graphics shaders : theory and practice 2 命名规范
2012-10-30 00:38
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Prefix
a Attribute (from application) aColor
u Uniform (from application) uModelViewMatrix
v Vertex Shader vST
tc Tessellation Control Shader tcRadius
te Tessellation Evaluation Shader teNormal
g Geometry Shader gNormal
f Fragment Shader fFragColor
a Attribute (from application) aColor
u Uniform (from application) uModelViewMatrix
v Vertex Shader vST
tc Tessellation Control Shader tcRadius
te Tessellation Evaluation Shader teNormal
g Geometry Shader gNormal
f Fragment Shader fFragColor
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