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View的getDrawingCache为空,解决办法

2013-06-08 10:15 495 查看
这两天帮同事解决一个问题;

View.getDrawingCache获得数据始终为null,但是在某些设备上并不为null,纠结够 久啊,网上说了一些原因:

1) (mViewFlags & WILL_NOT_CACHE_DRAWING) == WILL_NOT_CACHE_DRAWING  这个值为true

2) (mViewFlags & DRAWING_CACHE_ENABLED) == DRAWING_CACHE_ENABLED 为false,buildDrawingCache没执行

3) buildDrawingCache执行失败

这些在源码中都可以看到,在获得缓存数据的时候,跟背景色(drawingCacheBackgroundColor),透明度isOpaque,use32BitCache这些有关系,看是细看这些东西都是表面的,是系统在buildDrawingCache的时候,根据View或都系统设置而来的;有些属性是不能更改的;这样一来当一个固定大小的View在不同的设备上生成的图片就可能有所不同,我同事这边存在的问题就是,设置View的固定大小为1360*768,而我的设备分辨率为1024*600,而源码里可以看到这样代码:

if (width <= 0 || height <= 0 ||
// Projected bitmap size in bytes
(width * height * (opaque && !use32BitCache ? 2 : 4) >
ViewConfiguration.get(mContext).getScaledMaximumDrawingCacheSize())) {
destroyDrawingCache();
mCachingFailed = true;
return;
}


当我们在buildDrawingCache的时候,系统给了我们默认最大的DrawingCacheSize为屏幕宽*高*4;而我的View的CacheSize大小超过了某些设备默认值,就会导致获得为空;开始想着用反射的方法去改变这些属性,或者设置背景颜色来改变图片质量,这样一来CacheSize大小 就可能会变小,但是这样始终不能达到效果;

最终解决方案:

查看系统buildDrawingCache方法可以看到:

public void buildDrawingCache(boolean autoScale) {
if ((mPrivateFlags & DRAWING_CACHE_VALID) == 0 || (autoScale ?
mDrawingCache == null : mUnscaledDrawingCache == null)) {
mCachingFailed = false;

if (ViewDebug.TRACE_HIERARCHY) {
ViewDebug.trace(this, ViewDebug.HierarchyTraceType.BUILD_CACHE);
}

int width = mRight - mLeft;
int height = mBottom - mTop;

final AttachInfo attachInfo = mAttachInfo;
final boolean scalingRequired = attachInfo != null && attachInfo.mScalingRequired;

if (autoScale && scalingRequired) {
width = (int) ((width * attachInfo.mApplicationScale) + 0.5f);
height = (int) ((height * attachInfo.mApplicationScale) + 0.5f);
}

final int drawingCacheBackgroundColor = mDrawingCacheBackgroundColor;
final boolean opaque = drawingCacheBackgroundColor != 0 || isOpaque();
final boolean use32BitCache = attachInfo != null && attachInfo.mUse32BitDrawingCache;

if (width <= 0 || height <= 0 ||
// Projected bitmap size in bytes
(width * height * (opaque && !use32BitCache ? 2 : 4) >
ViewConfiguration.get(mContext).getScaledMaximumDrawingCacheSize())) {
destroyDrawingCache();
mCachingFailed = true;
return;
}

boolean clear = true;
Bitmap bitmap = autoScale ? mDrawingCache : mUnscaledDrawingCache;

if (bitmap == null || bitmap.getWidth() != width || bitmap.getHeight() != height) {
Bitmap.Config quality;
if (!opaque) {
// Never pick ARGB_4444 because it looks awful
// Keep the DRAWING_CACHE_QUALITY_LOW flag just in case
switch (mViewFlags & DRAWING_CACHE_QUALITY_MASK) {
case DRAWING_CACHE_QUALITY_AUTO:
quality = Bitmap.Config.ARGB_8888;
break;
case DRAWING_CACHE_QUALITY_LOW:
quality = Bitmap.Config.ARGB_8888;
break;
case DRAWING_CACHE_QUALITY_HIGH:
quality = Bitmap.Config.ARGB_8888;
break;
default:
quality = Bitmap.Config.ARGB_8888;
break;
}
} else {
// Optimization for translucent windows
// If the window is translucent, use a 32 bits bitmap to benefit from memcpy()
quality = use32BitCache ? Bitmap.Config.ARGB_8888 : Bitmap.Config.RGB_565;
}

// Try to cleanup memory
if (bitmap != null) bitmap.recycle();

try {
bitmap = Bitmap.createBitmap(width, height, quality);
bitmap.setDensity(getResources().getDisplayMetrics().densityDpi);
if (autoScale) {
mDrawingCache = bitmap;
} else {
mUnscaledDrawingCache = bitmap;
}
if (opaque && use32BitCache) bitmap.setHasAlpha(false);
} catch (OutOfMemoryError e) {
// If there is not enough memory to create the bitmap cache, just
// ignore the issue as bitmap caches are not required to draw the
// view hierarchy
if (autoScale) {
mDrawingCache = null;
} else {
mUnscaledDrawingCache = null;
}
mCachingFailed = true;
return;
}

clear = drawingCacheBackgroundColor != 0;
}

Canvas canvas;
if (attachInfo != null) {
canvas = attachInfo.mCanvas;
if (canvas == null) {
canvas = new Canvas();
}
canvas.setBitmap(bitmap);
// Temporarily clobber the cached Canvas in case one of our children
// is also using a drawing cache. Without this, the children would
// steal the canvas by attaching their own bitmap to it and bad, bad
// thing would happen (invisible views, corrupted drawings, etc.)
attachInfo.mCanvas = null;
} else {
// This case should hopefully never or seldom happen
canvas = new Canvas(bitmap);
}

if (clear) {
bitmap.eraseColor(drawingCacheBackgroundColor);
}

computeScroll();
final int restoreCount = canvas.save();

if (autoScale && scalingRequired) {
final float scale = attachInfo.mApplicationScale;
canvas.scale(scale, scale);
}

canvas.translate(-mScrollX, -mScrollY);

mPrivateFlags |= DRAWN;
if (mAttachInfo == null || !mAttachInfo.mHardwareAccelerated ||
mLayerType != LAYER_TYPE_NONE) {
mPrivateFlags |= DRAWING_CACHE_VALID;
}

// Fast path for layouts with no backgrounds
if ((mPrivateFlags & SKIP_DRAW) == SKIP_DRAW) {
if (ViewDebug.TRACE_HIERARCHY) {
ViewDebug.trace(this, ViewDebug.HierarchyTraceType.DRAW);
}
mPrivateFlags &= ~DIRTY_MASK;
dispatchDraw(canvas);
} else {
draw(canvas);
}

canvas.restoreToCount(restoreCount);
canvas.setBitmap(null);

if (attachInfo != null) {
// Restore the cached Canvas for our siblings
attachInfo.mCanvas = canvas;
}
}
}

/**
* Create a snapshot of the view into a bitmap.  We should probably make
* some form of this public, but should think about the API.
*/
Bitmap createSnapshot(Bitmap.Config quality, int backgroundColor, boolean skipChildren) {
int width = mRight - mLeft;
int height = mBottom - mTop;

final AttachInfo attachInfo = mAttachInfo;
final float scale = attachInfo != null ? attachInfo.mApplicationScale : 1.0f;
width = (int) ((width * scale) + 0.5f);
height = (int) ((height * scale) + 0.5f);

Bitmap bitmap = Bitmap.createBitmap(width > 0 ? width : 1, height > 0 ? height : 1, quality);
if (bitmap == null) {
throw new OutOfMemoryError();
}

Resources resources = getResources();
if (resources != null) {
bitmap.setDensity(resources.getDisplayMetrics().densityDpi);
}

Canvas canvas;
if (attachInfo != null) {
canvas = attachInfo.mCanvas;
if (canvas == null) {
canvas = new Canvas();
}
canvas.setBitmap(bitmap);
// Temporarily clobber the cached Canvas in case one of our children
// is also using a drawing cache. Without this, the children would
// steal the canvas by attaching their own bitmap to it and bad, bad
// things would happen (invisible views, corrupted drawings, etc.)
attachInfo.mCanvas = null;
} else {
// This case should hopefully never or seldom happen
canvas = new Canvas(bitmap);
}

if ((backgroundColor & 0xff000000) != 0) {
bitmap.eraseColor(backgroundColor);
}

computeScroll();
final int restoreCount = canvas.save();
canvas.scale(scale, scale);
canvas.translate(-mScrollX, -mScrollY);

// Temporarily remove the dirty mask
int flags = mPrivateFlags;
mPrivateFlags &= ~DIRTY_MASK;

// Fast path for layouts with no backgrounds
if ((mPrivateFlags & SKIP_DRAW) == SKIP_DRAW) {
dispatchDraw(canvas);
} else {
draw(canvas);
}

mPrivateFlags = flags;

canvas.restoreToCount(restoreCount);
canvas.setBitmap(null);

if (attachInfo != null) {
// Restore the cached Canvas for our siblings
attachInfo.mCanvas = canvas;
}

return bitmap;
}


生成DrawingCache的过程貌似就是利用获得View的Canvas然后画到bitmap上,直接返回对应 的bitmap,这样一来,就是我们用getDrawingCache获得的bitmap;跟我们直接将View画到bitmap貌似区别 不是很大,受启发;如下:

自己生成Bitmap;

public static Bitmap loadBitmapFromView(View v, boolean isParemt) {
if (v == null) {
return null;
}
Bitmap screenshot;
screenshot = Bitmap.createBitmap(v.getWidth(), v.getHeight(), HDConstantSet.BITMAP_QUALITY);
Canvas c = new Canvas(screenshot);
v.draw(c);
return screenshot;
}


这样也就将View生成了我们需要的bitmap了,但是有些情况下:比如ViewPager在用getDrawingCache和我自己生成的Bitmap时候,会有区别,ViewPager第一屏是正常的,滑动到第二屏幕的时候,我手动生成的Bitmap不见了,而系统getDrawingCache方法生成 的Bitmap是可见的,郁闷,,,详细看了一下系统buildDrawingCache访求,发现在Canvas绘制Bitmap之后,多了一个步骤:

computeScroll();
final int restoreCount = canvas.save();
canvas.scale(scale, scale);
canvas.translate(-mScrollX, -mScrollY);


很明显,系统Canvas,对默认位置进行了移动,即启发:我们在用哥滑动View获得它的Bitmap时候,获得的是整个View的区域(包括隐藏的),如果想得到当前区域,需要重新定位到当前可显示的区域;自己的代码修改:

public static Bitmap loadBitmapFromView(View v, boolean isParemt) {
if (v == null) {
return null;
}
Bitmap screenshot;
screenshot = Bitmap.createBitmap(v.getWidth(), v.getHeight(), HDConstantSet.BITMAP_QUALITY);
Canvas c = new Canvas(screenshot);
c.translate(-v.getScrollX(), -v.getScrollY());
v.draw(c);
return screenshot;
}

完美解决用自己生成 的Bitmap替换系统的getDrawingCache()方法;
当然系统getDrawingCache()考虑的因素很多,这一些我们也可以自己直接定义,比如透明磁,大小 ,图片质量等;最重要就是c.translate(-v.getScrollX(), -v.getScrollY());这行一代码需要理解 ;

上面个人见解,如有理解不对的地方,大神留言指导啊........
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