Unity3D图像后处理特效——Blur image effect
2012-09-19 06:25
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The
Blur image effect blurs the rendered image in real-time.
模糊图像特效实时地模糊所渲染出的图像。
As with the otherimage effects,
this effect is only available in Unity Pro and you must have the Pro Standard Assets
installed before it becomes available.
和其他图像特效一样,该特效只能在Unity Pro上进行使用,并且在使用之前必须安装Pro
Standard Assets。
![](http://my.csdn.net/uploads/201207/15/1342357624_9403.jpg)
Blur effect applied to the scene
应用于场景的模糊特效。
Properties
Mobile: OpenGL ES 2.0; Consoles: Xbox 360, PS3.
这个特效需要显卡拥有像素着色器(2.0)或者OpenGL ES 2.0。台式机:2003年以后的NVIDIA显卡(GeForce
FX),2004年以后的AMD显卡(Radeon 9500),2005年以后的Intel卡(GMA
900);移动设备:OpenGL ES 2.0;控制台: Xbox 360、 PS3。
All image effects automatically disable themselves when they can not run on end-users graphics card.
所有图像特效如果无法在用户显卡上运行时将会自动被关闭。
Blur image effect blurs the rendered image in real-time.
模糊图像特效实时地模糊所渲染出的图像。
As with the otherimage effects,
this effect is only available in Unity Pro and you must have the Pro Standard Assets
installed before it becomes available.
和其他图像特效一样,该特效只能在Unity Pro上进行使用,并且在使用之前必须安装Pro
Standard Assets。
![](http://my.csdn.net/uploads/201207/15/1342357624_9403.jpg)
Blur effect applied to the scene
应用于场景的模糊特效。
Properties
属性
Iterations 迭代次数 | The number of times the basic blur operation will be repeated. More iterations typically give a better result but each has a cost in processing time. 模糊操作重复的次数。越多迭代,模糊的效果越好,但同样也消耗更多的时间。 |
Blur Spread 模糊半径 | Higher values will spread out the blur more at the same iteration count but at some cost in quality. Usually values from 0.6 to 0.7 are a good compromise between quality and speed. 更大的数值可以让模糊在同样的迭代次数中蔓延的更广,但会带来额外的开销。一般来说选择0.6-0.7范围的数值可以在质量与速度之间达到一个比较好的平衡。 |
Hardware support 硬件支持
This effect requires a graphics card with pixel shaders (2.0) or OpenGL ES 2.0. PC: NVIDIA cards since 2003 (GeForce FX), AMD cards since 2004 (Radeon 9500), Intel cards since 2005 (GMA 900);Mobile: OpenGL ES 2.0; Consoles: Xbox 360, PS3.
这个特效需要显卡拥有像素着色器(2.0)或者OpenGL ES 2.0。台式机:2003年以后的NVIDIA显卡(GeForce
FX),2004年以后的AMD显卡(Radeon 9500),2005年以后的Intel卡(GMA
900);移动设备:OpenGL ES 2.0;控制台: Xbox 360、 PS3。
All image effects automatically disable themselves when they can not run on end-users graphics card.
所有图像特效如果无法在用户显卡上运行时将会自动被关闭。
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