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线程同步-等待所有线程执行完毕

2013-02-20 17:45 316 查看
在多线程程序中经常会碰到线程同步:

场景1

主线程启动多个子线程后,主线程需要等待所有的子线程执行完毕后,主线程才能进一步向下执行。

C# 提供了 ManualResetEvent 类为我们的线程同步提供了方便.

ManualResetEvent.WaitAll(new WaitHandle[] { });

WaitAll静态方法提供了阻塞当前线程的执行,直到WaitHandle[]中的每个线程发送了阻塞解除的信号,当前线程才会继续执行。

可以通过将布尔值传递给构造函数来控制 ManualResetEvent 的初始状态,如果初始状态处于终止状态,为 true;否则为 false。

ManualResetEvent.Set() 方法发送阻塞终止的信号,当其它线程收到线程阻塞解除的信号,就会继续执行。

场景:主线程需要对子线程1产生的数据与子线程2产生的数据求和,主线程启动线程1等待生成数据1,启动线程2等待生成数据2,只有当

数据1与数据2生成后,主线程才能对数据求和。

代码如下:

using System;

using System.Collections.Generic;

using System.Linq;

using System.Text;

using System.Threading;

using System.Diagnostics;

namespace ThreadStudy.Hbb0b0

{

/// <summary>

/// 本事例说明主线程如何等待辅助线程都执行完毕之后继续执行。

/// 主线程启动辅助线程1生成加数1,启动辅助线程2生成加数2

/// 主线程等待辅助线程1与辅助线程2的生成的加数之后,对加数

/// 进行累加,并输出结果。

/// </summary>

class Program

{

delegate int operateNumber(int a, int b);

delegate int generateNumber(int a);

static int result1;

static int result2;

static void Main(string[] args)

{

//辅助线程1阻塞标志

ManualResetEvent m1 = new ManualResetEvent(false);

//辅助线程2的阻塞标志

ManualResetEvent m2 = new ManualResetEvent(false);

generateNumber g1 = ThreadTool.GenerateNumber;

generateNumber g2 = ThreadTool.GenerateNumber;

AsyncCallback g1_callback = delegate(IAsyncResult ar)

{

result1 = g1.EndInvoke(ar);

Console.WriteLine("thread id:{0} current number:{1} block stop", Thread.CurrentThread.ManagedThreadId, result1);

//辅助线程阻塞完毕

m1.Set();

};

AsyncCallback g2_callback = delegate(IAsyncResult ar)

{

result2 = g2.EndInvoke(ar);

Console.WriteLine("thread id:{0} current number:{1} block stop", Thread.CurrentThread.ManagedThreadId, result2);

//辅助线程阻塞完毕

m2.Set();

};

Console.WriteLine("generate numbers:");

//辅助线程1启动

g1.BeginInvoke(10, g1_callback, null);

//辅助线程2启动

g2.BeginInvoke(100, g2_callback, null);

//主线线程等待所有辅助线程回归

ManualResetEvent.WaitAll(new WaitHandle[] { m1, m2 });

int sum= ThreadTool.sum(result1, result2);

Console.WriteLine("{0}+{1}={2}", result1, result2, sum);

Console.Read();

}

}

public class ThreadTool

{

/// <summary>

/// 生成数字

/// </summary>

/// <param name="maxNum"></param>

/// <returns></returns>

static public int GenerateNumber(int maxNum)

{

Console.WriteLine("thread Id:{0} generate number", Thread.CurrentThread.ManagedThreadId);

Thread.Sleep(5000);

int result = new Random((int)DateTime.Now.Ticks).Next(maxNum);

return result;

}

/// <summary>

/// 累加结果

/// </summary>

/// <param name="a"></param>

/// <param name="b"></param>

/// <returns></returns>

static public int sum(int a, int b)

{

Console.WriteLine("thread Id:{0} gernerate number", Thread.CurrentThread.ManagedThreadId);

Thread.Sleep(6000);

return a + b;

}

}

}


场景2 :

主线程启动子线程1,子线程2, 只要子线程1或子线程2 任一线程执行完毕,主线程就可以继续执行。

代码如下:

using System;

using System.Collections.Generic;

using System.Linq;

using System.Text;

using System.Threading;

namespace ThreadWaitOne

{

class ThreadStartParameterInfo

{

/// <summary>

/// 线程信号

/// </summary>

public ManualResetEvent m_mr;

/// <summary>

/// 线程等待时间

/// </summary>

public int m_waitTicks;

public ThreadStartParameterInfo(ManualResetEvent mr,int waitTicks)

{

m_mr = mr;

m_waitTicks = waitTicks;

}

}

public class ThreadTool

{

private object m_SyncObject = new object();

private int currentThreadId = -1;

public void Main()

{

for (int i = 0; i < 5; i++)

{

ManualResetEvent mr1 = new ManualResetEvent(false);

ManualResetEvent mr2 = new ManualResetEvent(false);

ManualResetEvent mr3 = new ManualResetEvent(false);

ParameterizedThreadStart pts1 = new ParameterizedThreadStart(this.GenerateNumber);

ParameterizedThreadStart pts2 = new ParameterizedThreadStart(this.GenerateNumber);

ParameterizedThreadStart pts3 = new ParameterizedThreadStart(this.GenerateNumber);

Thread ts1 = new Thread(pts1);

Thread ts2 = new Thread(pts1);

Thread ts3 = new Thread(pts1);

ts1.Start (new ThreadStartParameterInfo(mr1, 3010));

ts2.Start(new ThreadStartParameterInfo(mr2, 3020));

ts3.Start(new ThreadStartParameterInfo(mr3, 3030));

//主线程等待任一线程,任一线程发送阻塞完成信号后,主线程就可以继续执行

ManualResetEvent.WaitAny(new WaitHandle[] { mr1, mr2, mr3 });

Console.WriteLine("Main Thread: The fast thread:{0}", currentThreadId);

}

}

public void GenerateNumber(object  resetEvent)

{

ThreadStartParameterInfo threadInfo = resetEvent as ThreadStartParameterInfo;

//ManualResetEvent mr = resetEvent as ManualResetEvent;

Console.WriteLine("thread Id:{0} wait:{1} generate number start:.....", Thread.CurrentThread.ManagedThreadId,threadInfo.m_waitTicks);

Thread.Sleep(threadInfo.m_waitTicks);

int radomNumber = new Random((int)DateTime.Now.Ticks).Next(1000);

lock(m_SyncObject)

{

currentThreadId = Thread.CurrentThread.ManagedThreadId;

}

Console.WriteLine("thread Id:{0} generate number:{1}", Thread.CurrentThread.ManagedThreadId, radomNumber);

threadInfo.m_mr.Set();

}

}

}
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