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android4.0 开启硬件加速后应用运行出错

2012-12-20 17:02 232 查看
Android4.0 开启硬件加速后部分应用运行出错。

出现异常:

12-20 15:18:19.543: E/AndroidRuntime(26301): FATAL EXCEPTION: main

12-20 15:18:19.543: E/AndroidRuntime(26301): java.lang.UnsupportedOperationException

12-20 15:18:19.543: E/AndroidRuntime(26301): at android.view.GLES20Canvas.clipPath(GLES20Canvas.java:429)

12-20 15:18:19.543: E/AndroidRuntime(26301): at cn.hpc.ui.MyView.drawArea(MyView.java:66)

关闭硬件加速则运行正常。

原因在这里

http://developer.android.com/guide/topics/graphics/hardware-accel.html


Hardware Acceleration

Beginning in Android 3.0 (API level 11), the Android 2D rendering pipeline is designed to better support hardware acceleration.

从Android
3.0(API Level 11)开始,Android的2D渲染管线可以更好的支持硬件加速。硬件加速使用GPU进行View上的绘制操作。

... ...


Unsupported Drawing Operations

不支持的绘图方法:

Canvas

clipPath()

clipRegion()

drawPicture()

, int, int, android.graphics.Path, float, float, android.graphics.Paint)]drawTextOnPath()

, int, float[], int, int[], int, short[], int, int, android.graphics.Paint)]drawVertices()


Paint

setLinearText()

setMaskFilter()

setRasterizer()


Xfermodes

AvoidXfermode

PixelXorXfermode


我的应用中,正好用到第一种 clipPath.所以运行出错。

问题找到,

解决方法:

有4种控件硬件加速的方法。

1 Application level

In
your Android manifest file, add the following attribute to the
<application>
tag
to enable hardware acceleration for your entire application:

在应用程序AndroidManifest.xml文件中,为application标签添加如下的属性即可为整个应用程序true开启、false关闭硬件加速

<application android:hardwareAccelerated="false" ...>



2 Activity level

在应用程序AndroidManifest.xml文件中,只需在activity元素中添加android:hardwareAccelerated属性即可。
例:在application级别开启硬件加速,但在activity上关闭硬件加速。

<application android:hardwareAccelerated="true">
    <activity ... />
    <activity android:hardwareAccelerated="false" />
</application>


3 Window level

If you need even more fine-grained control, you can enable hardware acceleration for a given window with the following code:
getWindow().setFlags(
    WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED,
    WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED);


Note: You currently cannot disable hardware acceleration at the window level.


4 View level

You can disable hardware acceleration for an individual view at runtime with the following code:
myView.setLayerType(View.LAYER_TYPE_SOFTWARE, null);


测试中第1, 2 中都无效,第3种只能开启硬件加速,而不能关闭硬件加速。

只有第4种适合。只对当前View关闭硬件加速。
优点:View中使用到上述硬件加速不支持的方法时,强制关闭硬件加速。其它地方,由系统决定是否硬件加速。
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