UI_iOS学习_UITextField_UILabel_UIButton
2013-12-29 21:06
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UITextField
UITextField使用系统协议
1,在.h文件遵守协议<UITextFieldDelegate>
2.在.m文件中设置代理textFied1.delegate =self;//使用系统协议(第二步设置代理,self是控制器)
3.使用系统协议,以下列出:
我在这里写了三个
UILabel
UIButton
//1.TextFied //初始化textfield并设置位置及大小 textFied1 = [[UITextField alloc] initWithFrame:CGRectMake(10, 100, 100, 50)]; //textFied1.text = @"TextFied1"; //设置边框样式,只有设置了才会显示边框样式 textFied1.borderStyle = UITextBorderStyleRoundedRect; /* text.borderStyle = UITextBorderStyleRoundedRect; typedef enum { UITextBorderStyleNone, UITextBorderStyleLine, UITextBorderStyleBezel, UITextBorderStyleRoundedRect } UITextBorderStyle; */ //设置字体颜色 textFied1.textColor = [UIColor blackColor]; // textFied1.backgroundColor = [UIColor purpleColor]; textFied1.backgroundColor = [UIColor colorWithRed:196/255.0 green:241/255.0 blue:245/255.0 alpha:1];//通过RGB设置颜色,196/255.0 浮点型0.0到1.0 //对齐方式 textFied1.textAlignment = 1; //NSTextAlignmentCenter = 1, // Visually centered //NSTextAlignmentRight = 2, // Visually right aligned //水印提示 textFied1.placeholder = @"password"; //密码变圆点 textFied1.secureTextEntry =YES; //设置键盘的样式 textFied1.keyboardType = UIKeyboardTypeNamePhonePad; /*typedef enum { UIKeyboardTypeDefault, 默认键盘,支持所有字符 UIKeyboardTypeASCIICapable, 支持ASCII的默认键盘 UIKeyboardTypeNumbersAndPunctuation, 标准电话键盘,支持+*#字符 UIKeyboardTypeURL, URL键盘,支持.com按钮 只支持URL字符 UIKeyboardTypeNumberPad, 数字键盘 UIKeyboardTypePhonePad, 电话键盘 UIKeyboardTypeNamePhonePad, 电话键盘,也支持输入人名 UIKeyboardTypeEmailAddress, 用于输入电子 邮件地址的键盘 UIKeyboardTypeDecimalPad, 数字键盘 有数字和小数点 UIKeyboardTypeTwitter, 优化的键盘,方便输入@、#字符 UIKeyboardTypeAlphabet = UIKeyboardTypeASCIICapable, } UIKeyboardType; */ //再次编辑就清空 textFied1.clearsOnBeginEditing = YES; //设置为YES时文本会自动缩小以适应文本窗口大小.默认是保持原来大小,而让长文本滚动 textFied1.adjustsFontSizeToFitWidth = YES;
UITextField使用系统协议
1,在.h文件遵守协议<UITextFieldDelegate>
2.在.m文件中设置代理textFied1.delegate =self;//使用系统协议(第二步设置代理,self是控制器)
3.使用系统协议,以下列出:
@protocol UITextFieldDelegate <NSObject> @optional - (BOOL)textFieldShouldBeginEditing:(UITextField *)textField; // return NO to disallow editing. - (void)textFieldDidBeginEditing:(UITextField *)textField; // became first responder - (BOOL)textFieldShouldEndEditing:(UITextField *)textField; // return YES to allow editing to stop and to resign first responder status. NO to disallow the editing session to end - (void)textFieldDidEndEditing:(UITextField *)textField; // may be called if forced even if shouldEndEditing returns NO (e.g. view removed from window) or endEditing:YES called - (BOOL)textField:(UITextField *)textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string; // return NO to not change text - (BOOL)textFieldShouldClear:(UITextField *)textField; // called when clear button pressed. return NO to ignore (no notifications) - (BOOL)textFieldShouldReturn:(UITextField *)textField; // called when 'return' key pressed. return NO to ignore. @end
我在这里写了三个
//使用系统协议(第三步使用系统协议) #pragma -mark 点击键盘上的return键执行的方法 //该方法是系统协议方法,不需要创建对象去调用,点击的时候 自动调用 - (BOOL)textFieldShouldReturn:(UITextField *)textField { [textFied1 resignFirstResponder];//主要是[receiver resignFirstResponder]在哪调用就能把receiver对应的键盘往下收 return YES; } - (BOOL)textFieldShouldEndEditing:(UITextField *)textField { NSLog(@"编辑将要结束"); //用一个动画解决键盘遮挡问题 //1,开始动画 [UIView beginAnimations:nil context:nil]; //2,动画持续时间 [UIView setAnimationDuration:0.5]; //3. self.view.frame = CGRectMake(0, 20, 320, 460); [UIView commitAnimations]; return YES; } - (BOOL)textFieldShouldBeginEditing:(UITextField *)textField { NSLog(@"将要开始编辑"); //用一个动画解决键盘遮挡问题 //1,开始动画 [UIView beginAnimations:nil context:nil]; //2,动画持续时间 [UIView setAnimationDuration:0.5]; //3. self.view.frame = CGRectMake(0, -60, 320, 460); [UIView commitAnimations]; return YES; }
UILabel
//-------UILabel----------*/ UILabel *myLabel = [[UILabel alloc] initWithFrame:CGRectMake(110, 100, 100, 50)]; [self.view addSubview:myLabel]; //设置默认字体 NSString *text = @"标签文本"; myLabel.text = text; myLabel.textAlignment = NSTextAlignmentCenter; /* NSTextAlignmentLeft //左对齐 NSTextAlignmentCenter //居中 NSTextAlignmentRight //右对齐 NSTextAlignmentJustified//最后一行自然对齐 NSTextAlignmentNatural //默认对齐脚本 */ myLabel.textColor = [UIColor magentaColor]; myLabel.numberOfLines = 0;//能显示无限行... myLabel.shadowColor = [UIColor blackColor]; myLabel.shadowOffset = CGSizeMake(1, 2); //用户交互(一些静态显示的默认是No) myLabel.userInteractionEnabled = YES; //myLabel.tag = 1;//用于标记tag值; //myLabel.font = for (int i = 1; i < 6; i++) { UILabel *labe3 = [[UILabel alloc] initWithFrame:CGRectMake(10+60*(i-1), 250, 50, 50)]; [self.view addSubview:labe3]; labe3.tag = i; }//setTag:0这个最好不要用,因为有的时候superView的tag的默认是0-----0这里为零的话 会报错 //通过tag值来找到想要的视图 UILabel *labelWithTag = (UILabel *)[self.view viewWithTag:1]; labelWithTag.text = @"我的tag是1啊"; //这代码是设置中间红字为红色 NSString *text1 = @"我是红色吗"; NSMutableAttributedString *attributeString = [[NSMutableAttributedString alloc] initWithString:text1]; [attributeString setAttributes:@{NSForegroundColorAttributeName : [UIColor redColor], NSFontAttributeName : [UIFont systemFontOfSize:17]} range:NSMakeRange(2, 1)]; myLabel.attributedText = attributeString; [myLabel release];
UIButton
//这里创建一个圆角矩形的按钮 UIButton *button1 = [UIButton buttonWithType:UIButtonTypeRoundedRect]; // 能够定义的button类型有以下6种, // typedef enum { // UIButtonTypeCustom = 0, 自定义风格 // UIButtonTypeRoundedRect, 圆角矩形 // UIButtonTypeDetailDisclosure, 蓝色小箭头按钮,主要做详细说明用 // UIButtonTypeInfoLight, 亮色感叹号 // UIButtonTypeInfoDark, 暗色感叹号 // UIButtonTypeContactAdd, 十字加号按钮 // } UIButtonType; //给定在view上的位置
button1.frame = CGRectMake(20, 20, 280, 20); //button背景色 button1.backgroundColor = [UIColor clearColor]; //设置button填充图片 //[button1 setImage:[UIImage imageNamed:@"btng.png"] forState:UIControlStateNormal]; //设置button标题 [button1 setTitle:@"点击" forState:UIControlStateNormal]; /* forState: 这个参数的作用是定义按钮的文字或图片在何种状态下才会显现*/ //以下是几种状态 // enum { // UIControlStateNormal = 0, 常规状态显现 // UIControlStateHighlighted = 1 << 0, 高亮状态显现 // UIControlStateDisabled = 1 << 1, 禁用的状态才会显现 // UIControlStateSelected = 1 << 2, 选中状态 // UIControlStateApplication = 0x00FF0000, 当应用程序标志时 // UIControlStateReserved = 0xFF000000 为内部框架预留,可以不管他 // }; /* * 默认情况下,当按钮高亮的情况下,图像的颜色会被画深一点,如果这下面的这个属性设置为no, * 那么可以去掉这个功能 */ button1.adjustsImageWhenHighlighted = NO; /*跟上面的情况一样,默认情况下,当按钮禁用的时候,图像会被画得深一点,设置NO可以取消设置*/ button1.adjustsImageWhenDisabled = NO; /* 下面的这个属性设置为yes的状态下,按钮按下会发光*/ button1.showsTouchWhenHighlighted = YES; /* 给button添加事件,事件有很多种,我会单独开一篇博文介绍它们,下面这个时间的意思是 按下按钮,并且手指离开屏幕的时候触发这个事件,跟web中的click事件一样。 触发了这个事件以后,执行butClick:这个方法,addTarget:self 的意思是说,这个方法在本类中 也可以传入其他类的指针*/ [button1 addTarget:self action:@selector(butClick:) forControlEvents:UIControlEventTouchUpInside]; //显示控件 [self.view addSubview:button1];
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