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CGAffineTransformMake 矩阵变换 的运算原理

2013-08-27 23:25 246 查看
http://guxiaojje.blog.163.com/blog/static/14094229120131510359399/

2013-02-05 22:35:09| 分类: iPhone | 标签:cgaffinetransform 原理 |字号 订阅

1.矩阵的基本知识:

struct CGAffineTransform

{

CGFloat a, b, c, d;

CGFloat tx, ty;

};

CGAffineTransform CGAffineTransformMake (CGFloat a,CGFloat
b,CGFloat c,CGFloat d,CGFloat tx,CGFloat ty);

为了把二维图形的变化统一在一个坐标系里,引入了齐次坐标的概念,即把一个图形用一个三维矩阵表示,其中第三列总是(0,0,1),用来作为坐标系的标准。所以所有的变化都由前两列完成。

以上参数在矩阵中的表示为:

|a b 0|

|c d 0|

|tx ty 1|

运算原理:原坐标设为(X,Y,1);

|a b 0|

[X,Y, 1] |c d 0| = [aX + cY + tx bX + dY + ty 1] ;

|tx ty 1|

通过矩阵运算后的坐标[aX + cY + tx bX + dY + ty 1],我们对比一下可知:

第一种:设a=d=1, b=c=0.

[aX + cY + tx bX + dY + ty 1] = [X + tx Y + ty 1];

可见,这个时候,坐标是按照向量(tx,ty)进行平移,其实这也就是函数

CGAffineTransform CGAffineMakeTranslation(CGFloat tx,CGFloat ty)的计算原理。

第二种:设b=c=tx=ty=0.

[aX + cY + tx bX + dY + ty 1] = [aX dY 1];

可见,这个时候,坐标X按照a进行缩放,Y按照d进行缩放,a,d就是X,Y的比例系数,其实这也就是函数

CGAffineTransform CGAffineTransformMakeScale(CGFloat sx, CGFloat sy)的计算原理。a对应于sx,d对应于sy。

第三种:设tx=ty=0,a=cos?,b=sin?,c=-sin?,d=cos?。

[aX + cY + tx bX + dY + ty 1] = [Xcos? - Ysin? Xsin? + Ycos? 1] ;

可见,这个时候,?就是旋转的角度,逆时针为正,顺时针为负。其实这也就是函数

CGAffineTransform CGAffineTransformMakeRotation(CGFloat angle)的计算原理。angle即?的弧度表示。

2.利用上面的变换写一个UIImage矩阵变换的例子:

下面是一个关于image的矩阵运算的例子,无外乎是运用以上三种变换的组合,达到所定义的效果:

//UIImageOrientation的定义,定义了如下几种变换
typedef enum 
{
    UIImageOrientationUp,            // default orientation

    UIImageOrientationDown,          // 180 deg rotation

    UIImageOrientationLeft,          // 90 deg CCW
    
    UIImageOrientationRight,         // 90 deg CW
    
    UIImageOrientationUpMirrored,    // as above but image mirrored along other axis. horizontal flip
    
    UIImageOrientationDownMirrored,  // horizontal flip
    
    UIImageOrientationLeftMirrored,  // vertical flip
    
    UIImageOrientationRightMirrored, // vertical flip

} UIImageOrientation;

//按照UIImageOrientation的定义,利用矩阵自定义实现对应的变换;

-(UIImage *)transformImage:(UIImage *)aImage  

{  

    CGImageRef imgRef = aImage.CGImage;  
    
    CGFloat width = CGImageGetWidth(imgRef);  
    
    CGFloat height = CGImageGetHeight(imgRef);  
     
    CGAffineTransform transform = CGAffineTransformIdentity;  
    
    CGRect bounds = CGRectMake(0, 0, width, height);  
       
    CGFloat scaleRatio = 1;  
       
    CGFloat boundHeight;  
    
    UIImageOrientation orient = aImage.imageOrientation;  
    
    switch(UIImageOrientationLeftMirrored)  
    
    {  
            
        case UIImageOrientationUp:  
            
            transform = CGAffineTransformIdentity;

            break;  
                       
        case UIImageOrientationUpMirrored: 
            
            transform = CGAffineTransformMakeTranslation(width, 0.0);  
            
            transform = CGAffineTransformScale(transform, -1.0, 1.0);  
            
            break;  
                       
        case UIImageOrientationDown:            
            transform = CGAffineTransformMakeTranslation(width, height);  
            
            transform = CGAffineTransformRotate(transform, M_PI);  
            
            break;  
                       
        case UIImageOrientationDownMirrored: 
            
            transform = CGAffineTransformMakeTranslation(0.0, height);  
            
            transform = CGAffineTransformScale(transform, 1.0, -1.0);  
            
            break;  
                      
        case UIImageOrientationLeft:   
            
            boundHeight = bounds.size.height;  
            
            bounds.size.height = bounds.size.width;  
            
            bounds.size.width = boundHeight;  
            
            transform = CGAffineTransformMakeTranslation(0.0, width);  
            
            transform = CGAffineTransformRotate(transform, 3.0 * M_PI / 2.0);  
            
            break;
                       
        case UIImageOrientationLeftMirrored:   
            
            boundHeight = bounds.size.height;  
            
            bounds.size.height = bounds.size.width;  
            
            bounds.size.width = boundHeight;  
            
            transform = CGAffineTransformMakeTranslation(height, width);  
            
            transform = CGAffineTransformScale(transform, -1.0, 1.0);  
            
            transform = CGAffineTransformRotate(transform, 3.0 * M_PI / 2.0);  
            
            break;  
            
        case UIImageOrientationRight: //EXIF = 8  
            
            boundHeight = bounds.size.height;  
            
            bounds.size.height = bounds.size.width;  
            
            bounds.size.width = boundHeight;  
            
            transform = CGAffineTransformMakeTranslation(height, 0.0);  
            
            transform = CGAffineTransformRotate(transform, M_PI / 2.0);  
            
            break;
                       
        case UIImageOrientationRightMirrored: 
            
            boundHeight = bounds.size.height;  
            
            bounds.size.height = bounds.size.width;  
            
            bounds.size.width = boundHeight;  
            
            transform = CGAffineTransformMakeScale(-1.0, 1.0);  
            
            transform = CGAffineTransformRotate(transform, M_PI / 2.0);  
            
            break;  
                                                                   
        default:  
            
            [NSException raise:NSInternalInconsistencyException format:@"Invalid image orientation"];  
            
    }  
     
    UIGraphicsBeginImageContext(bounds.size);  
           
    CGContextRef context = UIGraphicsGetCurrentContext();  
          
    if (orient == UIImageOrientationRight || orient == UIImageOrientationLeft) {  
        
        CGContextScaleCTM(context, -scaleRatio, scaleRatio);  
        
        CGContextTranslateCTM(context, -height, 0);  
        
    }  
    
    else {  
        
        CGContextScaleCTM(context, scaleRatio, -scaleRatio);  
        
        CGContextTranslateCTM(context, 0, -height);  
        
    }  
       
    CGContextConcatCTM(context, transform);  
       
    CGContextDrawImage(UIGraphicsGetCurrentContext(), CGRectMake(0, 0, width, height), imgRef);  
    
    UIImage *imageCopy = UIGraphicsGetImageFromCurrentImageContext();
       
    UIGraphicsEndImageContext();  
       
    return imageCopy;  
    
}
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