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BSD Socket API 函数参考大全

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BSD Sockets API
int socket (int
family, int type, int protocol);


Creates a socket. Currently
family
can only be
AF_INET
(OT does not support IPv6 so there is no AF_INET6
support).
protocol
can be
PF_INET
or
PF_UNSPEC
(both have the same effect of creating an internet socket.
type
can
be
SOCK_STREAM
for TCP sockets or
SOCK_DGRAM
for UDP sockets.
socket()
returns a socket file descriptor (
sockFD
) which is a small non-negative integer. This file descriptor
number should be used for all other socket operations on that socket. If
socket()
encounters an error, it will return -1, in which case the application should call
GetMITLibError()
to
get the error code.
NOTE: errno is not supported by the Sockets Library. Use ErrorLib.

int socket_bind (int
sockFD, const struct
sockaddr *myAddr, int addrLength);


Binds a socket to a local port and/or IP address. Either the port or the IP address in the
struct sockaddr
structure may be wildcarded in which case
the library will select appropriate values. To wildcard the port set the
sin_port
field of the address to 0. To wildcard the IP, set the
sin_addr.s_addr
field of the
address to
INADDR_ANY

TCP has a port reuse time limit. If an application attempts to bind to the same local port twice in rapid succession, the second attempt will fail with
EADDRINUSE
.
Just wait and try again.
socket_bind()
returns 0 on success and -1 on failure. If -1 is returned, call
GetMITLibError()
to get the
error code.
Note that the second argument to
socket_bind()
is actually a
struct
sockaddr_in*
which is cast to the more general
struct sockaddr*
because internet addresses are used by the Socket Library.
Also, it is not necessary to bind a socket prior to connecting it. If a socket is not bound the library will choose the local port and IP.

int socket_connect (int
sockFD, struct
sockaddr *servAddr, int addrLength);


Connects a socket to a remote host on a given port. If this is a
SOCK_STREAM
(TCP) socket,
socket_connect()
will
actually perform TCP negotation to open a connection. If this is a
SOCK_DGRAM
(UDP) socket,
socket_connect()
will just store the address for use later with other socket
operations (this is important to note because if
sockFD
refers to a UDP socket, errors will not be reported prior to an attempt to read or write data on the socket).
socket_connect()
returns 0 on success and -1 on failure. If -1 is returned, call
GetMITLibError()
to get
the error code.
Note that the second argument to
connect
is actually a
struct
sockaddr_in*
which is cast to the more general
struct sockaddr*
because internet addresses are used by the Socket Library.

int socket_select (int
maxFDsExamined, fd_set *readFDs, fd_set *writeFDs, fd_set*exceptFDs, struct
timeval *timeOut);


socket_select()
allows for conditions to be checked on one or more sockets.
maxFDsExamined
should be one greater than value of the largest valued socket descriptor in any of the lists. If you don't wish to calculate this, use
FD_SETSIZE
instead.
For small numbers of sockets,
socket_select()
will be less efficient if FD_SETSIZE is passed.
If the bit corresponding to a socket in an
fd_set
is set, that socket will be checked for the condition the
fd_set
corresponds
to. If the condition they are checked for is true, they will still be set to
true
when
socket_select()
returns (otherwise they will be set to false). Note that the sets
are modified by
socket_select()
: thus they must be reset between each call to the function.
fd_set
s can be manipulated using the following macros:

FD_SET(fd, fdset)
Sets socket
fd
in
fdset
to true.
FD_CLR(fd, fdset)
Sets socket
fd
in
fdset
to false.
FD_ISSET(fd, fdset)
Returns
true
iff socket
fd
is set to true in
fdset
.
FD_ZERO(fdset)
Sets all the sockets in
fdset
to false.
Currently only the
readfds
condition (whether there is data to read on a socket) is supported. However, in order to stay compatible with most clients,
writefds
(whether
there is room in the kernel buffers to write to a socket) behaves as though writing data will succeed (this is usually fine) and
exceptfds
behaves as though there are no exception conditions on the socket (
exceptfds
will
always be returned with all sockets set to false).
If
timeout
is NULL,
socket_select()
blocks until one of the conditions becomes true for one of the sockets.
If
timeout
is non-NULL,
socket_select()
checks for the amount of time corresponding to
timeout
and then returns (regardless
of whether it has found any conditions to be true). If one of the conditions becomes true for one of the sockets it finds before the timeout has expired, it always returns immediately. To use
socket_select()
in
non-blocking mode call it with a non-null
timeOut
whose
tv_sec
and
tv_usec
fields are both set to zero.
socket_select()
returns the number of sockets for which the specified conditions are true. If it encounters an error, it will return -1 (in which case
GetMITLibError()
can
be called to retrieve the error code.)

int socket_fcntl (int
sockFD, int command, int flags);


socket_fcntl()
sets various options on a socket. Currently the only flag supported is O_NONBLOCK which sets a socket to non-blocking mode.
If
socket_fcntl()
is called with
command
equal to
F_GETFL
it
will return the current flags for the socket
sockFD.
The parameter
flags
is ignored in this case.
If the function is called with
command
equal to
F_SETFL
it will replace the socket's flags with those specified
by
flags.

The correct way to change a flag on a socket is as illustrated in the following example:

flags = socket_fcntl(sockfd, F_GETFL, 0);

flags |= O_NONBLOCK;

err = socket_fcntl(sockfd, F_SETFL, flags);

Getting the current flags and modifying them avoids the potential error of clearing other flags.
socket_fcntl()
returns 0 on success and -1 on failure. If -1 is returned, call
GetMITLibError()
to get
the error code.
Note: the corresponding BSD call,
fcntl
takes a variable number of arguments while
socket_fcntl
does not.

int socket_getpeername (int
sockFD, struct
sockaddr *peerAddr, int *addrLength);


socket_getpeername()
gets the address of the remote host the socket is connected to, if any. If the socket is not connected,
GetMITLibError()
will
return
ENOTCONN
.
socket_getpeername()
returns 0 on success and -1 on failure. If -1 is returned, call
GetMITLibError()
to
get the error code.

int socket_getsockname (int
sockFD, struct
sockaddr *localAddr, int *addrLength);


socket_getsockname()
gets the socket's local address and port.
socket_getsockname()
returns 0 on success and -1 on failure. If -1 is returned, call
GetMITLibError()
to
get the error code.

int socket_read (int
sockFD, void *buffer, UInt32 numBytes);


Reads data from the socket into
buffer
.
numBytes
should be the size of the buffer.
socket_read()
may
not fill the entire buffer.
socket_read()
returns the amount of data which was read. If there is an error, -1 is returned and
GetMITLibError()
can
be called to retrieve the error code. If 0 is returned, this means that the socket received an EOF (the remote host closed the connection gracefully.) To perform a full read on a socket, continue to call
socket_read()
until
the desired number of bytes have been accumulated. Note that
socket_read()
may block if no data is available to be read. This condition can be checked using
socket_select()
.
The socket must be connected.
Note: the standard library call
read()
is not supported for sockets.

int socket_write (int
sockFD, void *buffer, UInt32 numBytes);


Writes data to the socket from
buffer
.
numBytes
should be the amount of data in the buffer.
socket_write()
may
not write out the entire buffer.
socket_write()
returns the amount of data which was written. If there is an error, -1 is returned and
GetMITLibError()
can
be called to get the error code.
The socket must be connected.

int socket_readv (int
sockFD, struct
iovec *iov, UInt32 iovCount);


The
socket_readv()
function is equivalent to
socket_read()
, but places the input data into the
iovcnt
buffers
specified by the members of the
iov
array:
iov0, iov1, ..., iov[iovcnt-1]
. The
iovcnt
argument is valid if greater than 0
and less than or equal to
IOV_MAX
.
The
iovec
structure contains the following members:

caddr_t iov_base;


int iov_len;


Each
iovec
entry specifies the base address and length of an area in memory where data should be placed. The
socket_readv()
function
always fills an area completely before proceeding to the next.
Upon successful completion,
socket_readv()
marks for update the
st_atime
field of the file.
socket_readv()
returns the total amount of data which was read into all buffers. If there is an error, -1 is returned and
GetMITLibError()
can
be called to get the error code. If 0 is returned, this means that the socket got an EOF (the remote host closed the connection gracefully.
The socket must be connected.

int socket_writev (int
sockFD, struct
iovec *iov, UInt32 iovCount);


The
socket_writev()
function performs the same action as
socket_write()
, but gathers the output data from
the
iovcnt
buffers specified by the members of the
iov
array:
iov[0], iov[1], ..., iov[iovcnt-1]
. The
iovcnt
buffer
is valid if greater than 0 and less than or equal to
IOV_MAX
.
The
iovec
structure contains the following members:
caddr_t iov_base;


int iov_len;

Each
iovec
entry specifies the base address and length of an area in memory from which data should be written.
socket_writev()
always
writes all data from an area before proceeding to the next.
socket_writev()
returns the amount of data which was written. If there is an error, -1 is returned and
GetMITLibError()
can
be called to get the error code.
The socket must be connected.

int socket_recv (int
sockFD, void *buffer, UInt32 numBytes, int flags);


This function is similiar to
socket_read()
with the addition of a final parameter.
socket_recv()
reads
data from the socket into
buffer
.
numBytes
should be the size of the buffer.
socket_recv()
may not fill the entire buffer.
If
flags
is set to
MSG_DONTWAIT
, then
socket_recv
will not block if not data is available.
socket_recv()
returns the amount of data which was read. If there is an error, -1 is returned and
GetMITLibError()
can
be called to get the error code. If 0 is returned, this means that the socket received an EOF (the remote host closed the connection gracefully.
The socket must be connected.

int socket_send (int
sockFD, void *buffer, UInt32 numBytes, int flags);


Similiar to
socket_write()
,
socket_send()
writes data to the socket from
buffer
.
numBytes
should
be the amount of data in the buffer.
socket_send()
may not write out the entire buffer. If
flags
is set to
MSG_DONTWAIT
,
then
socket_send()
will not block waiting for buffers to become free.
socket_send()
returns the amount of data which was written. If there is an error, -1 is returned and
GetMITLibError()
can
be called to receive the error code.
The socket must be connected.

int socket_recvfrom (int
sockFD, void *buffer, UInt32 numBytes, int flags, struct
sockaddr *fromAddr, socklen_t *addrLength);


Reads data from the remote host specified by
fromAddr
into
buffer
. The socket must be a
SOCK_DGRAM
(UDP)
socket.
numBytes
should be the size of the buffer.
socket_recvfrom()
may not fill the entire buffer. If
flags
is set to
MSG_DONTWAIT
,
then
socket_recvfrom()
will not block waiting for data.
Note that
fromAddr
will actually be a
struct sockaddr_in*

socket_recvfrom()
returns the amount of data which was read. If there is an error, -1 is returned and
GetMITLibError()
may
be called to get the error code. If 0 is returned, this means that the socket got an EOF (the remote host closed the connection gracefully.

int socket_sendto (int
sockFD, void *buffer, UInt32 numBytes, int flags, struct
sockaddr *toAddr, socklen_t addrLength);


Writes data the remote host specified by
fromAddr
into
buffer
. The socket must be a
SOCK_DGRAM
(UDP)
socket.
numBytes
should be the amount of data in the buffer.
socket_sendto()
may not write out the entire buffer. If
flags
is
set to
MSG_DONTWAIT
, then
socket_sendto()
will not block waiting for buffers to become free.
Note that
toAddr
will actually be a
struct sockaddr_in*

socket_sendto()
returns the amount of data which was written. If there is an error, -1 is returned and
GetMITLibError()
can
be called to get the error code.

int socket_shutdown (int
sockFD, int howTo);


socket_shutdown()
closes one or both directions of a connected socket.
howTo
can be
SHUT_RD
,
SHUT_WR
or
SHUT_RDWR
.
SHUT_RD
tells
it to close the reading side of the connection (reads from the socket will no longer be possible).
SHUT_WR
tells it to close the writing half of the socket (this will cause it to send an orderly disconnect to the
remote host, telling that host it no longer has anything to write).
SHUT_RDWR
tells it to close both halves of the connection (It is still necessary to free the socket with
socket_close()
).
socket_shutdown()
returns 0 on success and -1 on failure. If -1 is returned, call
GetMITLibError()
to get
the error code.

int socket_close (int
sockFD);


socket_close()
frees a socket's resources, disconnecting it from the remote host, if necessary. Both TCP and UDP sockets should be closed with this
function.
socket_close()
returns 0 on success and -1 on failure. If -1 is returned, call
GetMITLibError()
to get
the error code.

来自:http://web.mit.edu/macdev/Development/MITSupportLib/SocketsLib/Documentation/sockets.html

作者:Alexliu(alex
dotNet Learning)


出处:http://alexliu.cnblogs.com/
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