您的位置:首页 > 其它

设计模式17:命令者模式【行为型】

2012-12-19 20:41 295 查看
#include <iostream>
#include <list>
using namespace std;

//
class CReceiveTV
{
public:
void OpenTV() { cout<<"open TV."<<endl; }
void ChangeTV() { cout<<"change TV."<<endl; }
void CloseTV() { cout<<"close TV."<<endl; }
};

struct ICommand
{
public:
ICommand(CReceiveTV *pReceiveTV) : m_pReceiveTV(pReceiveTV) { }
virtual ~ICommand() { }

virtual void ExcuteCommand() = 0;

protected:
CReceiveTV *m_pReceiveTV;
};

class COpenCommand : public ICommand
{
public:
COpenCommand(CReceiveTV *pReceiveTV) : ICommand(pReceiveTV) { }
virtual ~COpenCommand() { }

virtual void ExcuteCommand() { m_pReceiveTV->OpenTV(); }
};

class CChangeCommand : public ICommand
{
public:
CChangeCommand(CReceiveTV *pReceiveTV) : ICommand(pReceiveTV) { }
virtual ~CChangeCommand() { }

virtual void ExcuteCommand() { m_pReceiveTV->ChangeTV(); }
};

class CCloseCommand : public ICommand
{
public:
CCloseCommand(CReceiveTV *pReceiveTV) : ICommand(pReceiveTV) { }
virtual ~CCloseCommand() { }

virtual void ExcuteCommand() { m_pReceiveTV->CloseTV(); }
};

class CInvoker
{
public:
void Invoke(ICommand *pCommand) { pCommand->ExcuteCommand(); }
};

//
void main()
{
CReceiveTV receiveTV;
ICommand *pCommand = new COpenCommand(&receiveTV);

CInvoker invoker;
invoker.Invoke(pCommand);

delete pCommand;
}
内容来自用户分享和网络整理,不保证内容的准确性,如有侵权内容,可联系管理员处理 点击这里给我发消息
标签: