pokerType= null;
}else if(splitPoker["1111"].length>0){
if(splitPoker["1111"].length==1){
pokerType.num=splitPoker["1111"][0];
if(pokerType.length==4) pokerType.type="1111";//炸弹
else if(pokerType.length==6&&(splitPoker["1"].length==1||splitPoker["1"].length==2))pokerType.type="111123";//4带2
else if(pokerType.length==8&&splitPoker["11"].length==2)pokerType.type="11112233";//4带2对
else pokerType= null;
}else pokerType= null;
}else if(splitPoker["111"].length>0){
var l=splitPoker["111"].length;
if(l==1||DJDDZ.IsStraight(splitPoker["111"])){//l=1或GMain.SplitPoker["111"]的值连续
pokerType.num=splitPoker["111"][0];
if(pokerType.length==3*l)pokerType.type="111";//3条,l>=2时为飞机
else if(pokerType.length==4*l&&splitPoker["1"].length==l) pokerType.type="1112";//3条带1,l>=2时为飞机
else if(pokerType.length==5*l&&splitPoker["11"].length==l)pokerType.type="11122";//3条带1对,l>=2时为飞机
else pokerType= null;
}else pokerType= null;
}else if(splitPoker["11"].length>0){
var l=splitPoker["11"].length;
if(l==1|| (l>=3&&DJDDZ.IsStraight(splitPoker["11"]))){
pokerType.num=splitPoker["11"][0];
if(pokerType.length==2*l)pokerType.type="11";//l=1时为对子,l>=3时为连对
else pokerType= null;
}else pokerType= null;
}else if(splitPoker["1"].length>0){
var l=splitPoker["1"].length;
if(l==1||(l>=5&&DJDDZ.IsStraight(splitPoker["1"]))){
pokerType.num=splitPoker["1"][0];
pokerType.type="1";
}else pokerType= null;
} else pokerType=null;
if( pokerType==null&&chaiNum>0)pokerType=DJDDZ.GetPokerType(__pokerNumbers,chaiNum-1);
return pokerType;
}


4.3、出选中的牌

DJDDZ.PlayPoker=function(){//出选中的牌
GMain.Poker[4]=[];//清空出牌存储空间
var _pokerNumbers=[];
for(var i=GMain.Poker[GMain.DealerNum].length-1;i>=0;i--){
if(GMain.Poker[GMain.DealerNum][i].isSelected){
_pokerNumbers[_pokerNumbers.length]=GMain.Poker[GMain.DealerNum][i].pokerNumber;
GMain.Poker[4].splice(GMain.Poker[4].length,0,GMain.Poker[GMain.DealerNum][i]);
GMain.Poker[GMain.DealerNum].splice(i,1);
}
}
GMain.LastHandNum=GMain.DealerNum;//本轮最后一手牌标识
GMain.LastHandPokerType=DJDDZ.GetPokerType(_pokerNumbers);//设置最后一手牌牌型
if(GMain.Poker[GMain.DealerNum].length==0)DJDDZ.GameOver();//牌出完,游戏结束
}


4.4、电脑AI选牌

DJDDZ.AISelectPoker=function(){//AI选牌
var _pokerNumbers=[];
for(var i=GMain.Poker[GMain.DealerNum].length-1;i>=0;i--){
_pokerNumbers[_pokerNumbers.length]=GMain.Poker[GMain.DealerNum][i].pokerNumber;
}
var SPN=[];
if(DJDDZ.CheckPlayPoker(_pokerNumbers)){//如果只有一手牌,直接出完
SPN=_pokerNumbers;
}else{
if(GMain.LastHandNum==0){//本轮第一手牌
var splitPoker=DJDDZ.SplitPoker(_pokerNumbers);
if(splitPoker["111"].length>0){
//出3条或飞机,优先飞机
if(splitPoker["111"][0]<7||(splitPoker["1"].length==0&&splitPoker["11"].length==0)){
if(splitPoker["11"].length>0&&(splitPoker["11"][0]<7||splitPoker["1"].length==0)){
for(var i=GMain.PokerTypes["11122"].maxL;i>0;i--){
SPN=DJDDZ.GetPokerByType(_pokerNumbers,{type:"11122",num:0,length:5*i});
if(SPN.length>0)break;
}
}
if(SPN.length==0&&splitPoker["1"].length>0&&splitPoker["1"][0]<15){
for(var i=GMain.PokerTypes["1112"].maxL;i>0;i--){
SPN=DJDDZ.GetPokerByType(_pokerNumbers,{type:"1112",num:0,length:4*i});
if(SPN.length>0)break;
}
}
if(SPN.length==0){
for(var i=GMain.PokerTypes["111"].maxL;i>0;i--){
SPN=DJDDZ.GetPokerByType(_pokerNumbers,{type:"111",num:0,length:3*i});
if(SPN.length>0)break;
}
}
}
}
if(SPN.length==0){
var nn=[];
for(var x=1;x<=3;x++){
if(GMain.Poker[x].length==1||GMain.Poker[x].length==2){
if(GMain.DealerNum==GMain.LandlordNum){
if(GMain.DealerNum!=x)nn[GMain.Poker[x].length]=true;
}else{
if(GMain.LandlordNum==x)nn[GMain.Poker[x].length]=true;
}
}
}
if((splitPoker["11"].length>0&&splitPoker["1"].length>0&&(splitPoker["11"][0]<splitPoker["1"][0]||nn[1]))
||(splitPoker["11"].length>0&&splitPoker["1"].length==0)){
//出连对
for(var i=GMain.PokerTypes["11"].maxL;i>2;i--){
SPN=DJDDZ.GetPokerByType(_pokerNumbers,{type:"11",num:0,length:2*i});
if(SPN.length>0)break;
}
if(SPN.length==0) SPN=DJDDZ.GetPokerByType(_pokerNumbers,{type:"11",num:0,length:2});//出对子
}else{

if(splitPoker["1"].length>0) SPN[SPN.length]=splitPoker["1"][0];//出单牌
}
}
if(SPN.length==0)SPN=DJDDZ.GetPokerByType(_pokerNumbers,{type:"1111",num:0,length:4});//出炸弹
if(SPN.length==0)SPN=DJDDZ.GetPokerByType(_pokerNumbers,{type:"12",num:0,length:2});//出王炸
}else{
if(GMain.LastHandPokerType.type!="12"){
if(GMain.LandlordNum==GMain.DealerNum||GMain.LastHandNum==GMain.LandlordNum){//如果AI是地主或接地主的牌
SPN=DJDDZ.GetPokerByType(_pokerNumbers,GMain.LastHandPokerType);
if(SPN.length==0&&GMain.LastHandPokerType.type!="1111")SPN=DJDDZ.GetPokerByType(_pokerNumbers,{type:"1111",num:0,length:4});
if(SPN.length==0)SPN=DJDDZ.GetPokerByType(_pokerNumbers,{type:"12",num:0,length:2});
}else{//接同伴的牌
if(GMain.Poker[GMain.LastHandNum].length>5){
if((GMain.LastHandPokerType.type=="1"&&GMain.LastHandPokerType.length==1)
||(GMain.LastHandPokerType.type=="11"&&GMain.LastHandPokerType.length==2)){
SPN=DJDDZ.GetPokerByType(_pokerNumbers,GMain.LastHandPokerType);
if(SPN.length>0&&SPN[0]>10)SPN=[];
}
}
}
}
}
}
if(SPN.length>0){
for(var i=0;i<SPN.length;i++){
for(var j=GMain.Poker[GMain.DealerNum].length-1;j>=0;j--){
if(!GMain.Poker[GMain.DealerNum][j].isSelected&&GMain.Poker[GMain.DealerNum][j].pokerNumber==SPN[i]){
GMain.Poker[GMain.DealerNum][j].isSelected=true;//选牌
break;
}
}
}
return true;
}else return false
}


4.5、获取指定牌型的牌

DJDDZ.GetPokerByType=function(__pokerNumbers,type){//从__pokerNumbers中获取type类型的牌
var _pokerNumbers=[];
var SPN=[];
if(__pokerNumbers.length>=type.length){
for(var i=0;i<__pokerNumbers.length;i++) _pokerNumbers[i]=__pokerNumbers[i];//_pokerNumbers从小到大
if(type.type=="12"){//王炸
if(_pokerNumbers[_pokerNumbers.length-1]==18&&_pokerNumbers[_pokerNumbers.length-2]==17){
SPN.splice(0,0,18);
SPN.splice(0,0,17);
}
}else if(type.type=="1"||type.type=="11"||type.type=="111"||type.type=="1111"){//非组合类型
var c=GMain.PokerTypes[type.type].allNum-1;
for(var j=c;j<_pokerNumbers.length;j++){//从小到大取数值
while(j<_pokerNumbers.length&&_pokerNumbers[j]>type.num&&_pokerNumbers[j]==_pokerNumbers[j-c]){
if(SPN.length>0){
if(_pokerNumbers[j]==SPN[0])break;
else if(_pokerNumbers[j]>SPN[0]+1)SPN=[];//如果不能连续则清空已选数
}
for(var k=j;k>=j-c;k--) {
SPN.splice(0,0,_pokerNumbers[k]);//选取数值
_pokerNumbers.splice(j,1);//删除数值
}
if(SPN.length==type.length)break;//选取完成
}
if(SPN.length==type.length)break;
}
}else if(type.type=="1112"||type.type=="11122"||type.type=="111123"||type.type=="11112233"){//组合类型
var zcy=GMain.PokerTypes[type.type].zcy;
var fcy=GMain.PokerTypes[type.type].fcy;
var fcyNum=GMain.PokerTypes[type.type].fcyNum;
var l=type.length/GMain.PokerTypes[type.type].allNum;
SPN=DJDDZ.GetPokerByType(_pokerNumbers,{type:zcy,num:type.num,length:l*GMain.PokerTypes[zcy].allNum});//先选主类型
if(SPN.length>0){
for(var i=0;i<SPN.length;i++){
for(var j=0;j<_pokerNumbers.length;j++){
if(SPN[i]==_pokerNumbers[j]){
_pokerNumbers.splice(j,1);//删除已选数值
break;
}
}
}
while(fcyNum>0){
var spn1=DJDDZ.GetPokerByType(_pokerNumbers,{type:fcy,num:0,length:GMain.PokerTypes[fcy].allNum});
for(var i=0;i<spn1.length;i++) SPN[SPN.length]=spn1[i];
fcyNum--;
}
}
}
}
if(SPN.length!=type.length)SPN=[];//如果选取不成功,则清空选取数据
return SPN;
}


5、游戏结束

 当某个人出完牌或没有人抢地主时游戏结束。

DJDDZ.GameOver=function(){
GMain.BtnPanel.clearControls();
var Button=new JControls.Button({x:235,y:0},{width:130,height:50}).setText("重新开始").setBGImage(ResourceData.Images.btn);
Button.onClick=function(){
DJDDZ.InitGame();
GMain.BtnPanel.visible=false;
DJDDZ.Dealing();
}
GMain.BtnPanel.addControlInLast([Button]);//加载重新开始按钮
//翻开低牌和左右电脑的牌
GMain.PokerPanel0.hidePoker=false;
GMain.PokerPanel2.hidePoker=false;
GMain.PokerPanel3.hidePoker=false;
GMain.BtnPanel.visible=true;
JMain.JForm.show();
}


演示地址  源码地址

 

 

 

 
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