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【Cocos2D-X 游戏引擎】初窥门径(16)几种常用的 CCMenuItem、自定义Button

2013-05-08 09:58 429 查看
几种常用的菜单项:

//字体菜单项
CCMenuItemFont* itemFont = CCMenuItemFont::create("开始游戏", this, menu_selector(HelloWorld::onMenu));

//图片菜单项
CCMenuItemImage* itemImage = CCMenuItemImage::create("CloseNormal.png", "CloseSelected.png", this, menu_selector(HelloWorld::onMenu));

//文本菜单项
CCLabelTTF* label = CCLabelTTF::create("主菜单", "Helvetica", 20);
CCMenuItemLabel* itemLabel = CCMenuItemLabel::create(label, this, menu_selector(HelloWorld::onMenu));

//精灵菜单项
CCSprite* BtnNormal = CCSprite::create("BtnNormal.png");
CCSprite* BtnPressed = CCSprite::create("BtnPressed.png");
CCMenuItemSprite* itemSprite = CCMenuItemSprite::create(BtnNormal, BtnPressed, this, menu_selector(HelloWorld::onMenu));

//开关菜单项
CCMenuItemFont* font1 = CCMenuItemFont::create("开");
CCMenuItemFont* font2 = CCMenuItemFont::create("关");
CCMenuItemToggle* itemToggle = CCMenuItemToggle::createWithTarget(this, menu_selector(HelloWorld::onMenu), font1, font2, NULL);


利用CCMenuItemSprite自定义Button,有按下效果:

CCSprite* btnHeroNormal=CCSprite::create("btnHeroNormal.png");
CCSprite* btnHeroPressed=CCSprite::create("btnHeroPressed.png");
CCMenuItemSprite* item=CCMenuItemSprite::create(btnHeroNormal, btnHeroPressed, this, menu_selector(HomeLayer::onButton));

CCMenu* menu=CCMenu::create(item, NULL);
menu->setPosition(ccp(150, 300));
this->addChild(menu, 1);




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标签:  Cocos2d-x