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游戏连载-2

2013-01-09 21:31 183 查看
////////////////////////////////////////////////////////////////MyWindow.cpp////////////////////////////////////////////////////////////////

#include "Game.h"

LRESULT WINAPI WinProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam )

{

    switch( msg )

    {

        case WM_DESTROY:

            gameover = true;

            PostQuitMessage(0);

            return 0;
case WM_MOUSEMOVE:
{
pos_X=LOWORD(lParam);
pos_Y=HIWORD(lParam);
if(!bStartGame)
{
//如果鼠标在开始按钮上
if(pos_X>xBtnStart&&pos_X<xBtnStart+300&&pos_Y>=yBtnStart-20&&pos_Y<yBtnStart+40)
{
mouseOnStartBtn=true;
}else
{
mouseOnStartBtn=false;
}
//如果鼠标在结束按钮上
if(pos_X>xBtnEnd&&pos_X<xBtnEnd+300&&pos_Y>yBtnEnd-20&&pos_Y<yBtnEnd+40)
{
mouseOnEndBtn=true;
}else
{
mouseOnEndBtn=false;
}
}

}
break;
case WM_LBUTTONDOWN:
{

//如果鼠标在开始按钮上
if(mouseOnStartBtn)
{
bStartGame=true;
}

//如果鼠标在结束按钮上
if(mouseOnEndBtn)
{
gameover=true;
}
}
break;

    }

    return DefWindowProc( hWnd, msg, wParam, lParam );

}

int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)

{

    //initialize window settings

    WNDCLASSEX wc;

    wc.cbSize = sizeof(WNDCLASSEX); 

    wc.style         = CS_HREDRAW | CS_VREDRAW;

    wc.lpfnWndProc   = (WNDPROC)WinProc;

    wc.cbClsExtra = 0;

    wc.cbWndExtra = 0;

    wc.hInstance     = hInstance;

    wc.hIcon         = NULL;

    wc.hCursor       = LoadCursor(NULL, IDC_ARROW);

    wc.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);

    wc.lpszMenuName  = NULL;

    wc.lpszClassName = APPTITLE;

    wc.hIconSm       = NULL;

    RegisterClassEx(&wc);

    //create a new window

    HWND window = CreateWindow( APPTITLE, APPTITLE,

       WS_OVERLAPPEDWINDOW, Origin_X, Origin_Y,

       SCREENW, SCREENH, NULL, NULL, hInstance, NULL);

    if (window == 0) return 0;

    //display the window

    ShowWindow(window, nCmdShow);

    UpdateWindow(window);

//initialize the game

    if (!Game_Init(window)) return 0;

    // main message loop
MSG message;
while (!gameover)

    {

        if (PeekMessage(&message, NULL, 0, 0, PM_REMOVE)) 
   {
   TranslateMessage(&message);
   DispatchMessage(&message);
   }

        //process game loop 

        Game_Run(window);

    }

    //shutdown

    Game_End();
return message.wParam;

}
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标签:  d3d Directx