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HTML5里面的东西:Canvas KineticJS规模动画教程!

2013-10-24 20:28 585 查看
动画与KineticJS形状的规模,我们可以创建一个新的动画与动力。动画,并定义一个函数,修改形状的规模与每个动画帧。

在本教程中,我们将扩展x和y组件的一个蓝色的六角,y组件的一个黄色六角,x组件的一个红色的六角轴心位置右侧的形状。
产品说明:拖拽这个六边形作为他们鼓舞。



<!DOCTYPE HTML>
<html>
<head>
<style>
body {
margin: 0px;
padding: 0px;
}
</style>
</head>
<body>
<div id="container"></div>
<script src="http://d3lp1msu2r81bx.cloudfront.net/kjs/js/lib/kinetic-v4.7.2.min.js"></script>
<script defer="defer">
var stage = new Kinetic.Stage({
container: 'container',
width: 578,
height: 200
});
var layer = new Kinetic.Layer();

/*
* leave center point positioned
* at the default which is at the center
* of the hexagon
*/
var blueHex = new Kinetic.RegularPolygon({
x: 100,
y: stage.getHeight() / 2,
sides: 6,
radius: 70,
fill: '#00D2FF',
stroke: 'black',
strokeWidth: 4,
draggable: true
});

var yellowHex = new Kinetic.RegularPolygon({
x: stage.getWidth() / 2,
y: stage.getHeight() / 2,
sides: 6,
radius: 70,
fill: 'yellow',
stroke: 'black',
strokeWidth: 4,
draggable: true
});

/*
* move center point to right side
* of hexagon
*/
var redHex = new Kinetic.RegularPolygon({
x: 470,
y: stage.getHeight() / 2,
sides: 6,
radius: 70,
fill: 'red',
stroke: 'black',
strokeWidth: 4,
offset: {
x: 70,
y: 0
},
draggable: true
});

layer.add(blueHex);
layer.add(yellowHex);
layer.add(redHex);
stage.add(layer);

var period = 2000;

var anim = new Kinetic.Animation(function(frame) {
var scale = Math.sin(frame.time * 2 * Math.PI / period) + 0.001;
// scale x and y
blueHex.setScale(scale);
// scale only y
yellowHex.setScale(1, scale);
// scale only x
redHex.setScale(scale, 1);
}, layer);

anim.start();
</script>
</body>
</html>
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