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C#中使用byte[]数据,生成Bitmap(256色 灰度 BMP位图)源代码

2012-07-13 11:30 330 查看
/// <summary>

/// 使用byte[]数据,生成256色灰度 BMP 位图

/// </summary>

/// <param name="originalImageData"></param>

/// <param name="originalWidth"></param>

/// <param name="originalHeight"></param>

/// <returns></returns>

public static Bitmap CreateBitmap(byte[] originalImageData, int originalWidth, int originalHeight)

{

//指定8位格式,即256色

Bitmap resultBitmap = new Bitmap(originalWidth, originalHeight, System.Drawing.Imaging.PixelFormat.Format8bppIndexed);

//将该位图存入内存中

MemoryStream curImageStream = new MemoryStream();

resultBitmap.Save(curImageStream, System.Drawing.Imaging.ImageFormat.Bmp);

curImageStream.Flush();

//由于位图数据需要DWORD对齐(4byte倍数),计算需要补位的个数

int curPadNum = ((originalWidth * 8 + 31) / 32 * 4) - originalWidth;

//最终生成的位图数据大小

int bitmapDataSize = ((originalWidth * 8 + 31) / 32 * 4) * originalHeight;

//数据部分相对文件开始偏移,具体可以参考位图文件格式

int dataOffset = ReadData(curImageStream, 10, 4);

//改变调色板,因为默认的调色板是32位彩色的,需要修改为256色的调色板

int paletteStart = 54;

int paletteEnd = dataOffset;

int color = 0;

for (int i = paletteStart; i < paletteEnd; i += 4)

{

byte[] tempColor = new byte[4];

tempColor[0] = (byte)color;

tempColor[1] = (byte)color;

tempColor[2] = (byte)color;

tempColor[3] = (byte)0;

color++;

curImageStream.Position = i;

curImageStream.Write(tempColor, 0, 4);

}

//最终生成的位图数据,以及大小,高度没有变,宽度需要调整

byte[] destImageData = new byte[bitmapDataSize];

int destWidth = originalWidth + curPadNum;

//生成最终的位图数据,注意的是,位图数据 从左到右,从下到上,所以需要颠倒

for (int originalRowIndex = originalHeight - 1; originalRowIndex >= 0; originalRowIndex--)

{

int destRowIndex = originalHeight - originalRowIndex - 1;

for (int dataIndex = 0; dataIndex < originalWidth; dataIndex++)

{

//同时还要注意,新的位图数据的宽度已经变化destWidth,否则会产生错位

destImageData[destRowIndex * destWidth + dataIndex] = originalImageData[originalRowIndex * originalWidth + dataIndex];

}

}

//将流的Position移到数据段

curImageStream.Position = dataOffset;

//将新位图数据写入内存中

curImageStream.Write(destImageData, 0, bitmapDataSize);

curImageStream.Flush();

//将内存中的位图写入Bitmap对象

resultBitmap = new Bitmap(curImageStream);

return resultBitmap;

}

/// <summary>

/// 从内存流中指定位置,读取数据

/// </summary>

/// <param name="curStream"></param>

/// <param name="startPosition"></param>

/// <param name="length"></param>

/// <returns></returns>

public static int ReadData(MemoryStream curStream, int startPosition, int length)

{

int result = -1;

byte[] tempData = new byte[length];

curStream.Position = startPosition;

curStream.Read(tempData, 0, length);

result = BitConverter.ToInt32(tempData, 0);

return result;

}

/// <summary>

/// 向内存流中指定位置,写入数据

/// </summary>

/// <param name="curStream"></param>

/// <param name="startPosition"></param>

/// <param name="length"></param>

/// <param name="value"></param>

public static void WriteData(MemoryStream curStream, int startPosition, int length, int value)

{

curStream.Position = startPosition;

curStream.Write(BitConverter.GetBytes(value), 0, length);

}
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