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A6平台解决输入法冲突问题

2013-12-23 12:21 239 查看
修改framework/base/service/input/EventHub.cpp

1. 查找

if (device->classes & INPUT_DEVICE_CLASS_KEYBOARD) {

// Register the keyboard as a built-in keyboard if it is eligible.

if (!keyMapStatus

&& mBuiltInKeyboardId == -1

&& isEligibleBuiltInKeyboard(device->identifier,

device->configuration, &device->keyMap)) {

mBuiltInKeyboardId = device->id;

}

// 'Q' key support = cheap test of whether this is an alpha-capable kbd

//edit by zj 2013/01/17 解决USB与软键盘冲突

/* if (hasKeycodeLocked(device, AKEYCODE_Q)) {

device->classes |= INPUT_DEVICE_CLASS_ALPHAKEY;

}*/

// See if this device has a DPAD.

if (hasKeycodeLocked(device, AKEYCODE_DPAD_UP) &&

hasKeycodeLocked(device, AKEYCODE_DPAD_DOWN) &&

hasKeycodeLocked(device, AKEYCODE_DPAD_LEFT) &&

hasKeycodeLocked(device, AKEYCODE_DPAD_RIGHT) &&

hasKeycodeLocked(device, AKEYCODE_DPAD_CENTER)) {

device->classes |= INPUT_DEVICE_CLASS_DPAD;

}

// See if this device has a gamepad.

for (size_t i = 0; i < sizeof(GAMEPAD_KEYCODES)/sizeof(GAMEPAD_KEYCODES[0]); i++) {

if (hasKeycodeLocked(device, GAMEPAD_KEYCODES[i])) {

device->classes |= INPUT_DEVICE_CLASS_GAMEPAD;

break;

}

}

}

2.make update-api

make -j2
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