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iphone开发之多媒体播放参考源码

2012-12-05 09:59 337 查看
OS sdk中提供了很多方便的方法来播放多媒体。本文将利用这些SDK做一个demo,来讲述一下如何使用它们来播放音频文件。

AudioToolbox framework

    使用AudioToolbox framework。这个框架可以将比较短的声音注册到 system
sound服务上。被注册到system sound服务上的声音称之为 system
sounds。它必须满足下面几个条件。

1、 播放的时间不能超过30秒

2、数据必须是 PCM或者IMA4流格式

3、必须被打包成下面三个格式之一:Core Audio Format (.caf),
Waveform audio (.wav), 或者 Audio
Interchange File (.aiff)

    声音文件必须放到设备的本地文件夹下面。通过AudioServicesCreateSystemSoundID方法注册这个声音文件,AudioServicesCreateSystemSoundID需要声音文件的url的CFURLRef对象。看下面注册代码:

#import <AudioToolbox/AudioToolbox.h>
@interface MediaPlayerViewController : UIViewController

{

    IBOutlet UIButton *audioButton;

    SystemSoundID shortSound;

}

- (id)init

{

    self = [super initWithNibName:@"MediaPlayerViewController" bundle:nil];

    if (self) {

        // Get the full path of Sound12.aif
        NSString *soundPath = [[NSBundle mainBundle] pathForResource:@"Sound12"

                                                              ofType:@"aif"];

        // If this file is actually in the bundle...
        if (soundPath) {

            // Create a file URL with this path
            NSURL *soundURL = [NSURL fileURLWithPath:soundPath];

        

            // Register sound file located at that URL as a system sound
            OSStatus err = AudioServicesCreateSystemSoundID((CFURLRef)soundURL, 

                                                            &shortSound);

            if (err != kAudioServicesNoError)

                NSLog(@"Could not load %@, error code: %d", soundURL, err);

        }

    }

    return self; 

}

这样就可以使用下面代码播放声音了:

- (IBAction)playShortSound:(id)sender

{

    AudioServicesPlaySystemSound(shortSound);

}

使用下面代码,还加一个震动的效果:

- (IBAction)playShortSound:(id)sender

{

    AudioServicesPlaySystemSound(shortSound);

    AudioServicesPlaySystemSound(kSystemSoundID_Vibrate);

}

AVFoundation framework

   对于压缩过Audio文件,或者超过30秒的音频文件,可以使用AVAudioPlayer类。这个类定义在AVFoundation
framework中。

    下面我们使用这个类播放一个mp3的音频文件。首先要引入AVFoundation
framework,然后MediaPlayerViewController.h中添加下面代码:

#import <AVFoundation/AVFoundation.h>
@interface MediaPlayerViewController : UIViewController <AVAudioPlayerDelegate>

{

    IBOutlet UIButton *audioButton;

    SystemSoundID shortSound;

    AVAudioPlayer *audioPlayer;

    AVAudioPlayer类也是需要知道音频文件的路径,使用下面代码创建一个AVAudioPlayer实例:

- (id)init

{

    self = [super initWithNibName:@"MediaPlayerViewController" bundle:nil];

    

    if (self) {

    

        NSString *musicPath = [[NSBundle mainBundle] pathForResource:@"Music"

                                                              ofType:@"mp3"];

        if (musicPath) {

            NSURL *musicURL = [NSURL fileURLWithPath:musicPath];

            audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:musicURL 

                                                                 error:nil];

            [audioPlayer setDelegate:self];

        }

        NSString *soundPath = [[NSBundle mainBundle] pathForResource:@"Sound12"

                                                              ofType:@"aif"];

我们可以在一个button的点击事件中开始播放这个mp3文件,如:

- (IBAction)playAudioFile:(id)sender

{

    if ([audioPlayer isPlaying]) {

        // Stop playing audio and change text of button
        [audioPlayer stop];

        [sender setTitle:@"Play Audio File"

                forState:UIControlStateNormal];

    }

    else {

        // Start playing audio and change text of button so

        // user can tap to stop playback
        [audioPlayer play];

        [sender setTitle:@"Stop Audio File"

                forState:UIControlStateNormal];

    }

}

这样运行我们的程序,就可以播放音乐了。

这个类对应的AVAudioPlayerDelegate有两个委托方法。一个是 audioPlayerDidFinishPlaying:successfully: 当音频播放完成之后触发。当播放完成之后,可以将播放按钮的文本重新回设置成:Play
Audio File

- (void)audioPlayerDidFinishPlaying:(AVAudioPlayer *)player

                       successfully:(BOOL)flag

{

    [audioButton setTitle:@"Play Audio File"

                 forState:UIControlStateNormal];

}

另一个是audioPlayerEndInterruption:,当程序被应用外部打断之后,重新回到应用程序的时候触发。在这里当回到此应用程序的时候,继续播放音乐。

- (void)audioPlayerEndInterruption:(AVAudioPlayer *)player

{

    [audioPlayer play];

}

MediaPlayer framework

播放电影文件:

    iOS sdk中可以使用MPMoviePlayerController来播放电影文件。但是在iOS设备上播放电影文件有严格的格式要求,只能播放下面两个格式的电影文件。

• H.264 (Baseline Profile Level 3.0)

• MPEG-4 Part 2 video (Simple Profile)

幸运的是你可以先使用iTunes将文件转换成上面两个格式。

MPMoviePlayerController还可以播放互联网上的视频文件。但是建议你先将视频文件下载到本地,然后播放。如果你不这样做,iOS可能会拒绝播放很大的视频文件。

这个类定义在MediaPlayer framework中。在你的应用程序中,先添加这个引用,然后修改MediaPlayerViewController.h文件。

#import <MediaPlayer/MediaPlayer.h>
@interface MediaPlayerViewController : UIViewController <AVAudioPlayerDelegate>

{

    MPMoviePlayerController *moviePlayer;

下面我们使用这个类来播放一个.m4v 格式的视频文件。与前面的类似,需要一个url路径。

- (id)init

{

    self = [super initWithNibName:@"MediaPlayerViewController" bundle:nil];

    if (self) {

    

        NSString *moviePath = [[NSBundle mainBundle] pathForResource:@"Layers" 

                                                              ofType:@"m4v"];

        if (moviePath) {

            NSURL *movieURL = [NSURL fileURLWithPath:moviePath];

            moviePlayer = [[MPMoviePlayerController alloc] 

                                    initWithContentURL:movieURL];

        }

MPMoviePlayerController有一个视图来展示播放器控件,我们在viewDidLoad方法中,将这个播放器展示出来。

- (void)viewDidLoad

{

    [[self view] addSubview:[moviePlayer view]];

    float halfHeight = [[self view] bounds].size.height / 2.0;

    float width = [[self view] bounds].size.width;

    [[moviePlayer view] setFrame:CGRectMake(0, halfHeight, width, halfHeight)];

}

还有一个MPMoviePlayerViewController类,用于全屏播放视频文件,用法和MPMoviePlayerController一样。

MPMoviePlayerViewController *playerViewController =

    [[MPMoviePlayerViewController alloc] initWithContentURL:movieURL];

  [viewController presentMoviePlayerViewControllerAnimated:playerViewController];

   我们在听音乐的时候,可以用iphone做其他的事情,这个时候需要播放器在后台也能运行,我们只需要在应用程序中做个简单的设置就行了。

1、在Info property list中加一个 Required
background modes节点,它是一个数组,将第一项设置成设置App plays audio。

2、在播放mp3的代码中加入下面代码:

    if (musicPath) {

        NSURL *musicURL = [NSURL fileURLWithPath:musicPath];

        [[AVAudioSession sharedInstance]

                    setCategory:AVAudioSessionCategoryPlayback error:nil];

        audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:musicURL

                                                             error:nil];

        [audioPlayer setDelegate:self];

    }

在后台运行的播放音乐的功能在模拟器中看不出来,只有在真机上看效果。

总结:本文通过例子详细讲解了iOS sdk中用于播放音频文件的类,文章后面有本文的代码提供下载。

代码:http://files.cnblogs.com/zhuqil/MediaPlayer.zip

 

 

 

1.  
- (void) applicationDidFinishLaunching:(UIApplication*)application


2.  
{


3.  
         // Init the window


4.  
         window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];


5.  
 


6.  
         // Try to use CADisplayLink director


7.  
         // if it fails (SDK < 3.1) use the default director


8.  
         if( ! [CCDirector setDirectorType:kCCDirectorTypeDisplayLink] )


9.  
                 [CCDirector setDirectorType:kCCDirectorTypeDefault];


10. 
 


11. 
         CCDirector *director = [CCDirector sharedDirector];


12. 
 


13. 
         // Init the View Controller


14. 
         viewController = [[RootViewController alloc] initWithNibName:nil bundle:nil];


15. 
         viewController.wantsFullScreenLayout = YES;


16. 
 


17. 
         //


18. 
         // Create the EAGLView manually


19. 
         //  1. Create a RGB565 format. Alternative: RGBA8


20. 
         //       2. depth format of 0 bit. Use 16 or 24 bit for 3d effects, like CCPageTurnTransition


21. 
         //


22. 
         //


23. 
         EAGLView *glView = [EAGLView viewWithFrame:[window bounds]


24. 
                                                                        pixelFormat:kEAGLColorFormatRGBA8


25. 
                                                                        depthFormat:0                                      // GL_DEPTH_COMPONENT16_OES


26. 
                                                            preserveBackbuffer:NO];


27. 
 


28. 
         // attach the openglView to the director


29. 
         [director setOpenGLView:glView];


30. 
 


31. 
         // To enable Hi-Red mode (iPhone4)


32. 
         //       [director setContentScaleFactor:2];


33. 
 


34. 
         //


35. 
         // VERY IMPORTANT:


36. 
         // If the rotation is going to be controlled by a UIViewController


37. 
         // then the device orientation should be "Portrait".


38. 
         //


39. 
#
if
 GAME_AUTOROTATION
== kGameAutorotationUIViewController


40. 
         [director setDeviceOrientation:kCCDeviceOrientationPortrait];


41. 
#else


42. 
         [director setDeviceOrientation:kCCDeviceOrientationLandscapeLeft];


43. 
#endif


44. 
 


45. 
         [director setAnimationInterval:1.0/60];


46. 
         [director setDisplayFPS:NO];


47. 
 


48. 
         // make the OpenGLView a child of the view controller


49. 
         //[viewController setView:glView];


50. 
 


51. 
         [viewController.view addSubview:glView];


52. 
 


53. 
         // make the View Controller a child of the main window


54. 
         [window addSubview: viewController.view];


55. 
 


56. 
         [window makeKeyAndVisible];


57. 
 


58. 
         NSURL *url = [NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:@"Schwarzweisskratzer" ofType:@"mov"]];


59. 
         MPMoviePlayerController *moviePlayer = [[MPMoviePlayerController alloc] initWithContentURL:url];


60. 
 


61. 
         // Register to receive a notification when the movie has finished playing.


62. 
         [[NSNotificationCenter defaultCenter] addObserver:self


63.
                                                                                                selector:@selector(moviePlayBackDidFinish:)


64.
                                                                                                         name:MPMoviePlayerPlaybackDidFinishNotification


65.
                                                                                                  object:moviePlayer];


66. 
 


67. 
         if ([moviePlayer respondsToSelector:@selector(setFullscreen:animated:)]) {


68. 
                 // Use the new 3.2 style API


69. 
                 moviePlayer.controlStyle = MPMovieControlStyleNone;


70. 
                 moviePlayer.shouldAutoplay = YES;


71. 
                 moviePlayer.repeatMode = MPMovieRepeatModeOne;


72. 
                 //[moviePlayer setFullscreen:YES animated:YES];


73. 
                 CGRect win = [[UIScreen mainScreen] bounds];


74. 
                 //[moviePlayer.view setTransform:CGAffineTransformMakeRotation((float)M_PI_2)];


75. 
 


76. 
                 moviePlayer.view.frame = CGRectMake(0, 0, win.size.height, win.size.width);


77. 
                 [viewController.view  addSubview:moviePlayer.view];


78. 
                 [viewController.view  sendSubviewToBack:moviePlayer.view];


79. 
                 printf("\n\nsoso\n");


80. 
         } else {


81. 
                 // Use the old 2.0 style API


82. 
                 moviePlayer.movieControlMode = MPMovieControlModeHidden;


83. 
                 [moviePlayer play];


84. 
         }


85. 
 


86. 
         // Default texture format for PNG/BMP/TIFF/JPEG/GIF images


87. 
         // It can be RGBA8888, RGBA4444, RGB5_A1, RGB565


88. 
         // You can change anytime.


89. 
         [CCTexture2D setDefaultAlphaPixelFormat:kCCTexture2DPixelFormat_RGBA8888];


90. 
 


91. 
         // Run the intro Scene


92. 
         [[CCDirector sharedDirector] runWithScene: [overlay scene]];


}


 


 


 


 


 


NSBundle *appBundle = [NSBundle mainBundle];

NSString *contentURLString = [mainBundle pathForResource:@"Movie" ofType:@"mov"];

 

if (contentURLString == nil) {

     // Do whatever you do if the file can't be found

}

 

NSURL *contentURL = [NSURL urlWithString:contentURLString];

mMoviePlayer = [[MPMoviePlayerController alloc] initWithContentURL:contentURL];

 

 

 

 

 

http://www.techotopia.com/index.php/Video_Playback_from_within_an_iOS_4_iPhone_Application

 

http://www.iphonedevsdk.com/forum/iphone-sdk-development/18833-need-some-help-using-mpmovieplayer-play-video-file-app.html

 
http://www.vellios.com/downloads/
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