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Five minute introduction to ANTLR 3

2013-10-23 22:23 381 查看


What is ANTLR 3?

ANTLR - ANother Tool for Language Recognition - is a tool that is used in the construction of formal language software tools (or just language tools) such as translators,
compilers, recognizers and, static/dynamic program analyzers. Developers use ANTLR to reduce the time and effort needed to build and maintain language processing tools. In common terminology, ANTLR is a compiler generator orcompiler compiler (in
the tradition of tools such as Lex/Flex and Yacc/Bison) and it is used to generate the source code for language recognizers, analyzers and translators from language specifications. ANTLR takes as its input
a grammar - a precise description of a language augmented with semantic actions - and generates source code files and other auxiliary files. The target language of the generated source code (e.g. Java, C/C++, C#, Python, Ruby) is specified
in the grammar.

Software developers and language tool implementors can use ANTLR to implement Domain-Specific
Languages, to generate parts of language compilers and translators, or even to help them build tools that parse complex XML.

As stated above, ANTLR 3 generates the source code for various tools that can be used to recognize, analyze and transform input data relative to a language that is defined in a specified grammar file. The basic types of language processing
tools that ANTLR can generates are Lexers (a.k.a scanners, tokenizers), Parsers and, TreeParsers (a.k.a tree walkers, c.f. visitors).


What exactly does ANTLR 3 do?

ANTLR reads a language description file called a grammar and generates a number of source code files and other auxiliary files. Most uses of ANTLR generates at least one (and quite often both) of these tools:

A Lexer:
This reads an input character or byte stream (i.e. characters, binary data, etc.), divides it into tokens using patterns you specify, and generates a token stream as output. It can also flag some tokens such as whitespace and comments as hidden using
a protocol that ANTLR parsers automatically understand and respect.
A Parser:
This reads a token stream (normally generated by a lexer), and matches phrases in your language via the rules (patterns) you specify, and typically performs some semantic action for each phrase (or sub-phrase) matched. Each match could invoke a custom
action, write some text via StringTemplate, or generate an Abstract
Syntax Tree for additional processing.

ANTLR's Abstract Syntax Tree (AST) processing is especially powerful. If you also specify a tree grammar, ANTLR will generate a Tree Parser for you that can contain custom actions or StringTemplate output statements. The next
version of ANTLR (3.1) will support rewrite rules that can be used to express tree transformations.

Most language tools will:

Use a Lexer and Parser in series to check the word-level and phrase-level structure of the input and if no fatal
errors are encountered, create an intermediate tree representation such as an Abstract Syntax Tree (AST),
Optionally modify (i.e tranform or rewrite) the intermediate tree representation (e.g. to perform optimizations)
using one or more Tree Parsers, and
Produce the final output using a Tree Parser to process the final tree representation. This might be to generate source code or other textual representation from the tree (perhaps using StringTemplate)
or, performing some other custom actions driven by the final tree representation.

Simpler language tools may omit the intermediate tree and build the actions or output stage directly into the parser. The calculator shown below uses only a Lexer and a Parser.


ANTLR, Then and Now

ANTLR 3 is the latest version of a language processing toolkit that was originally released as PCCTS in the mid-1990s. As was the case then, this release of the ANTLR toolkit advances the state of the art with its new LL

parsing
engine. ANTLR provides a framework for the generation of recognizers, compilers, and translators from grammatical descriptions. ANTLR grammatical descriptions can optionally includeaction code written in what is termed the target language (i.e.
the implementation language of the source code artifacts generated by ANTLR).

When it was released, PCCTS supported C as its only target language, but through consulting with NeXT Computer, PCCTS gained C++ support after 1994. PCCTS's immediate successor was ANTLR 2 and it supported Java, C# and Python as target languages in
addition to C++.


Target languages

ANTLR 3 already supports Java, C#, Objective
C, C, Python and Ruby as
target languages. Support for additional target languages including C++, Perl6 and Oberon (yes, Oberon) is either expected
or already in progress. This is all due in part to the fact that it is much easier to add support for a target language (or customize the code generated by an existing target) in ANTLR 3.


Why should I use ANTLR 3?

Because it can save you time and resources by automating significant portions of the effort involved in building language processing tools. It is well established that generative tools such as compiler compilershave a major, positive impact on developer
productivity. In addition, many of ANTLR v3's new features including an improved analysis engine, its significantly enhanced parsing strength via LL

parsing
with arbitrary lookahead, its vastly improved tree construction rewrite rules and the availability of the simply
fantastic AntlrWorks IDE offers productivity benefits over other comparable generative language processing toolkits.


How do I use ANTLR 3?


1. Get ANTLR 3

Download and install ANTLR 3 from the ANTLR website.


2. Run ANTLR 3 on a simple grammar


2.1 Create a simple grammar

Java
C#
Note: language=CSharp2 with ANTLR 3.1; ANTLR 3.0.1 uses the older CSharp target

Objective-C
To be written. Volunteers?

C
Python


2.2 Run ANTLR 3 on the simple grammar

ANTLR will generate source files for the lexer and parser (e.g. SimpleCalcLexer.java and SimpleCalcParser.java). Copy these into the appropriate places for your development environment and compile them.


2.3 Revisit the simple grammar and learn basic ANTLR 3 syntax

Let's break this example down and develop the simple calculator from the beginning. This can help you learn ANTLR by example.


Before you start

You can learn best by following along, experimenting, and looking at the generated source code. If so, you'll need:

A simple text editor,
An installed copy of ANTLR 3.1, or
An installed copy of ANTLR Works (free, highly recommended, and contains its own copy of ANTLR)


Define a trivial grammar


Any language processing system has at least two components:

A lexer that takes a stream of characters and divides the stream into tokens according to pre-set rules, and
A parser that reads the tokens and interprets them according to its rules.

Let's start by defining the rules for a simple arithmetic expression:
100+23
:

Trivial calculator

This example contains two lexer rules -
NUMBER
and
PLUS
- and the parser rule
add
. Lexer rules always start with an uppercase letter, while parser rules start with lowercase letters.

NUMBER defines a token (named "NUMBER") that contains any character between 0 and 9, inclusive, repeated one or more times.
..
creates
a character range, while + means "one or more times". (This suffix should look familiar if you know regular expressions.)
PLUS defines a token with a single character: +.
add defines a parser rule that says "expect a NUMBER token, a PLUS token, and a NUMBER token in that order." Any other tokens, or tokens
in a different order, will trigger an error message.


Flesh out the calculator


Let's first allow more complex expressions such as
1
or
1+2
or
1+2+3+4
This starts with a single number, then can add a plus sign and a number (possibly more than once):

repeated addition

The
*
symbol means "zero or more times".

If you want to implement both addition and subtraction, you can make a small adjustment:

Addition and subtraction

As you may have guessed,
|
means "or" as in "PLUS or MINUS".

If you want to parse complete arithmetic expressions such as
1+2*3
, there's a standard recursive way to do it:

Recursive expression definition


To evaluate an expression, always start with
expr
.

Handle white space


Our grammar is intolerant of white space: it will give warnings about spaces, tabs, returns, etc. Let's tell the Lexer that it's safe to discard any white space it finds.

First, we have to define white space:

A space is
' '

A tab is written
'\t'

A newline (line feed) is written
'\n'

A carriage return is written
'\r'

A Form Feed has a decimal value of 12 and a hexidecimal value of $0C. ANTLR uses Unicode, so we define this as 4 hex digits:
'\u000C'


Put these together with an "or", allow one or more to occur together, and you have

Defining whitespace

However, if we write the expression
3 + 4*5
, the lexer will generate
NUMBER WHITESPACE PLUS WHITESPACE NUMBER MULT NUMBER
and this will cause the parser to complain about the unknown
WHITESPACE
tokens. We need a way to
hide them from the parser.

ANTLR maintains two channels of communication between the lexer and the parser - a default channel and a hidden channel. The parser listens to only one channel at a time (usually the default one), so you can
"hide" a token by assigning it to the hidden channel.


There can be more than two channels and the parser can listen to them individually or get the text from all the channels merged together. This is useful when you are writing a text-processing tool that needs to pass through the whitespace and comments to the
output while letting the parser ignore those elements.
You hide the token by setting the token's
$channel
flag to the constant
HIDDEN
. This requires adding a little code to the lexer, which you do by adding curly brackets:

Defining whitespace


If you're following along at the keyboard, try generating the Lexer and Parser code now and search the Lexer for
channel = HIDDEN


ANTLR generates Java code by default. You'll learn how to change that in just a minute.

Tidy up the code


You can use a few techniques to make your grammar more readable:

Add comments including single-line
//
and multi-line
/* ... */

Gather your simple token definitions (single characters, single words, etc.) into a
tokens
section at the top of the file.
Consider defining sub-parts of tokens with
fragment
rules. A
fragment
will never generate a token by itself but
can be used as part of the rule defining another token.

Here's a tidied-up copy:

Tidier grammar


Turn this into a stand-alone program


If you try to run this parser, nothing happens.

You need to add some code to make this work as a stand-alone tool, and you may want to add some variables at the top of the parser. All of this happens in a {{ @header { ... } }} block at the top of the file:

Main entry point for Java

This shows the usual pattern: take an input stream, feed it to the generated Lexer, get a token stream from the lexer, feed that to the parser, and then call one of the methods on the parser. (Each parser rule adds a corresponding method to the parser.)

Don't like Java? You can use ANTLR to generate code for Java, C, C++, C#, Objective-C, Python, Ruby, and other languages (see Code
Generation Targets) as well as add your own generator. Use an
options
block to switch languages:

Typical options block


Your five minutes are up!

You've just seen:

How to write lexer rules
How to write basic parser rules
How to direct tokens away from the parser (to ignore them)
How to insert executable code into a parser.

Some points to consider:

You can insert custom actions anywhere.
Most of your custom code winds up in the last stage of the parsing process. Here it was in the Parser; if you used an AST, it would be in the tree parser.


What next?

This covers the majority of the things you need to know to develop a grammar. You may want to work through another of the tutorials:

See Test-Driven
Development with ANTLR for an example of building a grammar from the ground up.
Try the JSON Interpreter or the Simple
tree-based interpeter to learn about Abstract Syntax Trees.

You could also:

Order The Definitive ANTLR Reference from
the Pragmatic Programmers
Read the Antlr 3 Documentation
Chew on the Quick+Starter+on+Parser+Grammars
Browse the list of questions
frequently asked about ANTLR 3
Try the AntlrWorks IDE for ANTLR 3. AntlrWorks can be downloaded from the
AntlrWorks page on the ANTLR website
See Presentations on ANTLR


Special constructs (reference)

Construct
Description
Example
(...)*

Kleene closure - matches zero or more occurrences
LETTER DIGIT*
- match a
LETTER
followed by zero or more occurrences of
DIGIT

(...)+

Positive Kleene closure - matches one or more occurrences
('0'..'9')+
- match one or more occurrences of a numerical digit

LETTER (LETTER|DIGIT)+
- match a
LETTER
followed one or more occurrences of either
LETTER
or
DIGIT

fragment

fragment
in front of a lexer rule instructs ANTLR that the rule is only used as part of another lexer rule (i.e. it only builds a fragment of a recognized token)
fragment
{{ DIGIT : '0'..'9' ;

NUMBER : (DIGIT)+ ('.' (DIGIT)+ )? ;}}
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