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cocos2d-x 自带11种粒子特效

2013-08-23 15:05 344 查看
//粒子特效

//爆炸效果
CCParticleSystem* particleSystem = CCParticleExplosion::create();
particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("stars.png"));
addChild(particleSystem);

//火焰效果
CCParticleSystem* particleSystem = CCParticleFire::create();
particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));
addChild(particleSystem);

//花束效果
CCParticleSystem* particleSystem = CCParticleFlower::create();
particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));
addChild(particleSystem);

//烟花效果
CCParticleSystem* particleSystem = CCParticleFireworks::create();
particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));
addChild(particleSystem);

//星系效果
CCParticleSystem* particleSystem = CCParticleGalaxy::create();
particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));
addChild(particleSystem);

//流星效果
CCParticleSystem* particleSystem = CCParticleMeteor::create();
particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));
addChild(particleSystem);

//下雨效果
CCParticleSystem* particleSystem = CCParticleRain::create();
particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));
addChild(particleSystem);

//烟雾效果
CCParticleSystem* particleSystem = CCParticleSmoke::create();
particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));
addChild(particleSystem);

//下雪效果
CCParticleSystem* particleSystem = CCParticleSnow::create();
particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("snow.png"));
addChild(particleSystem);

//漩涡效果
CCParticleSystem* particleSystem = CCParticleSpiral::create();
particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));
addChild(particleSystem);

//太阳效果
CCParticleSystem* particleSystem = CCParticleSun::create();
particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));
addChild(particleSystem);





















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