您的位置:首页 > 编程语言 > C语言/C++

C++多线程实例(_beginThreadex创建多线程)

2012-11-12 14:48 471 查看

C++多线程(二)(_beginThreadex创建多线程) 

C/C++ Runtime 多线程函数

一 简单实例(来自codeprojct:http://www.codeproject.com/useritems/MultithreadingTutorial.asp

主线程创建2个线程t1和t2,创建时2个线程就被挂起,后来调用ResumeThread恢复2个线程,是其开始执行,调用WaitForSingleObject等待2个线程执行完,然后推出主线程即结束进程。


/*  file Main.cpp


*


*  This program is an adaptation of the code Rex Jaeschke showed in


*  Listing 1 of his Oct 2005 C/C++ User's Journal article entitled


*  "C++/CLI Threading: Part I".  I changed it from C++/CLI (managed)


*  code to standard C++.


*


*  One hassle is the fact that C++ must employ a free (C) function


*  or a static class member function as the thread entry function.


*


*  This program must be compiled with a multi-threaded C run-time


*  (/MT for LIBCMT.LIB in a release build or /MTd for LIBCMTD.LIB


*  in a debug build).


*


*                                      John Kopplin  7/2006


*/






#include
<stdio.h>


#include
<string>            
// for STL string class


#include
<windows.h>         
//
for HANDLE


#include
<process.h>         
//
for _beginthread()




using
namespace std;






class ThreadX


{


private:


 
int loopStart;


 
int loopEnd;


 
int dispFrequency;




public:


 
string threadName;




  ThreadX(
int startValue,
int endValue,
int frequency )


 
{


    loopStart
= startValue;


    loopEnd
= endValue;


    dispFrequency
= frequency;


  }




 
// In C++ you must employ a free (C) function or a static


 
// class member function as the thread entry-point-function.


 
// Furthermore, _beginthreadex() demands that the thread


 
// entry function signature take a single (void*) and returned


 
// an unsigned.


 
static unsigned __stdcall ThreadStaticEntryPoint(void
* pThis)


 
{


      ThreadX
* pthX
= (ThreadX*)pThis;  
// the tricky cast


      pthX->ThreadEntryPoint();          
// now call the true entry-point-function




     
// A thread terminates automatically if it completes execution,


     
// or it can terminate itself with a call to _endthread().




     
return
1;         
// the thread exit code


  }




 
void ThreadEntryPoint()


 
{


    
// This is the desired entry-point-function but to get


    
// here we have to use a 2 step procedure involving


    
// the ThreadStaticEntryPoint() function.




   
for (int i
= loopStart; i
<= loopEnd;
++i)


   
{


     
if (i
% dispFrequency
== 0)


     
{


          printf(
"%s: i = %d\n", threadName.c_str(), i );


      }


    }


    printf(
"%s thread terminating\n", threadName.c_str() );


  }


};






int main()


{


   
// All processes get a primary thread automatically. This primary


   
// thread can generate additional threads.  In this program the


   
// primary thread creates 2 additional threads and all 3 threads


   
// then run simultaneously without any synchronization.  No data


   
// is shared between the threads.




   
// We instantiate an object of the ThreadX class. Next we will


   
// create a thread and specify that the thread is to begin executing


   
// the function ThreadEntryPoint() on object o1. Once started,


   
// this thread will execute until that function terminates or


   
// until the overall process terminates.




    ThreadX
* o1
= new ThreadX(
0, 1,
2000 );




   
// When developing a multithreaded WIN32-based application with


   
// Visual C++, you need to use the CRT thread functions to create


   
// any threads that call CRT functions. Hence to create and terminate


   
// threads, use _beginthreadex() and _endthreadex() instead of


   
// the Win32 APIs CreateThread() and EndThread().




   
// The multithread library LIBCMT.LIB includes the _beginthread()


   
// and _endthread() functions. The _beginthread() function performs


   
// initialization without which many C run-time functions will fail.


   
// You must use _beginthread() instead of CreateThread() in C programs


   
// built with LIBCMT.LIB if you intend to call C run-time functions.




   
// Unlike the thread handle returned by _beginthread(), the thread handle


   
// returned by _beginthreadex() can be used with the synchronization APIs.




    HANDLE   hth1;


    unsigned  uiThread1ID;




    hth1
= (HANDLE)_beginthreadex( NULL,        
// security


                                  
0,           
// stack size


                                   ThreadX::ThreadStaticEntryPoint,


                                   o1,          
// arg list


                                  
CREATE_SUSPENDED,  // so we can later call ResumeThread()


                                  
&uiThread1ID );




   
if ( hth1
== 0 )


        printf("Failed to create thread 1\n");




    DWORD   dwExitCode;




  
GetExitCodeThread( hth1, &dwExitCode ); 
// should be STILL_ACTIVE = 0x00000103 = 259


    printf(
"initial thread 1 exit code = %u\n", dwExitCode );




   
// The System::Threading::Thread object in C++/CLI has a "Name" property.


   
// To create the equivalent functionality in C++ I added a public data member


   
// named threadName.




    o1->threadName
= "t1";




    ThreadX
* o2
= new ThreadX(
-1000000,
0, 2000 );




    HANDLE  
hth2;


    unsigned  uiThread2ID;




    hth2
= (HANDLE)_beginthreadex( NULL,        
// security


                                  
0,           
// stack size


                                   ThreadX::ThreadStaticEntryPoint,


                                   o2,          
// arg list


                                   CREATE_SUSPENDED, 
//
so we can later call ResumeThread()


                                  
&uiThread2ID );




   
if ( hth2
== 0 )


        printf("Failed to create thread 2\n");




   
GetExitCodeThread( hth2, &dwExitCode ); 
// should be STILL_ACTIVE = 0x00000103 = 259


    printf(
"initial thread 2 exit code = %u\n", dwExitCode );




    o2->threadName
= "t2";




   
// If we hadn't specified CREATE_SUSPENDED in the call to _beginthreadex()


   
// we wouldn't now need to call ResumeThread().




  
ResumeThread( hth1 );   // serves the purpose of Jaeschke's t1->Start()




   
ResumeThread( hth2 );//你需要恢复线程的句柄 使用该函数能够激活线程的运行




   
// In C++/CLI the process continues until the last thread exits.


   
// That is, the thread's have independent lifetimes. Hence


   
// Jaeschke's original code was designed to show that the primary


   
// thread could exit and not influence the other threads.




   
// However in C++ the process terminates when the primary thread exits


   
// and when the process terminates all its threads are then terminated.


   
// Hence if you comment out the following waits, the non-primary


   
// threads will never get a chance to run.




   
WaitForSingleObject( hth1, INFINITE );


   
WaitForSingleObject( hth2, INFINITE );
      
   //WaitForSingleObject函数用来检测
hHandle事件的信号状态,当函数的执行时间超过
dwMilliseconds就返回,

     //但如果参数 dwMilliseconds为
INFINITE时函数将直到相应时间事件变成有信号状态才返回,否则就一直等待下去

     //,直到 WaitForSingleObject有返回直才执行后面的代码




   
GetExitCodeThread( hth1, &dwExitCode );


    printf(
"thread 1 exited with code %u\n", dwExitCode );




   
GetExitCodeThread( hth2, &dwExitCode );


    printf(
"thread 2 exited with code %u\n", dwExitCode );

         //
//GetExitCodeThread这个函数是获得线程的退出码,  第二个参数是一个 DWORD的指针,
//用户应该使用一个 DWORD 类型的变量去接收数据,返回的数据是线程的退出码,
//第一个参数是线程句柄,用 CreateThread 创建线程时获得到。
//通过线程退出码可以判断线程是否正在运行,还是已经退出。





   
// The handle returned by _beginthreadex() has to be closed


   
// by the caller of _beginthreadex().




   
CloseHandle( hth1 );


   
CloseHandle( hth2 );




    delete o1;


    o1
= NULL;




    delete o2;


    o2
= NULL;




    printf("Primary thread terminating.\n");


}

二解释

1)如果你正在编写C/C++代码,决不应该调用CreateThread。相反,应该使用VisualC++运行期库函数_beginthreadex,推出也应该使用_endthreadex。如果不使用Microsoft的VisualC++编译器,你的编译器供应商有它自己的CreateThred替代函数。不管这个替代函数是什么,你都必须使用。

2)因为_beginthreadex和_endthreadex是CRT线程函数,所以必须注意编译选项runtimelibaray的选择,使用MT或MTD。

3) _beginthreadex函数的参数列表与CreateThread函数的参数列表是相同的,但是参数名和类型并不完全相同。这是因为Microsoft的C/C++运行期库的开发小组认为,C/C++运行期函数不应该对Windows数据类型有任何依赖。_beginthreadex函数也像CreateThread那样,返回新创建的线程的句柄。

下面是关于_beginthreadex的一些要点:

&8226;每个线程均获得由C/C++运行期库的堆栈分配的自己的tiddata内存结构。(tiddata结构位于Mtdll.h文件中的VisualC++源代码中)。

&8226;传递给_beginthreadex的线程函数的地址保存在tiddata内存块中。传递给该函数的参数也保存在该数据块中。

&8226;_beginthreadex确实从内部调用CreateThread,因为这是操作系统了解如何创建新线程的唯一方法。

&8226;当调用CreatetThread时,它被告知通过调用_threadstartex而不是pfnStartAddr来启动执行新线程。还有,传递给线程函数的参数是tiddata结构而不是pvParam的地址。

&8226;如果一切顺利,就会像CreateThread那样返回线程句柄。如果任何操作失败了,便返回NULL。

4) _endthreadex的一些要点:

&8226;C运行期库的_getptd函数内部调用操作系统的TlsGetValue函数,该函数负责检索调用线程的tiddata内存块的地址。

&8226;然后该数据块被释放,而操作系统的ExitThread函数被调用,以便真正撤消该线程。当然,退出代码要正确地设置和传递。

5)虽然也提供了简化版的的_beginthread和_endthread,但是可控制性太差,所以一般不使用。

6)线程handle因为是内核对象,所以需要在最后closehandle。

7)更多的API:

HANDLE GetCurrentProcess();

HANDLE GetCurrentThread();

DWORD GetCurrentProcessId();

DWORD GetCurrentThreadId()。

DWORD SetThreadIdealProcessor(HANDLE hThread,DWORD dwIdealProcessor);

BOOL SetThreadPriority(HANDLE hThread,int nPriority);

BOOL SetPriorityClass(GetCurrentProcess(),  IDLE_PRIORITY_CLASS);

BOOL GetThreadContext(HANDLE hThread,PCONTEXT pContext);BOOL SwitchToThread();

三注意

1)C++主线程的终止,同时也会终止所有主线程创建的子线程,不管子线程有没有执行完毕。所以上面的代码中如果不调用WaitForSingleObject,则2个子线程t1和t2可能并没有执行完毕或根本没有执行。

2)如果某线程挂起,然后有调用WaitForSingleObject等待该线程,就会导致死锁。所以上面的代码如果不调用resumethread,则会死锁。

为什么要用C运行时库的_beginthreadex代替操作系统的CreateThread来创建线程?

来源自自1999年7月MSJ杂志的《Win32 Q&A》栏目

你也许会说我一直用CreateThread来创建线程,一直都工作得好好的,为什么要用_beginthreadex来代替CreateThread,下面让我来告诉你为什么。

回答一个问题可以有两种方式,一种是简单的,一种是复杂的。

如果你不愿意看下面的长篇大论,那我可以告诉你简单的答案:_beginthreadex在内部调用了CreateThread,在调用之前_beginthreadex做了很多的工作,从而使得它比CreateThread更安全。
内容来自用户分享和网络整理,不保证内容的准确性,如有侵权内容,可联系管理员处理 点击这里给我发消息
标签: