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object-c学习笔记:属性变量(property)

2012-12-05 09:58 337 查看
摘要: 什么是property?是一种代码生成机制,能够生成不同类型的getter/setter函数,特别是如果你想要用点(.)操作符号来存取变量的话,你就能必须使用property。如何使用?用法是固定的,注意下property后面小括号了跟
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什么是property?

是一种代码生成机制,能够生成不同类型的getter/setter函数,特别是如果你想要用点(.)操作符号来存取变量的话,你就能必须使用property。

如何使用?

用法是固定的,注意下property后面小括号了跟的参数列表,nonatomic代表非原子性,既不支持多线程的同步,mac上可以根据具体情况考虑,IPhone上就加上把,retain代表对setter的对象加上一个retain操作,同时也会release原有的object,copy顾名思义就是copy
setter中参数的对象。看下面的例子:

代码

@interface Engine : NSObject

{

}

@end

@implementation Engine

- (NSString*) description

{

return (@"engine");

}

@end

@interface Tier : NSObject

{

}

@end

@implementation Tier

- (NSString*) description

{

return (@"tier");

}

@end

@interface Car : NSObject

{

int tier_num;

float engine_power;

NSString* name;

Engine* engine;

Tier* tier;

}

@property (nonatomic) int tier_num;

@property (nonatomic) float engine_power;

@property (nonatomic, copy) NSString* name;

@property (nonatomic, retain) Engine* engine;

@property (nonatomic, retain) Tier* tier;

@end

@implementation Car

@synthesize tier_num;

@synthesize engine_power;

@synthesize name;

@synthesize engine;

@synthesize tier;

- (id) init

{

if (self = [super init]) {

tier_num = 4;

engine_power = 100;

name = @"BMW";

}

return self;

}

@end

int main (int argc, const char * argv[]) {

NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];

Car* car = [[Car alloc] init];

NSLog(@"number of tiers is %d\n", car.tier_num);

NSLog(@"car's name is %a\n", car.name);

car.name = @"Mazd";

Engine* newEngine = [[Engine alloc] init];

car.engine = newEngine;

// insert code here...

[pool drain];

return 0;

}

额外的内容

默认的propety变量,总是可读写的,如果需要只读控制,就用readonly,这时编译器不会生成setter方法,如

@property (readonly) float something;

转载自:http://www.189works.com/article-10301-1.html
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