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cocos2d-x游戏开发(六)自动释放池

2013-01-19 13:20 225 查看
欢迎转载:http://blog.csdn.net/fylz1125/article/details/8519887

上一篇文章写了引用计数和自动释放的大概流程,其中略过了自动释放池,这里简单述说。

前面提到CCObject的autorelease函数

CCObject* CCObject::autorelease(void)
{
CCPoolManager::sharedPoolManager()->addObject(this);
return this;
}


这里的sharedPoolManager()函数表明CCPoolManager是个单例类。

题外话:cocos2d-x里面大量的用到了单例模式,每个单例类都有个明显的标志,就是它的实例获取函数,从命名规则上看都是sharedxxx()形式。

跟进这个addObject函数

void CCPoolManager::addObject(CCObject* pObject)
{
getCurReleasePool()->addObject(pObject);
}

这里就到了CCPoolManager,来看下这个类

class CC_DLL CCPoolManager
{
CCArray*    m_pReleasePoolStack;
CCAutoreleasePool*                    m_pCurReleasePool;

CCAutoreleasePool* getCurReleasePool();
public:
CCPoolManager();
~CCPoolManager();
void finalize();
void push();
void pop();

void removeObject(CCObject* pObject);
void addObject(CCObject* pObject);

static CCPoolManager* sharedPoolManager();
static void purgePoolManager();

friend class CCAutoreleasePool;
};
这里可以看到它维护一个自动释放池CCAutoreleasePool,还有个CCArray变量,是个栈结构,来管理自动释放池。

看下实现:

#include "CCAutoreleasePool.h"
#include "ccMacros.h"

NS_CC_BEGIN
// 自动释放池管理员实例
static CCPoolManager* s_pPoolManager = NULL;

CCAutoreleasePool::CCAutoreleasePool(void)
{
m_pManagedObjectArray = new CCArray(); // 自动释放的对象放在这个Array里面
m_pManagedObjectArray->init();
}

CCAutoreleasePool::~CCAutoreleasePool(void)
{
CC_SAFE_DELETE(m_pManagedObjectArray);
}

void CCAutoreleasePool::addObject(CCObject* pObject)
{
m_pManagedObjectArray->addObject(pObject);// 实质上的添加函数,加到对象管理数组里面

CCAssert(pObject->m_uReference > 1, "reference count should be greater than 1");//断言
++(pObject->m_uAutoReleaseCount);
pObject->release(); // no ref count, in this case autorelease pool added.
}

void CCAutoreleasePool::removeObject(CCObject* pObject)
{
for (unsigned int i = 0; i < pObject->m_uAutoReleaseCount; ++i)
{
m_pManagedObjectArray->removeObject(pObject, false);
}
}

void CCAutoreleasePool::clear()
{
if(m_pManagedObjectArray->count() > 0)
{
//CCAutoreleasePool* pReleasePool;
#ifdef _DEBUG
int nIndex = m_pManagedObjectArray->count() - 1;
#endif

CCObject* pObj = NULL;
CCARRAY_FOREACH_REVERSE(m_pManagedObjectArray, pObj)
{
if(!pObj)
break;

--(pObj->m_uAutoReleaseCount);
//(*it)->release();
//delete (*it);
#ifdef _DEBUG
nIndex--;
#endif
}

m_pManagedObjectArray->removeAllObjects();
}
}

//--------------------------------------------------------------------
//
// CCPoolManager
//
//--------------------------------------------------------------------

CCPoolManager* CCPoolManager::sharedPoolManager()// 获取管理员实例
{
if (s_pPoolManager == NULL)
{
s_pPoolManager = new CCPoolManager();// 如果没有实例,调构造函数
}
return s_pPoolManager;
}

void CCPoolManager::purgePoolManager()
{
CC_SAFE_DELETE(s_pPoolManager);
}

CCPoolManager::CCPoolManager()
{
m_pReleasePoolStack = new CCArray();    // 栈结构,管理自动释放池
m_pReleasePoolStack->init();
m_pCurReleasePool = 0;
}

CCPoolManager::~CCPoolManager()
{

finalize();

// we only release the last autorelease pool here
m_pCurReleasePool = 0;
m_pReleasePoolStack->removeObjectAtIndex(0);

CC_SAFE_DELETE(m_pReleasePoolStack);
}

void CCPoolManager::finalize()
{
if(m_pReleasePoolStack->count() > 0)
{
//CCAutoreleasePool* pReleasePool;
CCObject* pObj = NULL;
CCARRAY_FOREACH(m_pReleasePoolStack, pObj) //遍历对象池栈,清空所有对象池
{
if(!pObj)
break;
CCAutoreleasePool* pPool = (CCAutoreleasePool*)pObj;
pPool->clear();
}
}
}

void CCPoolManager::push() //管理员的push方法,将对象池栈压栈。当前对象池为NULL时才调用push函数
{
CCAutoreleasePool* pPool = new CCAutoreleasePool();       //ref = 1
m_pCurReleasePool = pPool;

m_pReleasePoolStack->addObject(pPool);                   //ref = 2

pPool->release();                                       //ref = 1
}

void CCPoolManager::pop() // 管理员的pop方法,将对象池栈弹栈,其实就是释放对象
{
if (! m_pCurReleasePool)
{
return;
}

int nCount = m_pReleasePoolStack->count();

m_pCurReleasePool->clear();

if(nCount > 1)
{
m_pReleasePoolStack->removeObjectAtIndex(nCount-1);

//         if(nCount > 1)
//         {
//             m_pCurReleasePool = m_pReleasePoolStack->objectAtIndex(nCount - 2);
//             return;
//         }
m_pCurReleasePool = (CCAutoreleasePool*)m_pReleasePoolStack->objectAtIndex(nCount - 2);
}

/*m_pCurReleasePool = NULL;*/
}

void CCPoolManager::removeObject(CCObject* pObject)
{
CCAssert(m_pCurReleasePool, "current auto release pool should not be null");

m_pCurReleasePool->removeObject(pObject);
}

void CCPoolManager::addObject(CCObject* pObject)
{
getCurReleasePool()->addObject(pObject);// 将对象添加到当前的对象池
}

CCAutoreleasePool* CCPoolManager::getCurReleasePool() // 获取当前对象池,
{
if(!m_pCurReleasePool)
{
push();// 对象池由一个栈维护。当前对象池为空,则push一下,push函数会new一个对象池,然后添加到栈里
}

CCAssert(m_pCurReleasePool, "current auto release pool should not be null");

return m_pCurReleasePool;
}

NS_CC_END


好了,就这些。

一个对象添加到自动释放池后在什么时机被释放,这里不写了。后面有机会再写。
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