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设计模式学习-----适配器模式

2012-12-11 14:35 330 查看
适配器模式
   GOOD:双方都不适合修改的时候,可以考虑使用适配器模式。



#include <iostream>
#include <string>
using namespace std;

class Player
{
protected:
	string name;
public:
	Player(string strName) { name = strName; }
	virtual void Attack()=0;
	virtual void Defense()=0;
};

class Forwards : public Player
{
public:
	Forwards(string strName):Player(strName){}
public:
	virtual void Attack()
	{
		cout<<name<<"前锋进攻"<<endl;
	}
	virtual void Defense()
	{
		cout<<name<<"前锋防守"<<endl;
	}
};

class Center : public Player
{
public:
	Center(string strName):Player(strName){}
public:
	virtual void Attack()
	{
		cout<<name<<"中场进攻"<<endl;
	}
	virtual void Defense()
	{
		cout<<name<<"中场防守"<<endl;
	}
};

//为中场翻译
class TransLater: public Player
{
private:
	Center *player;
public:
	TransLater(string strName):Player(strName)
	{
		player = new Center(strName);
	}
	virtual void Attack()
	{
		player->Attack();
	}
	virtual void Defense()
	{
		player->Defense();
	}
};

//客户端
int main()
{
	Player *p=new TransLater("小李");
	p->Attack();
	return 0;
}

//转载请注明,文章来自:http://blog.csdn.net/windows_nt
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