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c#(Socket)异步套接字代码示例

2013-12-13 16:57 453 查看
下面的示例程序创建一个连接到服务器的客户端。该客户端是用异步套接字生成的,因此在等待服务器返回响应时不挂起客户端应用程序的执行。该应用程序将字符串发送到服务器,然后在控制台显示该服务器返回的字符串。 

using System;

using System.Net;

using System.Net.Sockets;

using System.Threading;

using System.Text;

/*

 * 下面的示例程序创建一个连接到服务器的客户端。该客户端是用异步套接字生成的,因此在等待服务器返回

 * 响应时不挂起客户端应用程序的执行。该应用程序将字符串发送到服务器,然后在控制台显示该服务器返回

 * 的字符串。 

 */

// State object for receiving data from remote device. 

public class StateObject

{

    // Client socket. 

    public Socket workSocket = null;

    // Size of receive buffer. 

    public const int BufferSize = 256;

    // Receive buffer. 

    public byte[] buffer = new byte[BufferSize];

    // Received data string. 

    public StringBuilder sb = new StringBuilder();

}

public class AsynchronousClient

{

    // The port number for the remote device. 

    private const int port = 11000;

    // ManualResetEvent instances signal completion. 

    private static ManualResetEvent connectDone =

    new ManualResetEvent(false);

    private static ManualResetEvent sendDone =

    new ManualResetEvent(false);

    private static ManualResetEvent receiveDone =

    new ManualResetEvent(false);

    // The response from the remote device. 

    private static String response = String.Empty;

    private static void StartClient()

    {

        // Connect to a remote device. 

        try

        {

            // Establish the remote endpoint for the socket. 

            // The name of the  

            // remote device is "host.contoso.com". 

            IPHostEntry ipHostInfo = Dns.Resolve("host.contoso.com");

            IPAddress ipAddress = ipHostInfo.AddressList[0];

            IPEndPoint remoteEP = new IPEndPoint(ipAddress, port);

            // Create a TCP/IP socket. 

            Socket client = new Socket(AddressFamily.InterNetwork,

            SocketType.Stream, ProtocolType.Tcp);

            // Connect to the remote endpoint. 

            client.BeginConnect(remoteEP,

            new AsyncCallback(ConnectCallback), client);

            connectDone.WaitOne();

            // Send test data to the remote device. 

            Send(client, "This is a test<EOF>");

            sendDone.WaitOne();

            // Receive the response from the remote device. 

            Receive(client);

            receiveDone.WaitOne();

            // Write the response to the console. 

            Console.WriteLine("Response received : {0}", response);

            // Release the socket. 

            client.Shutdown(SocketShutdown.Both);

            client.Close();

        }

        catch (Exception e)

        {

            Console.WriteLine(e.ToString());

        }

    }

    private static void ConnectCallback(IAsyncResult ar)

    {

        try

        {

            // Retrieve the socket from the state object. 

            Socket client = (Socket)ar.AsyncState;

            // Complete the connection. 

            client.EndConnect(ar);

            Console.WriteLine("Socket connected to {0}",

            client.RemoteEndPoint.ToString());

            // Signal that the connection has been made. 

            connectDone.Set();

        }

        catch (Exception e)

        {

            Console.WriteLine(e.ToString());

        }

    }

    private static void Receive(Socket client)

    {

        try

        {

            // Create the state object. 

            StateObject state = new StateObject();

            state.workSocket = client;

            // Begin receiving the data from the remote device. 

            client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,

            new AsyncCallback(ReceiveCallback), state);

        }

        catch (Exception e)

        {

            Console.WriteLine(e.ToString());

        }

    }

    private static void ReceiveCallback(IAsyncResult ar)

    {

        try

        {

            // Retrieve the state object and the client socket  

            // from the asynchronous state object. 

            StateObject state = (StateObject)ar.AsyncState;

            Socket client = state.workSocket;

            // Read data from the remote device. 

            int bytesRead = client.EndReceive(ar);

            if (bytesRead > 0)

            {

                // There might be more data, so store the data received so far. 

                state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, bytesRead));

                // Get the rest of the data. 

                client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,

                new AsyncCallback(ReceiveCallback), state);

            }

            else

            {

                // All the data has arrived; put it in response. 

                if (state.sb.Length > 1)

                {

                    response = state.sb.ToString();

                }

                // Signal that all bytes have been received. 

                receiveDone.Set();

            }

        }

        catch (Exception e)

        {

            Console.WriteLine(e.ToString());

        }

    }

    private static void Send(Socket client, String data)

    {

        // Convert the string data to byte data using ASCII encoding. 

        byte[] byteData = Encoding.ASCII.GetBytes(data);

        // Begin sending the data to the remote device. 

        client.BeginSend(byteData, 0, byteData.Length, 0,

        new AsyncCallback(SendCallback), client);

    }

    private static void SendCallback(IAsyncResult ar)

    {

        try

        {

            // Retrieve the socket from the state object. 

            Socket client = (Socket)ar.AsyncState;

            // Complete sending the data to the remote device. 

            int bytesSent = client.EndSend(ar);

            Console.WriteLine("Sent {0} bytes to server.", bytesSent);

            // Signal that all bytes have been sent. 

            sendDone.Set();

        }

        catch (Exception e)

        {

            Console.WriteLine(e.ToString());

        }

    }

    public static int Main(String[] args)

    {

        StartClient();

        return 0;

    }
}

异步服务器套接字示例 下面的示例程序创建一个接收来自客户端的连接请求的服务器。该服务器是用异步套接字生成的, 
因此在等待来自客户端的连接时不挂起服务器应用程序的执行。该应用程序接收来自客户端的字符串,
在控制台显示该字符串,然后将该字符串回显到客户端。来自客户端的字符串必须包含字符串“<EOF>”, 
以发出表示消息结尾的信号。 

  using System;

using System.Net;

using System.Net.Sockets;

using System.Text;

using System.Threading;

// State object for reading client data asynchronously 

public class StateObject

{

    // Client  socket. 

    public Socket workSocket = null;

    // Size of receive buffer. 

    public const int BufferSize = 1024;

    // Receive buffer. 

    public byte[] buffer = new byte[BufferSize];

    // Received data string. 

    public StringBuilder sb = new StringBuilder();

}

public class AsynchronousSocketListener

{

    // Thread signal. 

    public static ManualResetEvent allDone = new ManualResetEvent(false);

    public AsynchronousSocketListener()

    {

    }

    public static void StartListening()

    {

        // Data buffer for incoming data. 

        byte[] bytes = new Byte[1024];

        // Establish the local endpoint for the socket. 

        // The DNS name of the computer 

        // running the listener is "host.contoso.com". 

        IPHostEntry ipHostInfo = Dns.Resolve(Dns.GetHostName());

        IPAddress ipAddress = ipHostInfo.AddressList[0];

        IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 11000);

        // Create a TCP/IP socket. 

        Socket listener = new Socket(AddressFamily.InterNetwork,

        SocketType.Stream, ProtocolType.Tcp);

        // Bind the socket to the local endpoint and listen for incoming connections. 

        try

        {

            listener.Bind(localEndPoint);

            listener.Listen(100);

            while (true)

            {

                // Set the event to nonsignaled state. 

                allDone.Reset();

                // Start an asynchronous socket to listen for connections. 

                Console.WriteLine("Waiting for a connection...");

                listener.BeginAccept(

                new AsyncCallback(AcceptCallback),

                listener);

                // Wait until a connection is made before continuing. 

                allDone.WaitOne();

            }

        }

        catch (Exception e)

        {

            Console.WriteLine(e.ToString());

        }

        Console.WriteLine("\nPress ENTER to continue...");

        Console.Read();

    }

    public static void AcceptCallback(IAsyncResult ar)

    {

        // Signal the main thread to continue. 

        allDone.Set();

        // Get the socket that handles the client request. 

        Socket listener = (Socket)ar.AsyncState;

        Socket handler = listener.EndAccept(ar);

        // Create the state object. 

        StateObject state = new StateObject();

        state.workSocket = handler;

        handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,

        new AsyncCallback(ReadCallback), state);

    }

    public static void ReadCallback(IAsyncResult ar)

    {

        String content = String.Empty;

        // Retrieve the state object and the handler socket 

        // from the asynchronous state object. 

        StateObject state = (StateObject)ar.AsyncState;

        Socket handler = state.workSocket;

        // Read data from the client socket.  

        int bytesRead = handler.EndReceive(ar);

        if (bytesRead > 0)

        {

            // There  might be more data, so store the data received so far. 

            state.sb.Append(Encoding.ASCII.GetString(

            state.buffer, 0, bytesRead));

            // Check for end-of-file tag. If it is not there, read  

            // more data. 

            content = state.sb.ToString();

            if (content.IndexOf("<EOF>") > -1)

            {

                // All the data has been read from the  

                // client. Display it on the console. 

                Console.WriteLine("Read {0} bytes from socket. \n Data : {1}",

                content.Length, content);

                // Echo the data back to the client. 

                Send(handler, content);

            }

            else

            {

                // Not all data received. Get more. 

                handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,

                new AsyncCallback(ReadCallback), state);

            }

        }

    }

    private static void Send(Socket handler, String data)

    {

        // Convert the string data to byte data using ASCII encoding. 

        byte[] byteData = Encoding.ASCII.GetBytes(data);

        // Begin sending the data to the remote device. 

        handler.BeginSend(byteData, 0, byteData.Length, 0,

        new AsyncCallback(SendCallback), handler);

    }

    private static void SendCallback(IAsyncResult ar)

    {

        try

        {

            // Retrieve the socket from the state object. 

            Socket handler = (Socket)ar.AsyncState;

            // Complete sending the data to the remote device. 

            int bytesSent = handler.EndSend(ar);

            Console.WriteLine("Sent {0} bytes to client.", bytesSent);

            handler.Shutdown(SocketShutdown.Both);

            handler.Close();

        }

        catch (Exception e)

        {

            Console.WriteLine(e.ToString());

        }

    }

    public static int Main(String[] args)

    {

        StartListening();

        return 0;

    }

}
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