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3DSMAX命令中英文对照表及快捷键大全

2012-12-02 21:14 387 查看
Numeric Expression Evaluator(数字表达式求值) CTRL+N

Adaptive Degradation Toggle(显示自适应标记开关)O(字母)

Lock User Interface Toggle(锁定用户界面开关)ALT+0(数字)

Align(对齐)ALT+A

Normal Align(法线对齐)ALT+N

Place Highlight(放置高光)CTRL+H

Spacing Tool(间距工具)SHIFT+I

Angle Snap Toggle(角度捕捉开关)A

Snap Percent Toggle(百分比捕捉开关)SHIFT+CTRL+P

Snap Toggle(捕捉开关)S

Snaps Cycle(循环捕捉) ALT+S

Animate Mode ToggleAuto Key Toggle(自动添加关键帧动画模式开关)N

Go to End Frame(到结束帧) END

Go to Start Frame(到开始帧)HOME

Backup Time One Unit(向前移动一帧) ,

Forward Time One Unit(向后移动一帧) .

Set Key Mode(设置关键帧模式) '

Set Key(设置关键帧)K

Play Animation(播放动画) /

Sound Toggle(声音开关)\

Background Lock Toggle(背景锁定开关) ALT+CTRL+B

Bottom View(底视图) B

Camera View(摄影机视图)C

Front View(前视图) F

Left View(左视图)L

Disable Viewport(非活动视图)D

Isometric User View(用户视图)U

Perspective User View(透视图)P

Top View(顶视图)T

Spot/Directional Light View(聚光灯/平行光灯视图)SHIFT+4

Delete Objects(删除物体)DELETE

Open File(打开文件)CTRL+O(字母)

New Scene(新建场景)CTRL+N

Save File(存储文件)CTRL+S

Hold(暂存)ALT+CTRL+H

Fetch(恢复至最后一次暂存状态)ALT+CTRL+F

Expert Mode(专家模式)CTRL+X

Undo Scene Operation(撤消场景操作)CTRL+Z

Redo Scene Operation(重做场景操作)CTRL+Y

Smart Select(选择模式)Q

注:当选择按钮被激活后再按Q键为循环选择Fence Selection Region(围栏式选择区域)方式。

Cycle Selection Method(循环选择选择方式)CTRL+F

Move Mode(移动模式)M

Rotate Mode(旋转模式)E

Smart Scale(缩放模式)R

Scale Cycle(循环缩放模式)CTRL+E

Restrict to X(限制X轴向)F5

Restrict to Y(限制Y轴向)F6

Restrict to Z(限制Z轴向)F7

Restrict Plane Cycle(循环选择限制在XY,XZ,YZ平面)F8

Hide Cameras Toggle(隐藏摄影机开关)SHIFT+C

Hide Geometry Toggle(隐藏几何体开关)SHIFT+G

Hide Grids Toggle(隐藏网格开关)G

Hide Helpers Toggle(隐藏辅助物体开关)SHIFT+H

Hide Lights Toggle(隐藏光源开关)SHIFT+L

Hide Particle Systems Toggle(隐藏粒子系统开关) SHIFT+P

Hide Space Warps Toggle(隐藏空间变形开关)SHIFT+W

Select All(全选)CTRL+A

Select Ancestor(选择当前物体的父物体)PAGE UP

Select Child(选择当前物体的子物体) PAGE DOWN

Select Invert(反选)CTRL+I

Select None(取消选择)CTRL+D

Select-By-Name Dialog(通过名字选择对话框)H

Selection Lock Toggle(选择锁定开关)空格键

Show Main Toolbar Toggle(显示主工具栏开关)ALT+6

Show Safeframes Toggle(显示安全框开关)SHIFT+F

Show Selection Bracket Toggle(显示选择框架开关)J

Show Tab Panel Toggle(显示标签栏开关)Y

Zoom Extents(将物体在当前视图最大化显示)ALT+CTRL+Z

Zoom Extents All(将物体在所有视图中最大化显示)SHIFT+CTRL+Z

Zoom Extents Selected All(将选择物体在所有视图中最大化显示)Z

Zoom Mode(缩放视图模式)ALT+Z

Zoom Region Mode(区域缩放模式)CTRL+W

Zoom Viewport In(放大视图)[

Zoom Viewport Out(缩小视图)]

Maximize Viewport Toggle(最大/最小化视图开关)ALT+W

Pan View(平移视图) CTRL+P

Pan Viewport(依照光标的位置平移视图)I

Undo Viewport Operation(撤消视图操作)SHIFT+Z

Redo Viewport Operation(重做视图操作) SHIFT+Y

Redraw All Views(重画所有视图)`

Shade Selected Faces Toggle(着色选择面开关) F2

Wireframe / Smooth+Highlights Toggle(线框/光滑和高光开关) F3

View Edged Faces Toggle(视图边面显示开关)F4

See-Through Display Toggle(透空显示开关) ALT+X

Viewport Background(视图背景)ALT+B

Update Background Image(更新背景图象)ALT+SHIFT+CTRL+B

Match Camera To View(匹配摄影机到视图)CTRL+C

MAXScript Listener(脚本记录器) F11

Material Editor(材质编辑器)M

Isolate Selection(Isolate选择模式)ALT+Q

Environment Dialog(环境对话框)8

Default Lighting Toggle(默认光源开关) CTRL+L

Sub-object Level 1(子物体层级1)1

Sub-object Level 2(子物体层级2) 2

Sub-object Level 3(子物体层级3) 3

Sub-object Level 4(子物体层级4) 4

Sub-object Level 5(子物体层级5)5

Sub-object Level Cycle(循环子物体各层级) INSERT

Sub-object Selection Toggle(子物体选择开关)CTRL+B

Quick Render(快速渲染)SHIFT+Q

Render Last(按上一次设置渲染) F9

Render Scene(渲染场景)F10

Render To Texture(渲染为纹理贴图)0(数字)

Transform Gizmo Size Down(放大变换Gizmo尺寸)=

Transform Gizmo Size Up(缩小变换Gizmo尺寸)-

Transform Gizmo Toggle(变换Gizmo开关)X

Transform Type-In Dialog(输入变换对话框)F12

Virtual Viewport Pan Down(向下平移虚拟视图)2(数字键盘)

Virtual Viewport Pan Left(向左平移虚拟视图)4(数字键盘)

Virtual Viewport Pan Right(向右平移虚拟视图)6(数字键盘)

Virtual Viewport Pan Up(向上平移虚拟视图)8(数字键盘)

Virtual Viewport Toggle(虚拟视图开关)/(数字键盘)

Virtual Viewport Zoom In(放大虚拟视图)+(数字键盘)

Virtual Viewport Zoom Out(缩小虚拟视图)-(数字键盘)

Polygon Counter(多边形统计)7

Offset Snap(偏移锁定)ALT+CTRL+空格键

轨迹视图功能(Track View Function)命令 快捷键

Add Keys(添加关键帧)A

Apply Ease Curve(指定松弛曲线)CTRL+E

Apply Multiplier Curve(指定倍增曲线)CTRL+M

Assign Controller(赋给控制器)C

Copy Controller(复制控制器)CTRL+C

Edit Keys Mode(编辑关键帧模式)E

Expand Object Toggle(扩展物体开关)O (字母)

Expand Track Toggle(扩展轨迹开关)ENTER, T

Filters(启动过滤器)Q

Function Curves Mode(功能曲线模式)F5, F

Lock Selection(锁定选择)空格键

Lock Tangents Toggle(锁定切线开关)L

Make Controller Unique(使控制器唯一)U

Move Highlight Down(向下移动高光显示)下方向键

Move Highlight Up(向上移动高光显示)上方向键

Move Keys(移动关键帧)M

Nudge Keys Left(将关键帧向左移动一帧)左方向键

Nudge Keys Right(将关键帧向右移动一帧)右方向键

Pan(平移)P

Paste Controller(粘贴控制器)CTRL+V

Scroll Down(滚动条向下滚动)CTRL+下方向键

Scroll Up(滚动条向上滚动)CTRL+上方向键

Snap Frames(捕捉帧)S

Zoom(缩放) Z

Zoom Horizontal Extents(水平方向缩放)ALT+X

材质编辑器功能(Material Editor Function)命令快捷键

Background(材质的背景)B

Backlight(材质的背光) L

Cycle 3X2, 5X3, 6X4 Sample Slots(循环显示3X2, 5X3, 6X4样本示例窗)X

Get Material(得到材质)G

Go Backward to Sibling(切换到前一个贴图)左方向键

Go Forward to Sibling(切换到后一个贴图)右方向键

Go to Parent(回到父层级)上方向键

Make Preview(制作预览) P

Options(选项)O

实时渲染功能(ActiveShade Function)命令快捷键

Close(关闭窗口)Q

Draw Region(画出渲染范围)D

Render(渲染)R

Select Object(选择物体)S

Video Post窗口功能命令快捷键

Add Image Filter Event(加入图象特效事件) CTRL+F

Add Image Input Event(加入图象输入事件)CTRL+I

Add Image Layer Event(加入图象层事件)CTRL+L

Add Image Output Event(加入图象输出事件)CTRL+O (字母)

Add New Event(加入新的事件)CTRL+A

Add Scene Event(加入场景事件) CTRL+S

Edit Current Event(加入当前事件)CTRL+E

Execute Sequence(执行序列)CTRL+R

New Sequence(新建序列)CTRL+N

NURBS功能命令快捷键

CV Constrained Normal Move(将移动约束到CV曲面的法线方向上) ALT+N

CV Constrained U Move(将移动约束到CV曲面的U向)ALT+U

CV Constrained V Move(将移动约束到CV曲面的V向)ALT+V

Display Curves(显示曲线)SHIFT+CTRL+C

Display Dependents(显示从属网格)CTRL+D

Display Lattices(显示控制网格)CTRL+L

Display Shaded Lattice(显示阴影控制网格)ALT+L

Display Surfaces(显示面)SHIFT+CTRL+S

Display Toolbox(显示工具箱)CTRL+T

Display Trims(显示剪切)SHIFT+CTRL+T

Local Select Sub-Object by Name(通过名称选择自身的子层级) CTRL+H

Lock 2D Selection(锁定2D选择)空格键

Select Next in U(选择U向上的下一个)CTRL+右方向键

Select Next in V(选择V向上的下一个)CTRL+上方向键

Select Previous in U(选择U向上的上一个)CTRL+左方向键

Select Previous in V(选择V向上的下一个)CTRL+下方向键

Select Sub-Object by Name(通过名称选择子物体)H

Set Tessellation Preset 1(设置低级面细分)ALT+1

Set Tessellation Preset 2(设置中级面细分)ALT+2

Set Tessellation Preset 3(设置高级面细分)ALT+3

Soft Selection(软选择)CTRL+S

Switch to Curve CV Level(转换到Curve CV层级)ALT+SHIFT+Z

Switch to Curve Level(转换到Curve 层级)ALT+SHIFT+C

Switch to Imports Level(转换到Imports层级)ALT+SHIFT+I

Switch to Point Level(转换到Point层级)ALT+SHIFT+P

Switch to Surface CV Level(转换到Surface CV层级)ALT+SHIFT+V

Switch to Surface Level(转换到Surface层级)ALT+SHIFT+S

Switch to Top (Object) Level(转换到上一层级)ALT+SHIFT+T

Transform Degrade(转换降级) CTRL+X

编辑网格功能(Edit/Editable Mesh Function)命令快捷键

Bevel Mode(倒角模式)CTRL+V或CTRL+B

Chamfer Mode(切角模式)CTRL+C

Cut Mode(切割模式) ALT+C

Detach(分离)CTRL+D

Edge Invisible(将边变为不可见) CTRL+I

Edge Level(边层级)2

Edge Turn(反转边)CTRL+T

Element Level(元素层级)5

Extrude Mode(挤出模式)CTRL+E

Face Level(三角面层级)3

Polygon Level(多边形面层级)4

Vertex Level(点层级)1

Weld Selected(焊接选择)CTRL+W

Weld Target Mode(焊接目标点模式)ALT+W

编辑多边形对象功能(Editable Poly Function)命令 快捷键

Bevel Mode(倒角模式)SHIFT+CTRL+B

Border Level(边界层级)3

Chamfer Mode(切角模式)SHIFT+CTRL+C

Connect(连接)SHIFT+CTRL+E

Constrain to Edges(约束到边)SHIFT+X

Cut(切割)ALT+C

Edge Level(边层级)2

Element Level(元素层级) 5

Extrude Mode(挤出模式) SHIFT+E

Face Level(三角面层级)4

Grow Selection(增长选择)CTRL+PageUp

Hide(隐藏)ALT+H

Hide Unselected(隐藏未选择的)ALT+I

Object Level(物体层级)6

Quickslice Mode(快速剪切面模式)SHIFT+CTRL+Q

Repeat Last Operation(重复上一次操作);

Select Edge Loop(选择循环边)ALT+L

Select Edge Ring(选择环形边)ALT+R

Shrink Selection(缩小选择) CTRL+PageDown

Unhide All(显示全部)ALT+U

Vertex Level(点层级)1

Weld Mode(焊接模式)SHIFT+CTRL+W

FFD Function(FFD功能命令)快捷键

Switch To Control Point Level(转换到控制点层级)ALT+CTRL+C

Switch To Lattice Level(转换到结构线层级)ALT+CTRL+L

Switch To Set Volume Level(转换到设置体层级)ALT+CTRL+S

Switch To Top Level(转换到顶层级)ALT+CTRL+T

Unwrap UVW Function(编辑贴图坐标功能命令) 快捷键

Break Selected Vertices(打断选择的点)CTRL+B

Detach Edge Vertices(分离)D或CTRL+D

Edit UVWs(编辑UVW)CTRL+E

Filter Selected Faces(过滤选择的面)ALT+F

Freeze Selected(冻结选择)CTRL+F

Get Face Selection From Stack(从堆栈中得到选择的面) ALT+SHIFT+CTRL+F

Get Selection From Faces(从面中得到选集)ALT+SHIFT+CTRL+P

Hide Selected(隐藏选择)CTRL+H

Load UVW(载入UVW设置参数)ALT+SHIFT+CTRL+L

Lock Selected Vertices(锁定选择的点)SPACEBAR

Mirror Horizontal(水平镜像)ALT+SHIFT+CTRL+N

Mirror Vertical(垂直镜像)ALT+SHIFT+CTRL+M

Move Horizontal(水平移动)ALT+SHIFT+CTRL+J

Move Vertical(垂直移动)ALT+SHIFT+CTRL+K

Pan(平移视图)CTRL+P

Planar Map Faces/Patches(平面贴图面或面片) ENTER

Snap(捕捉)CTRL+S

Texture Vertex Contract Selection(收缩选择纹理点)-

Texture Vertex Expand Selection(扩展选择纹理点)= 或 + (数字键盘)

Texture Vertex Move Mode(移动纹理点) Q

Texture Vertex Rotate Mode(旋转纹理点)CTRL+R

Texture Vertex Weld Selected(焊接选择的纹理点)CTRL+W

Texture Vertex Target Weld(焊接目标纹理点)CTRL+T

Unwrap Options(展开选项)CTRL+O (字母)

Update Map(更新贴图)CTRL+U

Zoom(缩放工具)Z

Zoom Extents(缩放为最大化)X

Zoom Extents Selected(将选择的缩放为最大化)ALT+CTRL+Z

Zoom Region(缩放区域) CTRL+X

Zoom to Gizmo(缩放到Gizmo大小)SHIFT+空格键

Edit Normals Function(编辑法线功能命令)快捷键

Break Normals(打断法线)B

Copy Normal(复制法线)CTRL+C

Edge Level(边层级) CTRL+3

Face Level(面层级)CTRL+4

Make Explicit(使直接)E

Normal Level(法线层级)CTRL+1

Object Level(物体层级)CTRL+0(数字)

Paste Normal(粘贴法线) CTRL+V

Reset Normals(重置法线)R

Specify Normals(指定法线)S

Unify Normals(统一法线)U

Vertex Level(点层级)CTRL+2

Reactor Controllers Function(反应控制器功能命令)快捷键

Create Reaction(创建反应器)ALT+CTRL+C或C

Delete Reaction(删除反应器)ALT+CTRL+D或D

Edit State Toggle(编辑状态开关)ALT+CTRL+S或E

Set Max Influence(设置为最大影响) CTRL+I

Set Min Influence(设置为最小影响)ALT+I

Set Reaction Value(设置反应数值)ALT+CTRL+V或S
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