您的位置:首页 > 移动开发 > Android开发

android消息处理机制-------Looper

2012-10-22 19:52 211 查看

本文将分析android内的looper,这个是用来封装消息循环和消息队列的一个类,handler其实可以看做是一个工具类,用来向消息队列中插入消息的。好比是WindowsAPI的SendMessage中的HANDLE,这个handle是窗口句柄。

//Looper类分析

public class Looper {

//static变量,判断是否打印调试信息。

private static final boolean DEBUG = false;

private static final boolean localLOGV = DEBUG ? Config.LOGD : Config.LOGV;

// sThreadLocal.get() will return null unless you've called prepare().

//线程本地存储功能的封装,TLS,thread local storage,什么意思呢?因为存储要么在栈上,例如函数内定义的内部变量。要么在堆上,例如new或者malloc出来的东西

//但是现在的系统比如Linux和windows都提供了线程本地存储空间,也就是这个存储空间是和线程相关的,一个线程内有一个内部存储空间,这样的话我把线程相关的东西就存储到

//这个线程的TLS中,就不用放在堆上而进行同步操作了。

private static final ThreadLocal sThreadLocal = new ThreadLocal();

//消息队列,MessageQueue,看名字就知道是个queue..

final MessageQueue mQueue;

volatile boolean mRun;

//和本looper相关的那个线程,初始化为null

Thread mThread;

private Printer mLogging = null;

//static变量,代表一个UI Process(也可能是service吧,这里默认就是UI)的主线程

private static Looper mMainLooper = null;

/** Initialize the current thread as a looper.

* This gives you a chance to create handlers that then reference

* this looper, before actually starting the loop. Be sure to call

* {@link #loop()} after calling this method, and end it by calling

* {@link #quit()}.

*/

//往TLS中设上这个Looper对象的,如果这个线程已经设过了looper的话就会报错

//这说明,一个线程只能设一个looper

public static final void prepare() {

if (sThreadLocal.get() != null) {

throw new RuntimeException("Only one Looper may be created per thread");

}

sThreadLocal.set(new Looper());

}

/** Initialize the current thread as a looper, marking it as an application's main

* looper. The main looper for your application is created by the Android environment,

* so you should never need to call this function yourself.

* {@link #prepare()}

*/

//由framework设置的UI程序的主消息循环,注意,这个主消息循环是不会主动退出的

//

public static final void prepareMainLooper() {

prepare();

setMainLooper(myLooper());

//判断主消息循环是否能退出....

//通过quit函数向looper发出退出申请

if (Process.supportsProcesses()) {

myLooper().mQueue.mQuitAllowed = false;

}

}

private synchronized static void setMainLooper(Looper looper) {

mMainLooper = looper;

}

/** Returns the application's main looper, which lives in the main thread of the application.

*/

public synchronized static final Looper getMainLooper() {

return mMainLooper;

}

/**

* Run the message queue in this thread. Be sure to call

* {@link #quit()} to end the loop.

*/

//消息循环,整个程序就在这里while了。

//这个是static函数喔!

public static final void loop() {

Looper me = myLooper();//从该线程中取出对应的looper对象

MessageQueue queue = me.mQueue;//取消息队列对象...

while (true) {

Message msg = queue.next(); // might block取消息队列中的一个待处理消息..

//if (!me.mRun) {//是否需要退出?mRun是个volatile变量,跨线程同步的,应该是有地方设置它。

// break;

//}

if (msg != null) {

if (msg.target == null) {

// No target is a magic identifier for the quit message.

return;

}

if (me.mLogging!= null) me.mLogging.println(

">>>>> Dispatching to " + msg.target + " "

+ msg.callback + ": " + msg.what

);

msg.target.dispatchMessage(msg);

if (me.mLogging!= null) me.mLogging.println(

"<<<<< Finished to " + msg.target + " "

+ msg.callback);

msg.recycle();

}

}

}

/**

* Return the Looper object associated with the current thread. Returns

* null if the calling thread is not associated with a Looper.

*/

//返回和线程相关的looper

public static final Looper myLooper() {

return (Looper)sThreadLocal.get();

}

/**

* Control logging of messages as they are processed by this Looper. If

* enabled, a log message will be written to <var>printer</var>

* at the beginning and ending of each message dispatch, identifying the

* target Handler and message contents.

*

* @param printer A Printer object that will receive log messages, or

* null to disable message logging.

*/

//设置调试输出对象,looper循环的时候会打印相关信息,用来调试用最好了。

public void setMessageLogging(Printer printer) {

mLogging = printer;

}

/**

* Return the {@link MessageQueue} object associated with the current

* thread. This must be called from a thread running a Looper, or a

* NullPointerException will be thrown.

*/

public static final MessageQueue myQueue() {

return myLooper().mQueue;

}

//创建一个新的looper对象,

//内部分配一个消息队列,设置mRun为true

private Looper() {

mQueue = new MessageQueue();

mRun = true;

mThread = Thread.currentThread();

}

public void quit() {

Message msg = Message.obtain();

// NOTE: By enqueueing directly into the message queue, the

// message is left with a null target. This is how we know it is

// a quit message.

mQueue.enqueueMessage(msg, 0);

}

/**

* Return the Thread associated with this Looper.

*/

public Thread getThread() {

return mThread;

}

//后面就简单了,打印,异常定义等。

public void dump(Printer pw, String prefix) {

pw.println(prefix + this);

pw.println(prefix + "mRun=" + mRun);

pw.println(prefix + "mThread=" + mThread);

pw.println(prefix + "mQueue=" + ((mQueue != null) ? mQueue : "(null"));

if (mQueue != null) {

synchronized (mQueue) {

Message msg = mQueue.mMessages;

int n = 0;

while (msg != null) {

pw.println(prefix + " Message " + n + ": " + msg);

n++;

msg = msg.next;

}

pw.println(prefix + "(Total messages: " + n + ")");

}

}

}

public String toString() {

return "Looper{"

+ Integer.toHexString(System.identityHashCode(this))

+ "}";

}

static class HandlerException extends Exception {

HandlerException(Message message, Throwable cause) {

super(createMessage(cause), cause);

}

static String createMessage(Throwable cause) {

String causeMsg = cause.getMessage();

if (causeMsg == null) {

causeMsg = cause.toString();

}

return causeMsg;

}

}

}

那怎么往这个消息队列中发送消息呢??调用looper的static函数myQueue可以获得消息队列,这样你就可用自己往里边插入消息了。不过这种方法比较麻烦,这个时候handler类就发挥作用了。先来看看handler的代码,就明白了。


class Handler{

..........

//handler默认构造函数

public Handler() {

//这个if是干嘛用的暂时还不明白,涉及到java的深层次的内容了应该

if (FIND_POTENTIAL_LEAKS) {

final Class<? extends Handler> klass = getClass();

if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&

(klass.getModifiers() & Modifier.STATIC) == 0) {

Log.w(TAG, "The following Handler class should be static or leaks might occur: " +

klass.getCanonicalName());

}

}

//获取本线程的looper对象

//如果本线程还没有设置looper,这回抛异常

mLooper = Looper.myLooper();

if (mLooper == null) {

throw new RuntimeException(

"Can't create handler inside thread that has not called Looper.prepare()");

}

//无耻啊,直接把looper的queue和自己的queue搞成一个了

//这样的话,我通过handler的封装机制加消息的话,就相当于直接加到了looper的消息队列中去了

mQueue = mLooper.mQueue;

mCallback = null;

}

//还有好几种构造函数,一个是带callback的,一个是带looper的

//由外部设置looper

public Handler(Looper looper) {

mLooper = looper;

mQueue = looper.mQueue;

mCallback = null;

}

// 带callback的,一个handler可以设置一个callback。如果有callback的话,

//凡是发到通过这个handler发送的消息,都有callback处理,相当于一个总的集中处理

//待会看dispatchMessage的时候再分析

public Handler(Looper looper, Callback callback) {

mLooper = looper;

mQueue = looper.mQueue;

mCallback = callback;

}

//

//通过handler发送消息

//调用了内部的一个sendMessageDelayed

public final boolean sendMessage(Message msg)

{

return sendMessageDelayed(msg, 0);

}

//FT,又封装了一层,这回是调用sendMessageAtTime了

//因为延时时间是基于当前调用时间的,所以需要获得绝对时间传递给sendMessageAtTime

public final boolean sendMessageDelayed(Message msg, long delayMillis)

{

if (delayMillis < 0) {

delayMillis = 0;

}

return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);

}

public boolean sendMessageAtTime(Message msg, long uptimeMillis)

{

boolean sent = false;

MessageQueue queue = mQueue;

if (queue != null) {

//把消息的target设置为自己,然后加入到消息队列中

//对于队列这种数据结构来说,操作比较简单了

msg.target = this;

sent = queue.enqueueMessage(msg, uptimeMillis);

}

else {

RuntimeException e = new RuntimeException(

this + " sendMessageAtTime() called with no mQueue");

Log.w("Looper", e.getMessage(), e);

}

return sent;

}

//还记得looper中的那个消息循环处理吗

//从消息队列中得到一个消息后,会调用它的target的dispatchMesage函数

//message的target已经设置为handler了,所以

//最后会转到handler的msg处理上来

//这里有个处理流程的问题

public void dispatchMessage(Message msg) {

//如果msg本身设置了callback,则直接交给这个callback处理了

if (msg.callback != null) {

handleCallback(msg);

} else {

//如果该handler的callback有的话,则交给这个callback处理了---相当于集中处理

if (mCallback != null) {

if (mCallback.handleMessage(msg)) {

return;

}

}

//否则交给派生处理,基类默认处理是什么都不干

handleMessage(msg);

}

}

..........

}

讲了这么多,该怎么创建和使用一个带消息循环的线程呢?


//假设在onCreate中创建一个线程

//不花时间考虑代码的完整和严谨性了,以讲述原理为主。

....

... onCreate(...){

//难点是如何把android中的looper和java的thread弄到一起去。

//而且还要把随时取得这个looper用来创建handler

//最简单的办法就是从Thread派生一个

class ThreadWithMessageHandle extends Thread{

//重载run函数

Looper myLooper = null;

run(){

Looper.prepare();//将Looper设置到这个线程中

myLooper = Looper.myLooper();

Looper.loop();开启消息循环

}

ThreadWithMessageHandle threadWithMgs = new ThreadWithMessageHandle();

threadWithMsg.start();

Looper looper = threadWithMsg.myLooper;//

//这里有个问题.threadWithMgs中的myLooper可能此时为空

//需要同步处理一下

//或者像API文档中的那样,把handler定义到ThreadWithMessageHandle到去。

//外线程获得这个handler的时候仍然要注意同步的问题,因为handler的创建是在run中的

Handler threadHandler = new Handler(looper);

threadHandler.sendMessage(...)

}

}

...
内容来自用户分享和网络整理,不保证内容的准确性,如有侵权内容,可联系管理员处理 点击这里给我发消息
标签: 
相关文章推荐