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cocos2d-x 2.14 运行 PhysicsEditor Demo(更新GB2ShapeCache-x)

2013-08-28 16:47 429 查看
 

由于PhysicsEditor1.09不支持cocos2d-x2.14,编译Demo报错,所以上网找资料,发现千篇一律的垃圾代码.

最后终于找到一个能用的http://labs.easymobi.cn/?p=4124,支持cocos2d-2-1.0-x-2.0.4.

遂修改之,以下是GB2ShapeCache-x的代码.2.14亲测可用!

 

//
//  HelloWorldScene.h
//  Demo
//
//  Created by Andreas Löw on 11.01.12.
//  Copyright codeandweb.de 2012. All rights reserved.
//
#ifndef __HELLO_WORLD_H__
#define __HELLO_WORLD_H__

// When you import this file, you import all the cocos2d classes
#include "cocos2d.h"
#include "Box2D/Box2D.h"

#include "SimpleAudioEngine.h"
#include "GB2ShapeCache-x.h"
#include "GLES-Render.h"

using namespace cocos2d;
class HelloWorld : public cocos2d::CCLayer {
public:
~HelloWorld();
HelloWorld();

// returns a Scene that contains the HelloWorld as the only child
static cocos2d::CCScene* scene();

// adds a new sprite at a given coordinate
void addNewSpriteWithCoords(cocos2d::CCPoint p);
virtual void draw();
virtual void ccTouchesEnded(cocos2d::CCSet* touches, cocos2d::CCEvent* event);
void tick(float dt);

private:
b2World *world;
GLESDebugDraw *m_debugDraw;
};

#endif // __HELLO_WORLD_H__


 

#include "GB2ShapeCache-x.h"
#include "Box2D/Box2D.h"

class FixtureDef {
public:
FixtureDef(): next(NULL) {}
~FixtureDef() {
delete next;
delete fixture.shape;
}
FixtureDef *next;
b2FixtureDef fixture;
int callbackData;
};

class BodyDef {
public:
BodyDef()
: fixtures(NULL) {}
~BodyDef() {
if (fixtures)
delete fixtures;
}
FixtureDef *fixtures;
CCPoint anchorPoint;
}; static GB2ShapeCache *_sharedShapeCache = NULL; GB2ShapeCache* GB2ShapeCache::sharedGB2ShapeCache(void) {
if (!_sharedShapeCache) {
_sharedShapeCache = new GB2ShapeCache();
_sharedShapeCache->init();
}
return _sharedShapeCache;
} bool GB2ShapeCache::init() {
return true;
} void GB2ShapeCache::reset() {
std::map<std::string, BodyDef *>::iterator iter;
for(iter = shapeObjects.begin();iter != shapeObjects.end();++iter){
delete iter->second;
}
shapeObjects.clear();
} void GB2ShapeCache::addFixturesToBody
(b2Body *body, const std::string &shape) {
std::map<std::string, BodyDef *>::iterator pos
= shapeObjects.find(shape);
assert(pos != shapeObjects.end());
BodyDef *so = (*pos).second;
FixtureDef *fix = so->fixtures;
while (fix) {
body->CreateFixture(&fix->fixture);
fix = fix->next;
}
} cocos2d::CCPoint GB2ShapeCache::anchorPointForShape
(const std::string &shape) {
std::map<std::string, BodyDef *>::iterator pos
= shapeObjects.find(shape);
assert(pos != shapeObjects.end());
BodyDef *bd = (*pos).second;
return bd->anchorPoint;
} void GB2ShapeCache::addShapesWithFile(const std::string &plist) {

#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
std::string fullName = CCFileUtils::sharedFileUtils()->fullPathFromRelativeFile(filename,foldername);
#else
std::string fullName = CCFileUtils::sharedFileUtils()->fullPathForFilename(plist.c_str());
#endif

CCDictionary *dict = CCDictionary::createWithContentsOfFile(fullName.c_str());
CCAssert(dict != NULL, "Shape-file not found");
// not triggered - cocos2dx delivers empty dict if non was found
CCAssert(dict->count() != 0, "plist file empty or not existing");
CCDictionary *metadataDict = (CCDictionary *)dict->
objectForKey("metadata");
int format = static_cast<CCString *>(metadataDict->
objectForKey("format"))->intValue();
ptmRatio = static_cast<CCString *>(metadataDict
->objectForKey("ptm_ratio"))->floatValue();
CCAssert(format == 1, "Format not supported");
CCDictionary *bodyDict = (CCDictionary *)dict
->objectForKey("bodies");
b2Vec2 vertices[b2_maxPolygonVertices];
CCDictElement* pElement = NULL;
CCDICT_FOREACH(bodyDict, pElement){
CCDictionary *bodyData = (CCDictionary *)pElement->getObject();
BodyDef *bodyDef = new BodyDef();
bodyDef->anchorPoint = CCPointFromString(
static_cast<CCString *>(bodyData
->objectForKey("anchorpoint"))->getCString());
CCArray *fixtureList = (CCArray*)bodyData->objectForKey("fixtures");
FixtureDef **nextFixtureDef = &(bodyDef->fixtures);
CCObject *obj;
CCARRAY_FOREACH(fixtureList, obj){
b2FixtureDef basicData;
CCDictionary *fixtureData = (CCDictionary *)obj;
basicData.filter.categoryBits =
static_cast<CCString *>(fixtureData
->objectForKey("filter_categoryBits"))->intValue();
basicData.filter.maskBits = static_cast<CCString *>
(fixtureData->objectForKey("filter_maskBits"))->intValue();
basicData.filter.groupIndex = static_cast<CCString *>
(fixtureData->objectForKey("filter_groupIndex"))->intValue();
basicData.friction = static_cast<CCString *>
(fixtureData->objectForKey("friction"))->floatValue();
basicData.density = static_cast<CCString *>
(fixtureData->objectForKey("density"))->floatValue();
basicData.restitution = static_cast<CCString *>
(fixtureData->objectForKey("restitution"))->floatValue();
basicData.isSensor = (bool)static_cast<CCString *>
(fixtureData->objectForKey("isSensor"))->floatValue();
CCString *cb = static_cast<CCString *>
(fixtureData->objectForKey("userdataCbValue"));
int callbackData = 0;
if (cb)
callbackData = cb->intValue();
std::string fixtureType = static_cast<CCString *>
(fixtureData->objectForKey("fixture_type"))->getCString();
if (fixtureType == "POLYGON") {
CCArray *polygonsArray = (CCArray *)(fixtureData->
objectForKey("polygons"));
CCObject *obj1;
CCARRAY_FOREACH(polygonsArray, obj1){
FixtureDef *fix = new FixtureDef();
fix->fixture = basicData; // copy basic data
fix->callbackData = callbackData;
b2PolygonShape *polyshape = new b2PolygonShape();
int vindex = 0;
CCArray *polygonArray = (CCArray *)(obj1);
assert(polygonArray->count() <= b2_maxPolygonVertices);
CCObject *obj2;
CCARRAY_FOREACH(polygonArray, obj2){
CCPoint offset = CCPointFromString(((CCString *)obj2)
->getCString());
vertices[vindex].x = (offset.x / ptmRatio) ;
vertices[vindex].y = (offset.y / ptmRatio) ;
vindex++;
}
polyshape->Set(vertices, vindex);
91a4
fix->fixture.shape = polyshape;
// create a list
*nextFixtureDef = fix;
nextFixtureDef = &(fix->next);
}
} else if (fixtureType == "CIRCLE") {
FixtureDef *fix = new FixtureDef();
fix->fixture = basicData; // copy basic data
fix->callbackData = callbackData;
CCDictionary *circleData = (CCDictionary *)fixtureData
->objectForKey("circle");
b2CircleShape *circleShape = new b2CircleShape();
circleShape->m_radius = static_cast<CCString *>
(circleData->objectForKey("radius"))->floatValue() / ptmRatio;
CCPoint p = CCPointFromString(static_cast<CCString *>
(circleData->objectForKey("position"))->getCString());
circleShape->m_p = b2Vec2(p.x / ptmRatio, p.y / ptmRatio);
fix->fixture.shape = circleShape;
// create a list
*nextFixtureDef = fix;
nextFixtureDef = &(fix->next);
} else {
CCAssert(0, "Unknown fixtureType");
}
}
// add the body element to the hash
shapeObjects[pElement->getStrKey()] = bodyDef;
}
}


以下是完整DEMO

 

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