DirectX Exporter for 3ds Max
2013-04-01 22:48
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AXE is a 3ds Max plugin allowing you to export your 3ds Max scenes as DirectX (.x) files which can be used in development of games, simulations, and real-time applications. It supports standard and multi-subobject
or DirectX shader materials, editable patch, editable mesh or editable poly geometry, skin and physique modifiers. The latest release can even convert a standard material with multiple UV coordinates to a DirectX material(.fx) and generate shader code such
as tangent-space normal mapping. Developers now have a tool that enables them to create amazing real-time special effects quickly and no longer depend on external applications to get the effects they want.Download
the free version.
Editable Patch, Editable Mesh and Poly.
Normal, Tangent and Binormal (optimized).
Specular level and glossiness.
UV tile, mirror, clamp, crop.
Dummies or IK Chain nodes.
Vertex Color and Alpha.
DirectX Shader Material.
Multi-channel Textures.
Multiple texture coordinate sets.
Multi-SubObject Materials conversion.
Skin and Physique modifiers.
Standard bones, CAT and Biped .
Vertex duplication list.
Multiple animation sets.
Global or Inline material list.
Right-hand to left-hand conversion.
Text / Binary / Compressed file format.
Automatically detect and fix error skin.
Generate effect file(.fx) for multiple textures.
Frames in local space(hierarchy) or world space.
Support 3ds Max 2013 and the older versions such as 3ds Max 7
or DirectX shader materials, editable patch, editable mesh or editable poly geometry, skin and physique modifiers. The latest release can even convert a standard material with multiple UV coordinates to a DirectX material(.fx) and generate shader code such
as tangent-space normal mapping. Developers now have a tool that enables them to create amazing real-time special effects quickly and no longer depend on external applications to get the effects they want.Download
the free version.
Supported Features:
Editable Patch, Editable Mesh and Poly.
Normal, Tangent and Binormal (optimized).
Specular level and glossiness.
UV tile, mirror, clamp, crop.
Dummies or IK Chain nodes.
Vertex Color and Alpha.
DirectX Shader Material.
Multi-channel Textures.
Multiple texture coordinate sets.
Multi-SubObject Materials conversion.
Skin and Physique modifiers.
Standard bones, CAT and Biped .
Vertex duplication list.
Multiple animation sets.
Global or Inline material list.
Right-hand to left-hand conversion.
Text / Binary / Compressed file format.
Automatically detect and fix error skin.
Generate effect file(.fx) for multiple textures.
Frames in local space(hierarchy) or world space.
Support 3ds Max 2013 and the older versions such as 3ds Max 7
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