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cocos2d-x 3.0 之 Touch事件

2013-12-10 10:47 267 查看
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前言
在cocos2dx 3.0 开始 Layer的点击事件以节点的添加顺序进行分配,在Layer侦听onTouchBegan等方法

Layer 添加侦听事件

在Layer初始化方法中添加以下代码

this->setSwallowsTouches(false);//是否吞食事件的传递,单点触摸模式下才起作用
setTouchEnabled(true);//开启事件侦听
this->setTouchMode(Touch::DispatchMode::ONE_BY_ONE);//单点触摸
在.ccp中实现下面这些方法

virtual bool onTouchBegan(Touch* pTouch, Event* pEvent);
virtual void onTouchMoved(Touch* pTouch, Event* pEvent);
virtual void onTouchEnded(Touch* pTouch, Event* pEvent);
virtual void onTouchCancelled(Touch* pTouch, Event* pEvent);


在非Layer节点 中侦听事件(此方法也可用在Layer中)

static Layer* m_pOldLayer = NULL;

void ZY_TableChange::initTouchEvent(){
//
auto m_pListener = EventListenerTouch::create(Touch::DispatchMode::ONE_BY_ONE);
m_pListener->setSwallowTouches(false);
m_pListener -> retain();

m_pListener->onTouchBegan = [](Touch* touch, Event* event) {
m_pOldLayer->onTouchBegan(touch, event);
return true;
};

m_pListener->onTouchMoved = [](Touch* touch, Event* event) {
m_pOldLayer->onTouchMoved(touch, event);
};

m_pListener->onTouchEnded = [](Touch* touch, Event* event) {
m_pOldLayer->onTouchEnded(touch, event);

};

m_pListener->onTouchCancelled = [](Touch* touch, Event* event) {
m_pOldLayer->onTouchCancelled(touch, event);
};

EventDispatcher::getInstance()->addEventListenerWithFixedPriority(m_pListener, -100);
}
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