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cocos2d-x 避免手打输入项目cpp文件到android.mk里面编译

2013-09-05 10:19 731 查看
只需要在android.mk里面写上这样的:

[cpp]

LOCAL_PATH := $(call my-dir) 

 

include $(CLEAR_VARS) 

 

LOCAL_MODULE := hellocpp_shared 

 

LOCAL_MODULE_FILENAME := libhellocpp 

                    

FILE_LIST := hellocpp/main.cpp 

FILE_LIST += $(wildcard $(LOCAL_PATH)/../../Classes/*.cpp) 

LOCAL_SRC_FILES := $(FILE_LIST:$(LOCAL_PATH)/%=%) 

 

LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes 

 

LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static 

 

include $(BUILD_SHARED_LIBRARY) 

 

$(call import-module,cocos2dx) 

LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

LOCAL_MODULE := hellocpp_shared

LOCAL_  MODULE_FILENAME := libhellocpp

      

FILE_LIST := hellocpp/main.cpp

FILE_LIST += $(wildcard $(LOCAL_PATH)/../../Classes/*.cpp)

LOCAL_SRC_FILES := $(FILE_LIST:$(LOCAL_PATH)/%=%)

LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes

LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static

include $(BUILD_SHARED_LIBRARY)

$(call import-module,cocos2dx)
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