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CCControlButton的使用

2013-04-14 10:26 399 查看






CCSprite* tmp = CCSprite::create("CloseNormal.png");

CCSize size = tmp->getContentSize();

CCLog("wh:%f,%f", size.width, size.height);

tmp->release();

CCScale9Sprite* backGround =CCScale9Sprite::create("CloseNormal.png");

CCControlButton*button=CCControlButton::create(backGround);

button->setPosition(200, 200);

button->setPreferredSize(CCSizeMake(size.width, size.height));

this->addChild(button);

button->addTargetWithActionForControlEvents(this,cccontrol_selector(HelloWorld::menu1Callback),CCControlEventTouchUpInside);

void HelloWorld::menu1Callback(cocos2d::CCNode *pSender)

{

CCControlButton*button=(CCControlButton*)pSender;

CCLog("%d",button->getTag());//根据tag值判断按钮

CCLOG("menu1Callback");

}

如果button->setPreferredSize(CCSizeMake(size.width*3, size.height*3));就会变成第二张图片 走形了

疑惑的是 CCScale9Sprite有什么作用 是为了适应button的拉扯 效果还是那么难看!

解决办法:对CCScale9Sprite进行缩放规划才可以

CCSprite* tmp = CCSprite::create("CloseNormal.png");

CCSize size = tmp->getContentSize();

CCRect fullRect = CCRectMake(0,0, size.width, size.height);

CCRect insetRect = CCRectMake(2,2,size.width-4, size.height-4);

CCScale9Sprite* backGround = CCScale9Sprite::create("CloseNormal.png", fullRect, insetRect);



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