备忘录模式
2013-05-07 14:08
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#include <iostream.h>
#include <string.h>
#include <afx.h>
#include <vector>
using namespace std;
class Memento
{
public: //复制的数据是public
int m_vitality; //生命值
int m_attack; //进攻值
int m_defense; //防守值
public:
Memento(int vitality, int attack, int defense)
{
m_vitality = vitality;
m_attack = attack;
m_defense = defense;
}
Memento& operator=(const Memento &memento)
{
m_vitality = memento.m_vitality;
m_attack = memento.m_attack;
m_defense = memento.m_defense;
return *this;
}
};
class Originator
{
int m_vitality;
int m_attack;
int m_defense;
public:
Originator(): m_vitality(100),m_attack(100),m_defense(100) {}
Memento Save() //保存进度,只与Memento对象交互,并不牵涉到Caretake
{
Memento memento(m_vitality, m_attack, m_defense);
return memento;
}
void Load(Memento memento) //载入进度,只与Memento对象交互,并不牵涉到Caretake
{
m_vitality = memento.m_vitality;
m_attack = memento.m_attack;
m_defense = memento.m_defense;
}
void Show() { cout<<"vitality : "<< m_vitality<<", attack : "<< m_attack<<", defense : "<< m_defense<<endl; }
void Attack() { m_vitality -= 10; m_attack -= 10; m_defense -= 10; }
};
class Caretaker
{
public:
Caretaker() {}
void Save(Memento menento) { m_vecMemento.push_back(menento); }
Memento Load(int state) { return m_vecMemento[state];}
void delete_menento(int state) {m_vecMemento.erase(m_vecMemento.begin()+state);}
private:
vector<Memento> m_vecMemento;
};
int main()
{
int i=0;
Caretaker caretake;
Originator role;
role.Show(); //初始值
caretake.Save(role.Save()); //保存状态0
role.Attack();
role.Show(); //进攻后
caretake.Save(role.Save()); //保存状态1
role.Attack();
role.Show(); //进攻后
caretake.Save(role.Save()); //保存状态2
role.Attack();
role.Show(); //进攻后
caretake.Save(role.Save()); //保存状态3
caretake.delete_menento(1);
while(i<4)
{
role.Load(caretake.Load(i)); //载入状态
role.Show(); //恢复到状态0
i++;
}
return 0;
cout<<"\nOK\n";
return 1;
}
#include <string.h>
#include <afx.h>
#include <vector>
using namespace std;
class Memento
{
public: //复制的数据是public
int m_vitality; //生命值
int m_attack; //进攻值
int m_defense; //防守值
public:
Memento(int vitality, int attack, int defense)
{
m_vitality = vitality;
m_attack = attack;
m_defense = defense;
}
Memento& operator=(const Memento &memento)
{
m_vitality = memento.m_vitality;
m_attack = memento.m_attack;
m_defense = memento.m_defense;
return *this;
}
};
class Originator
{
int m_vitality;
int m_attack;
int m_defense;
public:
Originator(): m_vitality(100),m_attack(100),m_defense(100) {}
Memento Save() //保存进度,只与Memento对象交互,并不牵涉到Caretake
{
Memento memento(m_vitality, m_attack, m_defense);
return memento;
}
void Load(Memento memento) //载入进度,只与Memento对象交互,并不牵涉到Caretake
{
m_vitality = memento.m_vitality;
m_attack = memento.m_attack;
m_defense = memento.m_defense;
}
void Show() { cout<<"vitality : "<< m_vitality<<", attack : "<< m_attack<<", defense : "<< m_defense<<endl; }
void Attack() { m_vitality -= 10; m_attack -= 10; m_defense -= 10; }
};
class Caretaker
{
public:
Caretaker() {}
void Save(Memento menento) { m_vecMemento.push_back(menento); }
Memento Load(int state) { return m_vecMemento[state];}
void delete_menento(int state) {m_vecMemento.erase(m_vecMemento.begin()+state);}
private:
vector<Memento> m_vecMemento;
};
int main()
{
int i=0;
Caretaker caretake;
Originator role;
role.Show(); //初始值
caretake.Save(role.Save()); //保存状态0
role.Attack();
role.Show(); //进攻后
caretake.Save(role.Save()); //保存状态1
role.Attack();
role.Show(); //进攻后
caretake.Save(role.Save()); //保存状态2
role.Attack();
role.Show(); //进攻后
caretake.Save(role.Save()); //保存状态3
caretake.delete_menento(1);
while(i<4)
{
role.Load(caretake.Load(i)); //载入状态
role.Show(); //恢复到状态0
i++;
}
return 0;
cout<<"\nOK\n";
return 1;
}
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