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Unity3d 角色转身在向前走的脚本

2012-12-07 15:34 441 查看
var targetTransform: Transform;

var rotationSpeed : float=1.0;

var canRun=false;

var speed : float = 1.0;

function Update ()

{

var direction:Vector3=targetTransform.position - transform.position;

direction.y=0;

transform.rotation = Quaternion.RotateTowards (transform.rotation, Quaternion.LookRotation(direction), rotationSpeed);

//transform.rotation = Quaternion.Slerp(transform.rotation, Quaternion.LookRotation(direction), 2);

print(transform.rotation);

if (transform.rotation.eulerAngles .y == Quaternion.LookRotation(direction).eulerAngles.y)

{

canRun=true;

}

if (canRun == true)

{

var controller : CharacterController = GetComponent(CharacterController);

var forward : Vector3 = transform.TransformDirection(Vector3.forward);

var curSpeed : float = speed ;

var dist = Vector3.Distance(targetTransform.position, transform.position);

if (dist >= 2)

{

controller.SimpleMove(forward * curSpeed);

}

}

}

---------------------------------------------------------------------

var targetTransform: Transform;

var rotationSpeed : float=5;

var direction:Vector3;

function Update () {

direction=targetTransform.position-transform.position;

direction.y=0;

var angle = Vector3.Angle(direction, transform.forward);

transform.rotation = Quaternion.RotateTowards (transform.rotation, Quaternion.LookRotation(direction), rotationSpeed);

if(angle<5)

transform.position.x+=-0.1;

}
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