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Cocos2d-x-2.1.4编译出错error MSB3073

2013-08-23 17:24 423 查看
Error 1
error MSB3073: The command "if not exist "E:\Cocos2d_X\cocos2d-x-2.1.4\Debug.win32\" mkdir "E:\Cocos2d_X\cocos2d-x-2.1.4\Debug.win32\"

if exist "E:\Cocos2d_X\cocos2d-x-2.1.4\Debug.win32\\CocosDragonJSRes" rd /s /q "E:\Cocos2d_X\cocos2d-x-2.1.4\Debug.win32\\CocosDragonJSRes"

mkdir "E:\Cocos2d_X\cocos2d-x-2.1.4\Debug.win32\\CocosDragonJSRes"

xcopy "E:\Cocos2d_X\cocos2d-x-2.1.4\samples\Javascript\CocosDragonJS\proj.win32\..\..\..\..\scripting\javascript\bindings\js\*.js" "E:\Cocos2d_X\cocos2d-x-2.1.4\Debug.win32\\CocosDragonJSRes" /e /Y

xcopy "E:\Cocos2d_X\cocos2d-x-2.1.4\samples\Javascript\CocosDragonJS\proj.win32\..\..\Shared\games\CocosDragonJS\Published files Android" "E:\Cocos2d_X\cocos2d-x-2.1.4\Debug.win32\\CocosDragonJSRes\" /e /Y

:VCEnd" exited with code 4. C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets
103 6
CocosDragonJS

Error 2
error MSB3073: The command "if not exist "E:\Cocos2d_X\cocos2d-x-2.1.4\Debug.win32\" mkdir "E:\Cocos2d_X\cocos2d-x-2.1.4\Debug.win32\"

if exist "E:\Cocos2d_X\cocos2d-x-2.1.4\Debug.win32\\WatermelonWithMeRes" rd /s /q "E:\Cocos2d_X\cocos2d-x-2.1.4\Debug.win32\\WatermelonWithMeRes"

mkdir "E:\Cocos2d_X\cocos2d-x-2.1.4\Debug.win32\\WatermelonWithMeRes"

xcopy "E:\Cocos2d_X\cocos2d-x-2.1.4\samples\Javascript\WatermelonWithMe\proj.win32\..\..\..\..\scripting\javascript\bindings\js\*.js" "E:\Cocos2d_X\cocos2d-x-2.1.4\Debug.win32\\WatermelonWithMeRes" /e /Y

xcopy "E:\Cocos2d_X\cocos2d-x-2.1.4\samples\Javascript\WatermelonWithMe\proj.win32\..\..\Shared\games\WatermelonWithMe" "E:\Cocos2d_X\cocos2d-x-2.1.4\Debug.win32\\WatermelonWithMeRes\" /e /Y

:VCEnd" exited with code 4. C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets
103 6
WatermelonWithMe

下面是官方文档给的解释:http://www.cocos2d-x.org/projects/cocos2d-x/wiki/Release_Notes_for_Cocos2d-x_v214


Release Notes for Cocos2d-x v2.1.4


Cocos2d-x

Because the limited uploading size of google code, Emscripten lib and resources of WatermelonWithMe and CocosDragonJS are removed from releasing installing package.
In order to run Emscripten sample, you should

download Emscripten lib here
put downloaded lib into COCOS2DX_ROOT/external/emscripten

And you should do following steps to run WatermelonWithMe and CocosDragonJS

download resources of WatermelonWithMe and CocosDragonJS here
put downloaded resources into samples/Javascript/Shared/games

We recommend you use multi-platform creating tools named create_project.py, which lies in tools/project-creator, to create a new project. This tool can create a project has the same folder structure
as HelloCpp. Other tools such as create-android-project.sh will be removed in future.
Note: VS template was deprecated in this release, please use 'tools/project-creator' instead.
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