bellman-ford 算法 spfa 算法 实例 poj 3259
2012-07-05 20:54
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#include<iostream> #include<stdio.h> using namespace std; #define max 100000 struct side{ int start; int end; int value; }; side a[5000]; int ver[500]; int m1,m2,m3; bool bellman(){ for(int i=1;i<=m1;i++){ ver[i]=max; } ver[1]=0; int flag; int h=0; for(;h<m1-1;h++){ int g=1; flag=0; for(;g<=m2+m3;g++){ if(ver[a[g].start]+a[g].value<ver[a[g].end]){ ver[a[g].end]=ver[a[g].start]+a[g].value; flag=1; } if(ver[a[g].end]+a[g].value<ver[a[g].start]&&a[g].value>=0){ ver[a[g].start]=ver[a[g].end]+a[g].value; flag=1; } } if(flag==0) return true; } if(h>=m1-1&&flag==1) return false; } int main(){ int n; cin>>n; while(n--){ scanf("%d%d%d",&m1,&m2,&m3); //cin>>m1>>m2>>m3; int temp1,temp2,temp3; int j=1; for(;j<=m2;j++){ // cin>>a[j].start>>a[j].end>>a[j].value; scanf("%d%d%d",&temp1,&temp2,&temp3); a[j].start=temp1; a[j].end=temp2; a[j].value=temp3; } for( ;j<=m2+m3;j++){ scanf("%d%d%d",&temp1,&temp2,&temp3); //cin>>a[j].start; //cin>>a[j].end; a[j].start=temp1; a[j].end=temp2; // int temp; // cin>>temp; a[j].value=-temp3; } if(m1==1){ printf("YES\n"); // cout<<"YES"; // if(n>0) // printf("\n"); // cout<<endl; continue; } if(bellman()) printf("NO\n"); // cout<<"NO"; else // cout<<"YES"; printf("YES\n"); /* if(n>0) cout<<endl; }*/ } return 0; }
bellman-ford 是对dijkstra算法的优化。其主要的特点就是能够判断图中是否存在负环。
负环即一个环路中的节点间的距离和为负数。
如果存在负环,那么其始点到各点的最短路径和会不断地更新,即该环路中不存在最短距离。
bellman-ford 的基本思想:
1. 用struct结构体来表示边;其内容有:起点,终点,边权。
2. 所有节点的权值初始化为无穷大,始点赋为0。
3. 由边来更新节点的权值;如果始点+边<终点,则更新终点,有多少条边就做多少次。
4. 将第三步循环做,直到不存在更新(跳出,且图的始点到各点的最短路径得出)或循环满了n-1次后,还存在更新(图中存在负环)。
5. 判断是否存在负环。
spfa 即对bellman-ford 得一个优化;主要是针对于在更新节点时,不需要将每一个节点都遍历一次。
一般spfa 都用邻接表的方法来存储图。
spfa 主要思想:
1. 从原点开始,遍历每一个与之相连的节点,将每一个更新的且不在队列中的节点入队,以便下一次的更新。
2. 提取队首的节点,重复1,知道队列为空。
3. 如果当存在节点第n次入队时,则可判定该图存在负环。
A - Wormholes
Crawling in process... Crawling failed Time Limit:2000MS Memory Limit:65536KB 64bit IO Format:%I64d & %I64u
Submit Status
Description
While exploring his many farms, Farmer John has discovered a number of amazing wormholes. A wormhole is very peculiar because it is a one-way path that delivers you to its destination at a time that is BEFORE you entered the wormhole! Each of FJ's farms comprises N (1 ≤ N ≤ 500) fields conveniently numbered 1..N, M (1 ≤ M ≤ 2500) paths, and W (1 ≤ W ≤ 200) wormholes.
As FJ is an avid time-traveling fan, he wants to do the following: start at some field, travel through some paths and wormholes, and return to the starting field a time before his initial departure. Perhaps he will be able to meet himself :) .
To help FJ find out whether this is possible or not, he will supply you with complete maps to F (1 ≤ F ≤ 5) of his farms. No paths will take longer than 10,000 seconds to travel and no wormhole can bring FJ back in time by more than 10,000 seconds.
Input
Line 1: A single integer, F. F farm descriptions follow.
Line 1 of each farm: Three space-separated integers respectively: N, M, and W
Lines 2..M+1 of each farm: Three space-separated numbers (S, E, T) that describe, respectively: a bidirectional path between S and E that requires T seconds to traverse. Two fields might be connected by more than one path.
Lines M+2..M+W+1 of each farm: Three space-separated numbers (S, E, T) that describe, respectively: A one way path from S to E that also moves the traveler back T seconds.
Output
Lines 1..F: For each farm, output "YES" if FJ can achieve his goal, otherwise output "NO" (do not include the quotes).
Sample Input
2 3 3 1 1 2 2 1 3 4 2 3 1 3 1 3 3 2 1 1 2 3 2 3 4 3 1 8
Sample Output
NO YES
Hint
For farm 1, FJ cannot travel back in time.
For farm 2, FJ could travel back in time by the cycle 1->2->3->1, arriving back at his starting location 1 second before he leaves. He could start from anywhere on the cycle to accomplish this.
代码:
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