【Android进阶】天天动听 悬浮歌词(迷你歌词)效果解读
2013-05-24 18:50
435 查看
天天动听, 这款Android手机上的音乐播放器,相信不少朋友都曾用过。 不知大家是否注意到,天天动听有一个迷你歌词的特效。
什么效果呢? 就是不管你切到什么画面, 歌词永远显示,并且可以拖动。 类型QQ音乐,在电脑上播放时显示的歌词效果。
下面先来看一下效果。
这个歌词是在所有界面之上的。
下面我们将这个效果解剖一下, 我认为主要有三个难点:
1. 歌词悬浮在所有页面之上
2. 歌词可以拖动位置
3. 歌词的播放效果 (颜色覆盖)
对于第一点,首先想到的就是 WindowManager , 这个类可能不少人都用过, 一般用于获取屏幕宽度、高度,那么这次就要利用这个类来让我们的歌词永远置顶。
通过查看API,我们看到,在WindowManager.LayoutParams类中,有好几个属性可以设置View置顶。
Window type: system overlay windows, which need to be displayed on top of everything else.
下面我们来测试一下, 通过下面几句代码,就可以让一个View凌驾在所有View之上。
[java]
view plaincopyprint?
WindowManager wm = (WindowManager)getApplicationContext().getSystemService(WINDOW_SERVICE);
WindowManager.LayoutParams params = new WindowManager.LayoutParams();
params.type = WindowManager.LayoutParams.TYPE_SYSTEM_OVERLAY;
params.width = WindowManager.LayoutParams.WRAP_CONTENT;
params.height = WindowManager.LayoutParams.WRAP_CONTENT;
TextView tv = new TextView(this);
wm.addView(tv, params);
现在我们这样做,我们已经可以让歌词永远置顶了。 但是不要得意,现在这样,结果是我们TextView在最顶层了, 然后你就会发现,页面上什么操作都不能做了, 在TextView下面的任何东西,你都点不了。
为了解决这个,我们必须加上flags参数,让当前的View失去焦点,从而让后面的页面获得焦点。代码如下:
[java]
view plaincopyprint?
params.flags = LayoutParams.FLAG_NOT_TOUCH_MODAL | LayoutParams.FLAG_NOT_FOCUSABLE;
其中getRawX、getRawY用于获取触摸点离屏幕左上角的距离。 而getX、getY用于获取触摸点离textView左上角的距离.
两者相减,就是View左上角的坐标了。
另外需要注意的是,在显示View这个View的时候,需要正确指定View的x,y坐标,否则拖动时会错位。
[java]
view plaincopyprint?
WindowManager wm = (WindowManager)getApplicationContext().getSystemService(WINDOW_SERVICE);
WindowManager.LayoutParams params = MyTextView.params;
params.type = WindowManager.LayoutParams.TYPE_SYSTEM_ALERT | WindowManager.LayoutParams.TYPE_SYSTEM_OVERLAY;
params.flags = LayoutParams.FLAG_NOT_TOUCH_MODAL | LayoutParams.FLAG_NOT_FOCUSABLE;
params.width = WindowManager.LayoutParams.FILL_PARENT;
params.height = WindowManager.LayoutParams.WRAP_CONTENT;
params.alpha = 80;
params.gravity=Gravity.LEFT|Gravity.TOP;
//以屏幕左上角为原点,设置x、y初始值
params.x = 0;
params.y = 0;
tv = new MyTextView(TopFrame.this);
wm.addView(tv, params);
现在这样的话,就可以实现View的移动了。
下面实现第三步: 歌词的播放效果。
那么本例仅仅做一个循环, 实际音乐播放器要复杂些,需要根据歌剧的长度及时间间隔,来计算歌词的覆盖速度, 再根据这个速度来覆盖歌词,呈现给用户。
要实现歌词播放的效果,需要用到画笔Paint, 还要用到Shader, 还有一个就是UI刷新的问题。
一起来看下代码:
[java]
view plaincopyprint?
@Override
protected void onDraw(Canvas canvas) {
// TODO Auto-generated method stub
super.onDraw(canvas);
float1 += 0.001f;
float2 += 0.001f;
if(float2 > 1.0){
float1 = 0.0f;
float2 = 0.01f;
}
this.setText("");
float len = this.getTextSize() * text.length();
Shader shader = new LinearGradient(0, 0, len, 0,
new int[] { Color.YELLOW, Color.RED }, new float[]{float1, float2},
TileMode.CLAMP);
Paint p = new Paint();
p.setShader(shader);
// 下面这句才控制歌词大小
p.setTextSize(20f);
p.setTypeface(Typeface.DEFAULT_BOLD);
//此处x,y坐标也要注意,尤其是y坐标,要与字体大小协调
canvas.drawText(text, 0, 20, p);
}
main.xml
[java]
view plaincopyprint?
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
>
<Button
android:id="@+id/bt"
android:text=" 点我试试"
android:layout_width = "wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center"
/>
</LinearLayout>
MyTextView.java
[java]
view plaincopyprint?
package com.yfz.view;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.LinearGradient;
import android.graphics.Paint;
import android.graphics.Rect;
import android.graphics.Shader;
import android.graphics.Typeface;
import android.graphics.Shader.TileMode;
import android.os.Handler;
import android.os.Message;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;
import android.view.WindowManager;
import android.widget.TextView;
import android.widget.Toast;
public class MyTextView extends TextView {
private final String TAG = MyTextView.class.getSimpleName();
public static int TOOL_BAR_HIGH = 0;
public static WindowManager.LayoutParams params = new WindowManager.LayoutParams();
private float startX;
private float startY;
private float x;
private float y;
private String text;
WindowManager wm = (WindowManager)getContext().getApplicationContext().getSystemService(getContext().WINDOW_SERVICE);
public MyTextView(Context context) {
super(context);
text = "世上只有妈妈好,有妈的孩子像块宝";
this.setBackgroundColor(Color.argb(90, 150, 150, 150));
// 下面这句话在此并不是控制歌词大小,仅仅是为了控制背景大小,如果不设置的话,Paint字体大时会被遮挡
this.setTextSize(20f);
handler = new Handler();
handler.post(update);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
//触摸点相对于屏幕左上角坐标
x = event.getRawX();
y = event.getRawY() - TOOL_BAR_HIGH;
Log.d(TAG, "------X: "+ x +"------Y:" + y);
switch(event.getAction()) {
case MotionEvent.ACTION_DOWN:
startX = event.getX();
startY = event.getY();
break;
case MotionEvent.ACTION_MOVE:
updatePosition();
break;
case MotionEvent.ACTION_UP:
updatePosition();
startX = startY = 0;
break;
}
return true;
}
@Override
protected void onDraw(Canvas canvas) {
// TODO Auto-generated method stub
super.onDraw(canvas);
float1 += 0.001f;
float2 += 0.001f;
if(float2 > 1.0){
float1 = 0.0f;
float2 = 0.01f;
}
this.setText("");
float len = this.getTextSize() * text.length();
Shader shader = new LinearGradient(0, 0, len, 0,
new int[] { Color.YELLOW, Color.RED }, new float[]{float1, float2},
TileMode.CLAMP);
Paint p = new Paint();
p.setShader(shader);
// 下面这句才控制歌词大小
p.setTextSize(20f);
p.setTypeface(Typeface.DEFAULT_BOLD);
//此处x,y坐标也要注意,尤其是y坐标,要与字体大小协调
canvas.drawText(text, 0, 20, p);
}
private Runnable update = new Runnable() {
public void run() {
MyTextView.this.update();
handler.postDelayed(update, 3);
}
};
private void update(){
postInvalidate();
}
private float float1 = 0.0f;
private float float2 = 0.01f;
private Handler handler;
//更新浮动窗口位置参数
private void updatePosition(){
// View的当前位置
params.x = (int)( x - startX);
params.y = (int) (y - startY);
wm.updateViewLayout(this, params);
}
}
package com.yfz.view;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.LinearGradient;
import android.graphics.Paint;
import android.graphics.Rect;
import android.graphics.Shader;
import android.graphics.Typeface;
import android.graphics.Shader.TileMode;
import android.os.Handler;
import android.os.Message;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;
import android.view.WindowManager;
import android.widget.TextView;
import android.widget.Toast;
public class MyTextView extends TextView {
private final String TAG = MyTextView.class.getSimpleName();
public static int TOOL_BAR_HIGH = 0;
public static WindowManager.LayoutParams params = new WindowManager.LayoutParams();
private float startX;
private float startY;
private float x;
private float y;
private String text;
WindowManager wm = (WindowManager)getContext().getApplicationContext().getSystemService(getContext().WINDOW_SERVICE);
public MyTextView(Context context) {
super(context);
text = "世上只有妈妈好,有妈的孩子像块宝";
this.setBackgroundColor(Color.argb(90, 150, 150, 150));
// 下面这句话在此并不是控制歌词大小,仅仅是为了控制背景大小,如果不设置的话,Paint字体大时会被遮挡
this.setTextSize(20f);
handler = new Handler();
handler.post(update);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
//触摸点相对于屏幕左上角坐标
x = event.getRawX();
y = event.getRawY() - TOOL_BAR_HIGH;
Log.d(TAG, "------X: "+ x +"------Y:" + y);
switch(event.getAction()) {
case MotionEvent.ACTION_DOWN:
startX = event.getX();
startY = event.getY();
break;
case MotionEvent.ACTION_MOVE:
updatePosition();
break;
case MotionEvent.ACTION_UP:
updatePosition();
startX = startY = 0;
break;
}
return true;
}
@Override
protected void onDraw(Canvas canvas) {
// TODO Auto-generated method stub
super.onDraw(canvas);
float1 += 0.001f;
float2 += 0.001f;
if(float2 > 1.0){
float1 = 0.0f;
float2 = 0.01f;
}
this.setText("");
float len = this.getTextSize() * text.length();
Shader shader = new LinearGradient(0, 0, len, 0,
new int[] { Color.YELLOW, Color.RED }, new float[]{float1, float2},
TileMode.CLAMP);
Paint p = new Paint();
p.setShader(shader);
// 下面这句才控制歌词大小
p.setTextSize(20f);
p.setTypeface(Typeface.DEFAULT_BOLD);
//此处x,y坐标也要注意,尤其是y坐标,要与字体大小协调
canvas.drawText(text, 0, 20, p);
}
private Runnable update = new Runnable() {
public void run() {
MyTextView.this.update();
handler.postDelayed(update, 3);
}
};
private void update(){
postInvalidate();
}
private float float1 = 0.0f;
private float float2 = 0.01f;
private Handler handler;
//更新浮动窗口位置参数
private void updatePosition(){
// View的当前位置
params.x = (int)( x - startX);
params.y = (int) (y - startY);
wm.updateViewLayout(this, params);
}
}
什么效果呢? 就是不管你切到什么画面, 歌词永远显示,并且可以拖动。 类型QQ音乐,在电脑上播放时显示的歌词效果。
下面先来看一下效果。
这个歌词是在所有界面之上的。
下面我们将这个效果解剖一下, 我认为主要有三个难点:
1. 歌词悬浮在所有页面之上
2. 歌词可以拖动位置
3. 歌词的播放效果 (颜色覆盖)
对于第一点,首先想到的就是 WindowManager , 这个类可能不少人都用过, 一般用于获取屏幕宽度、高度,那么这次就要利用这个类来让我们的歌词永远置顶。
通过查看API,我们看到,在WindowManager.LayoutParams类中,有好几个属性可以设置View置顶。
TYPE_SYSTEM_OVERLAY
Window type: system overlay windows, which need to be displayed on top of everything else.
TYPE_SYSTEM_ALERT
Window type: system window, such as low power alert.TYPE_PHONE
These windows are normally placed above all applications, but behind the status bar.下面我们来测试一下, 通过下面几句代码,就可以让一个View凌驾在所有View之上。
[java]
view plaincopyprint?
WindowManager wm = (WindowManager)getApplicationContext().getSystemService(WINDOW_SERVICE);
WindowManager.LayoutParams params = new WindowManager.LayoutParams();
params.type = WindowManager.LayoutParams.TYPE_SYSTEM_OVERLAY;
params.width = WindowManager.LayoutParams.WRAP_CONTENT;
params.height = WindowManager.LayoutParams.WRAP_CONTENT;
TextView tv = new TextView(this);
wm.addView(tv, params);
[xhtml] view plaincopyprint? <uses-permission android:name="android.permission.SYSTEM_ALERT_WINDOW"/> <uses-permission android:name="android.permission.SYSTEM_ALERT_WINDOW"/>
现在我们这样做,我们已经可以让歌词永远置顶了。 但是不要得意,现在这样,结果是我们TextView在最顶层了, 然后你就会发现,页面上什么操作都不能做了, 在TextView下面的任何东西,你都点不了。
为了解决这个,我们必须加上flags参数,让当前的View失去焦点,从而让后面的页面获得焦点。代码如下:
[java]
view plaincopyprint?
params.flags = LayoutParams.FLAG_NOT_TOUCH_MODAL | LayoutParams.FLAG_NOT_FOCUSABLE;
[java] view plaincopyprint? @Override public boolean onTouchEvent(MotionEvent event) { //触摸点相对于屏幕左上角坐标 x = event.getRawX(); y = event.getRawY() - TOOL_BAR_HIGH; Log.d(TAG, "------X: "+ x +"------Y:" + y); switch(event.getAction()) { case MotionEvent.ACTION_DOWN: startX = event.getX(); startY = event.getY(); break; case MotionEvent.ACTION_MOVE: updatePosition(); break; case MotionEvent.ACTION_UP: updatePosition(); startX = startY = 0; break; } return true; } //更新浮动窗口位置参数 private void updatePosition(){ // View的当前位置 params.x = (int)( x - startX); params.y = (int) (y - startY); wm.updateViewLayout(this, params); } @Override public boolean onTouchEvent(MotionEvent event) { //触摸点相对于屏幕左上角坐标 x = event.getRawX(); y = event.getRawY() - TOOL_BAR_HIGH; Log.d(TAG, "------X: "+ x +"------Y:" + y); switch(event.getAction()) { case MotionEvent.ACTION_DOWN: startX = event.getX(); startY = event.getY(); break; case MotionEvent.ACTION_MOVE: updatePosition(); break; case MotionEvent.ACTION_UP: updatePosition(); startX = startY = 0; break; } return true; } //更新浮动窗口位置参数 private void updatePosition(){ // View的当前位置 params.x = (int)( x - startX); params.y = (int) (y - startY); wm.updateViewLayout(this, params); }
其中getRawX、getRawY用于获取触摸点离屏幕左上角的距离。 而getX、getY用于获取触摸点离textView左上角的距离.
两者相减,就是View左上角的坐标了。
另外需要注意的是,在显示View这个View的时候,需要正确指定View的x,y坐标,否则拖动时会错位。
[java]
view plaincopyprint?
WindowManager wm = (WindowManager)getApplicationContext().getSystemService(WINDOW_SERVICE);
WindowManager.LayoutParams params = MyTextView.params;
params.type = WindowManager.LayoutParams.TYPE_SYSTEM_ALERT | WindowManager.LayoutParams.TYPE_SYSTEM_OVERLAY;
params.flags = LayoutParams.FLAG_NOT_TOUCH_MODAL | LayoutParams.FLAG_NOT_FOCUSABLE;
params.width = WindowManager.LayoutParams.FILL_PARENT;
params.height = WindowManager.LayoutParams.WRAP_CONTENT;
params.alpha = 80;
params.gravity=Gravity.LEFT|Gravity.TOP;
//以屏幕左上角为原点,设置x、y初始值
params.x = 0;
params.y = 0;
tv = new MyTextView(TopFrame.this);
wm.addView(tv, params);
[java] view plaincopyprint? params.gravity=Gravity.LEFT|Gravity.TOP; //以屏幕左上角为原点,设置x、y初始值 params.x = 0; params.y = 0; params.gravity=Gravity.LEFT|Gravity.TOP; //以屏幕左上角为原点,设置x、y初始值 params.x = 0; params.y = 0;
现在这样的话,就可以实现View的移动了。
下面实现第三步: 歌词的播放效果。
那么本例仅仅做一个循环, 实际音乐播放器要复杂些,需要根据歌剧的长度及时间间隔,来计算歌词的覆盖速度, 再根据这个速度来覆盖歌词,呈现给用户。
要实现歌词播放的效果,需要用到画笔Paint, 还要用到Shader, 还有一个就是UI刷新的问题。
一起来看下代码:
[java]
view plaincopyprint?
@Override
protected void onDraw(Canvas canvas) {
// TODO Auto-generated method stub
super.onDraw(canvas);
float1 += 0.001f;
float2 += 0.001f;
if(float2 > 1.0){
float1 = 0.0f;
float2 = 0.01f;
}
this.setText("");
float len = this.getTextSize() * text.length();
Shader shader = new LinearGradient(0, 0, len, 0,
new int[] { Color.YELLOW, Color.RED }, new float[]{float1, float2},
TileMode.CLAMP);
Paint p = new Paint();
p.setShader(shader);
// 下面这句才控制歌词大小
p.setTextSize(20f);
p.setTypeface(Typeface.DEFAULT_BOLD);
//此处x,y坐标也要注意,尤其是y坐标,要与字体大小协调
canvas.drawText(text, 0, 20, p);
}
[xhtml] view plaincopyprint? <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.yfz" android:versionCode="1" android:versionName="1.0"> <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name=".TopFrame" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> <uses-permission android:name="android.permission.SYSTEM_ALERT_WINDOW"/> <uses-sdk android:minSdkVersion="8"></uses-sdk> </manifest> <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.yfz" android:versionCode="1" android:versionName="1.0"> <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name=".TopFrame" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> <uses-permission android:name="android.permission.SYSTEM_ALERT_WINDOW"/> <uses-sdk android:minSdkVersion="8"></uses-sdk> </manifest>
main.xml
[java]
view plaincopyprint?
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
>
<Button
android:id="@+id/bt"
android:text=" 点我试试"
android:layout_width = "wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center"
/>
</LinearLayout>
[java] view plaincopyprint? package com.yfz; import com.yfz.view.MyTextView; import android.app.Activity; import android.graphics.Rect; import android.os.Bundle; import android.view.Gravity; import android.view.View; import android.view.WindowManager; import android.view.View.OnClickListener; import android.view.WindowManager.LayoutParams; import android.widget.Button; public class TopFrame extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Button button = (Button) findViewById(R.id.bt); button.setOnClickListener(onclick); } private MyTextView tv = null; OnClickListener onclick = new OnClickListener() { @Override public void onClick(View v) { if(tv != null && tv.isShown()){ WindowManager wm = (WindowManager)getApplicationContext().getSystemService(TopFrame.this.WINDOW_SERVICE); wm.removeView(tv); } show(); } }; private void show(){ Rect frame = new Rect(); getWindow().getDecorView().getWindowVisibleDisplayFrame(frame); MyTextView.TOOL_BAR_HIGH = frame.top; WindowManager wm = (WindowManager)getApplicationContext().getSystemService(WINDOW_SERVICE); WindowManager.LayoutParams params = MyTextView.params; params.type = WindowManager.LayoutParams.TYPE_SYSTEM_ALERT | WindowManager.LayoutParams.TYPE_SYSTEM_OVERLAY; params.flags = LayoutParams.FLAG_NOT_TOUCH_MODAL | LayoutParams.FLAG_NOT_FOCUSABLE; params.width = WindowManager.LayoutParams.FILL_PARENT; params.height = WindowManager.LayoutParams.WRAP_CONTENT; params.alpha = 80; params.gravity=Gravity.LEFT|Gravity.TOP; //以屏幕左上角为原点,设置x、y初始值 params.x = 0; params.y = 0; tv = new MyTextView(TopFrame.this); wm.addView(tv, params); } @Override protected void onDestroy() { super.onDestroy(); } } package com.yfz; import com.yfz.view.MyTextView; import android.app.Activity; import android.graphics.Rect; import android.os.Bundle; import android.view.Gravity; import android.view.View; import android.view.WindowManager; import android.view.View.OnClickListener; import android.view.WindowManager.LayoutParams; import android.widget.Button; public class TopFrame extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Button button = (Button) findViewById(R.id.bt); button.setOnClickListener(onclick); } private MyTextView tv = null; OnClickListener onclick = new OnClickListener() { @Override public void onClick(View v) { if(tv != null && tv.isShown()){ WindowManager wm = (WindowManager)getApplicationContext().getSystemService(TopFrame.this.WINDOW_SERVICE); wm.removeView(tv); } show(); } }; private void show(){ Rect frame = new Rect(); getWindow().getDecorView().getWindowVisibleDisplayFrame(frame); MyTextView.TOOL_BAR_HIGH = frame.top; WindowManager wm = (WindowManager)getApplicationContext().getSystemService(WINDOW_SERVICE); WindowManager.LayoutParams params = MyTextView.params; params.type = WindowManager.LayoutParams.TYPE_SYSTEM_ALERT | WindowManager.LayoutParams.TYPE_SYSTEM_OVERLAY; params.flags = LayoutParams.FLAG_NOT_TOUCH_MODAL | LayoutParams.FLAG_NOT_FOCUSABLE; params.width = WindowManager.LayoutParams.FILL_PARENT; params.height = WindowManager.LayoutParams.WRAP_CONTENT; params.alpha = 80; params.gravity=Gravity.LEFT|Gravity.TOP; //以屏幕左上角为原点,设置x、y初始值 params.x = 0; params.y = 0; tv = new MyTextView(TopFrame.this); wm.addView(tv, params); } @Override protected void onDestroy() { super.onDestroy(); } }
MyTextView.java
[java]
view plaincopyprint?
package com.yfz.view;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.LinearGradient;
import android.graphics.Paint;
import android.graphics.Rect;
import android.graphics.Shader;
import android.graphics.Typeface;
import android.graphics.Shader.TileMode;
import android.os.Handler;
import android.os.Message;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;
import android.view.WindowManager;
import android.widget.TextView;
import android.widget.Toast;
public class MyTextView extends TextView {
private final String TAG = MyTextView.class.getSimpleName();
public static int TOOL_BAR_HIGH = 0;
public static WindowManager.LayoutParams params = new WindowManager.LayoutParams();
private float startX;
private float startY;
private float x;
private float y;
private String text;
WindowManager wm = (WindowManager)getContext().getApplicationContext().getSystemService(getContext().WINDOW_SERVICE);
public MyTextView(Context context) {
super(context);
text = "世上只有妈妈好,有妈的孩子像块宝";
this.setBackgroundColor(Color.argb(90, 150, 150, 150));
// 下面这句话在此并不是控制歌词大小,仅仅是为了控制背景大小,如果不设置的话,Paint字体大时会被遮挡
this.setTextSize(20f);
handler = new Handler();
handler.post(update);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
//触摸点相对于屏幕左上角坐标
x = event.getRawX();
y = event.getRawY() - TOOL_BAR_HIGH;
Log.d(TAG, "------X: "+ x +"------Y:" + y);
switch(event.getAction()) {
case MotionEvent.ACTION_DOWN:
startX = event.getX();
startY = event.getY();
break;
case MotionEvent.ACTION_MOVE:
updatePosition();
break;
case MotionEvent.ACTION_UP:
updatePosition();
startX = startY = 0;
break;
}
return true;
}
@Override
protected void onDraw(Canvas canvas) {
// TODO Auto-generated method stub
super.onDraw(canvas);
float1 += 0.001f;
float2 += 0.001f;
if(float2 > 1.0){
float1 = 0.0f;
float2 = 0.01f;
}
this.setText("");
float len = this.getTextSize() * text.length();
Shader shader = new LinearGradient(0, 0, len, 0,
new int[] { Color.YELLOW, Color.RED }, new float[]{float1, float2},
TileMode.CLAMP);
Paint p = new Paint();
p.setShader(shader);
// 下面这句才控制歌词大小
p.setTextSize(20f);
p.setTypeface(Typeface.DEFAULT_BOLD);
//此处x,y坐标也要注意,尤其是y坐标,要与字体大小协调
canvas.drawText(text, 0, 20, p);
}
private Runnable update = new Runnable() {
public void run() {
MyTextView.this.update();
handler.postDelayed(update, 3);
}
};
private void update(){
postInvalidate();
}
private float float1 = 0.0f;
private float float2 = 0.01f;
private Handler handler;
//更新浮动窗口位置参数
private void updatePosition(){
// View的当前位置
params.x = (int)( x - startX);
params.y = (int) (y - startY);
wm.updateViewLayout(this, params);
}
}
package com.yfz.view;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.LinearGradient;
import android.graphics.Paint;
import android.graphics.Rect;
import android.graphics.Shader;
import android.graphics.Typeface;
import android.graphics.Shader.TileMode;
import android.os.Handler;
import android.os.Message;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;
import android.view.WindowManager;
import android.widget.TextView;
import android.widget.Toast;
public class MyTextView extends TextView {
private final String TAG = MyTextView.class.getSimpleName();
public static int TOOL_BAR_HIGH = 0;
public static WindowManager.LayoutParams params = new WindowManager.LayoutParams();
private float startX;
private float startY;
private float x;
private float y;
private String text;
WindowManager wm = (WindowManager)getContext().getApplicationContext().getSystemService(getContext().WINDOW_SERVICE);
public MyTextView(Context context) {
super(context);
text = "世上只有妈妈好,有妈的孩子像块宝";
this.setBackgroundColor(Color.argb(90, 150, 150, 150));
// 下面这句话在此并不是控制歌词大小,仅仅是为了控制背景大小,如果不设置的话,Paint字体大时会被遮挡
this.setTextSize(20f);
handler = new Handler();
handler.post(update);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
//触摸点相对于屏幕左上角坐标
x = event.getRawX();
y = event.getRawY() - TOOL_BAR_HIGH;
Log.d(TAG, "------X: "+ x +"------Y:" + y);
switch(event.getAction()) {
case MotionEvent.ACTION_DOWN:
startX = event.getX();
startY = event.getY();
break;
case MotionEvent.ACTION_MOVE:
updatePosition();
break;
case MotionEvent.ACTION_UP:
updatePosition();
startX = startY = 0;
break;
}
return true;
}
@Override
protected void onDraw(Canvas canvas) {
// TODO Auto-generated method stub
super.onDraw(canvas);
float1 += 0.001f;
float2 += 0.001f;
if(float2 > 1.0){
float1 = 0.0f;
float2 = 0.01f;
}
this.setText("");
float len = this.getTextSize() * text.length();
Shader shader = new LinearGradient(0, 0, len, 0,
new int[] { Color.YELLOW, Color.RED }, new float[]{float1, float2},
TileMode.CLAMP);
Paint p = new Paint();
p.setShader(shader);
// 下面这句才控制歌词大小
p.setTextSize(20f);
p.setTypeface(Typeface.DEFAULT_BOLD);
//此处x,y坐标也要注意,尤其是y坐标,要与字体大小协调
canvas.drawText(text, 0, 20, p);
}
private Runnable update = new Runnable() {
public void run() {
MyTextView.this.update();
handler.postDelayed(update, 3);
}
};
private void update(){
postInvalidate();
}
private float float1 = 0.0f;
private float float2 = 0.01f;
private Handler handler;
//更新浮动窗口位置参数
private void updatePosition(){
// View的当前位置
params.x = (int)( x - startX);
params.y = (int) (y - startY);
wm.updateViewLayout(this, params);
}
}
相关文章推荐
- 【Android进阶】天天动听 悬浮歌词(迷你歌词)效果解读
- 【Android进阶】天天动听 悬浮歌词(迷你歌词)效果解读
- 【Android进阶】天天动听 悬浮歌词(迷你歌词)效果解读
- 【Android进阶】天天动听 悬浮歌词(迷你歌词)效果解读
- 【Android进阶】天天动听 悬浮歌词(迷你歌词)效果解读
- 【Android进阶】天天动听 悬浮歌词(迷你歌词)效果解读
- 【Android进阶】天天动听 悬浮歌词(迷你歌词)效果解读
- 【Android进阶】天天动听 悬浮歌词(迷你歌词)效果解读
- 【Android进阶】天天动听 悬浮歌词(迷你歌词)效果解读
- 【Android进阶】天天动听 悬浮歌词(迷你歌词)效果解读
- 【Android进阶】天天动听 悬浮歌词(迷你歌词)效果解读
- [Android实例] 天天动听 悬浮歌词(迷你歌词)效果解读
- 【Android-悬浮窗】天天动听 悬浮歌词(迷你歌词)效果解读
- Android 天天动听 悬浮歌词(迷你歌词)效果解读
- Android 天天动听 悬浮歌词(迷你歌词)效果解读
- [Android实例] 天天动听 悬浮歌词(迷你歌词)效果解读
- 天天动听 悬浮歌词(迷你歌词)效果解读
- 天天动听 悬浮歌词(迷你歌词)效果解读
- 天天动听 悬浮歌词(迷你歌词)效果解读 .
- 天天动听 悬浮歌词(迷你歌词)效果解读