iPhone的Socket编程使用开源代码之AsyncSocket(转)
2012-06-08 11:10
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假如你也是一个java程序员,而你又不是很懂Socket。
下面我的这篇文章也许能帮助你一些。
http://xiva.iteye.com/blog/993336
来自:http://www.iteye.com/topic/993392
首先我们写好上面文章中的server端。
下面我们可以访问一下下面的地址:
http://code.google.com/p/cocoaasyncsocket/
这是一个开源框架。呵,不知道拿到自己程序中使用是否涉及侵权。
但是这句话“The CocoaAsyncSocket project is in the public domain.”是我有信心使用它们的源码,否则只能自己用c来写了,或者使用CFSocket、CFNetwork等类自己来写了。不过也无妨,应在在使用线程的情况下,我们也是可以实现的。
总之,为了开发的便捷,我使用了AsyncSocket这个类,这样可以异步通信。
建立一个基于视图的应用程序,按照http://code.google.com/p/cocoaasyncsocket/wiki/Reference_AsyncSocket
我们将AsyncSocket.h和AsyncSocket.m文件添加到我们的项目中,并且导入CFNetwork.framework<系统包>。这样基本准备工作就做好了。
(添加 CFNetwork.framework的位置:"/System/Library/Frameworks/CFNetwork.framework,如果没有则
/Developer/Platforms/iphoneOS.platform/Developer/SDKs/iphoneOS4.3.sdk/System/Library/Frameworks文件夹下
iphoneOS4.3.sdk根据你的版本的不同而不同)
下面提供我的应用中的代码以及界面图:
Socketdemoviewcontroller.h代码
socketdemoviewcontroller.m代码
还是先给出我的界面吧,否则很难懂这些代码
![](https://oscdn.geek-share.com/Uploads/Images/Content/201912/08/935ad86bd7a58b42a7098e2004baae91.png)
这样大家满意了吧!
好了说了这么多我们还是来看看代码究竟怎么回事吧。
首先从头文件开始看吧,
1,导入头文件#import "AsyncSocket.h",然后是一些宏
2,声明一个AsyncSocket对象,其他就是一些IBoutlet
再次我们看看视图加载,
Java代码
![](https://oscdn.geek-share.com/Uploads/Images/Content/201706/d7d454600f77758df47d870acbf00b9c.gif)
![](https://oscdn.geek-share.com/Uploads/Images/Content/201212/7a1e7afc0f2addbbdb746966b60e9e4a.png)
![](https://oscdn.geek-share.com/Uploads/Images/Content/201304/ffb34937a6f01b9d5cc633a2ffcdf885.gif)
显然我们调用了connectServer::这个方法。
在这个方法中,首先初始化我们的对象,使用代理的方式。对象显示是self。然后我们便需在我们的类中实现它的各种方法,来得到各种我们想得到的。
client = [[AsyncSocket alloc] initWithDelegate:self];
下面就是连接服务器了,
[client connectToHost:hostIP onPort:hostPort error:&err]
并且当client不为空时,我们就读取服务器的信息
[client readDataWithTimeout:-1 tag:0];
Java代码
![](https://oscdn.geek-share.com/Uploads/Images/Content/201706/d7d454600f77758df47d870acbf00b9c.gif)
![](https://oscdn.geek-share.com/Uploads/Images/Content/201212/7a1e7afc0f2addbbdb746966b60e9e4a.png)
![](https://oscdn.geek-share.com/Uploads/Images/Content/201304/ffb34937a6f01b9d5cc633a2ffcdf885.gif)
在这个方法中很耐人寻味,主要就是在于递归的调用。
Sendmsg代码
我们在看看上面发送消息的代码,中的在于"\r\n"的拼接,否则在java端的程序,无法知道你发过来的信息是否结束,当然你也可以使用其他的方式来读取客户端,比如定时;但是我在java端写的server是readLine来判断的,所以需要拼接这个\r\n.
其他的代码除了asyncSocket代理外都是我们所熟悉的。
这些都是asyncsocket代理的代码
![](https://oscdn.geek-share.com/Uploads/Images/Content/201706/d7d454600f77758df47d870acbf00b9c.gif)
![](https://oscdn.geek-share.com/Uploads/Images/Content/201212/7a1e7afc0f2addbbdb746966b60e9e4a.png)
![](https://oscdn.geek-share.com/Uploads/Images/Content/201304/ffb34937a6f01b9d5cc633a2ffcdf885.gif)
到此就结束了。
其他要说的,明天再完善吧。
下面我的这篇文章也许能帮助你一些。
http://xiva.iteye.com/blog/993336
来自:http://www.iteye.com/topic/993392
首先我们写好上面文章中的server端。
下面我们可以访问一下下面的地址:
http://code.google.com/p/cocoaasyncsocket/
这是一个开源框架。呵,不知道拿到自己程序中使用是否涉及侵权。
但是这句话“The CocoaAsyncSocket project is in the public domain.”是我有信心使用它们的源码,否则只能自己用c来写了,或者使用CFSocket、CFNetwork等类自己来写了。不过也无妨,应在在使用线程的情况下,我们也是可以实现的。
总之,为了开发的便捷,我使用了AsyncSocket这个类,这样可以异步通信。
建立一个基于视图的应用程序,按照http://code.google.com/p/cocoaasyncsocket/wiki/Reference_AsyncSocket
我们将AsyncSocket.h和AsyncSocket.m文件添加到我们的项目中,并且导入CFNetwork.framework<系统包>。这样基本准备工作就做好了。
(添加 CFNetwork.framework的位置:"/System/Library/Frameworks/CFNetwork.framework,如果没有则
/Developer/Platforms/iphoneOS.platform/Developer/SDKs/iphoneOS4.3.sdk/System/Library/Frameworks文件夹下
iphoneOS4.3.sdk根据你的版本的不同而不同)
下面提供我的应用中的代码以及界面图:
Socketdemoviewcontroller.h代码
// // SocketDemoViewController.h // SocketDemo // // Created by xiang xiva on 10-7-10. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import <UIKit/UIKit.h> #import "AsyncSocket.h" #define SRV_CONNECTED 0 #define SRV_CONNECT_SUC 1 #define SRV_CONNECT_FAIL 2 #define HOST_IP @"192.168.110.1" #define HOST_PORT 8080 @interface SocketDemoViewController : UIViewController { UITextField *inputMsg; UILabel *outputMsg; AsyncSocket *client; } @property (nonatomic, retain) AsyncSocket *client; @property (nonatomic, retain) IBOutlet UITextField *inputMsg; @property (nonatomic, retain) IBOutlet UILabel *outputMsg; - (int) connectServer: (NSString *) hostIP port:(int) hostPort; - (void) showMessage:(NSString *) msg; - (IBAction) sendMsg; - (IBAction) reConnect; - (IBAction) textFieldDoneEditing:(id)sender; - (IBAction) backgroundTouch:(id)sender; @end
socketdemoviewcontroller.m代码
@synthesize inputMsg, outputMsg; @synthesize client; // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { //[super viewDidLoad]; [self connectServer:HOST_IP port:HOST_PORT]; //监听读取 } // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return YES; } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { [inputMsg release]; inputMsg = nil; [outputMsg release]; outputMsg = nil; self.client = nil; // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } /* - (IBAction)sendMsg:(id)sender { NSLog(@"sendMsg"); NSString *inputMsgStr = self.inputMsg.text; NSString * content = [inputMsgStr stringByAppendingString:@"\r\n"]; NSLog(@"%a",content); NSData *data = [content dataUsingEncoding:NSISOLatin1StringEncoding]; [client writeData:data withTimeout:-1 tag:0]; } */ - (int) connectServer: (NSString *) hostIP port:(int) hostPort{ NSLog(@"connectServer"); if (client == nil) { client = [[AsyncSocket alloc] initWithDelegate:self]; NSError *err = nil; //192.168.110.128 if (![client connectToHost:hostIP onPort:hostPort error:&err]) { NSLog(@"%@ %@", [err code], [err localizedDescription]); UIAlertView *alert = [[UIAlertView alloc] initWithTitle:[@"Connection failed to host " stringByAppendingString:hostIP] message:[[[NSString alloc]initWithFormat:@"%@",[err code]] stringByAppendingString:[err localizedDescription]] delegate:self cancelButtonTitle:@"OK" otherButtonTitles:nil]; [alert show]; [alert release]; //client = nil; return SRV_CONNECT_FAIL; } else { NSLog(@"Conectou!"); return SRV_CONNECT_SUC; } } else { [client readDataWithTimeout:-1 tag:0]; return SRV_CONNECTED; } } - (IBAction) reConnect{ int stat = [self connectServer:HOST_IP port:HOST_PORT]; NSLog(@"reconnect:%@",stat); switch (stat) { case SRV_CONNECT_SUC: [self showMessage:@"connect success"]; break; case SRV_CONNECTED: [self showMessage:@"It's connected,don't agian"]; break; default: break; } } - (IBAction) sendMsg{ NSLog(@"sendMsg"); NSString *inputMsgStr = self.inputMsg.text; NSString * content = [inputMsgStr stringByAppendingString:@"\r\n"]; NSLog(@"%a",content); NSData *data = [content dataUsingEncoding:NSISOLatin1StringEncoding]; [client writeData:data withTimeout:-1 tag:0]; //[data release]; //[content release]; //[inputMsgStr release]; //继续监听读取 //[client readDataWithTimeout:-1 tag:0]; } #pragma mark - #pragma mark close Keyboard - (IBAction) textFieldDoneEditing:(id)sender{ [sender resignFirstResponder]; } - (IBAction) backgroundTouch:(id)sender{ [inputMsg resignFirstResponder]; } #pragma mark socket uitl - (void) showMessage:(NSString *) msg{ UIAlertView * alert = [[UIAlertView alloc]initWithTitle:@"Alert!" message:msg delegate:nil cancelButtonTitle:@"OK" otherButtonTitles:nil]; [alert show]; [alert release]; } #pragma mark socket delegate - (void)onSocket:(AsyncSocket *)sock didConnectToHost:(NSString *)host port:(UInt16)port{ [client readDataWithTimeout:-1 tag:0]; } - (void)onSocket:(AsyncSocket *)sock willDisconnectWithError:(NSError *)err { NSLog(@"Error"); } - (void)onSocketDidDisconnect:(AsyncSocket *)sock { NSString *msg = @"Sorry this connect is failure"; [self showMessage:msg]; [msg release]; client = nil; } - (void)onSocketDidSecure:(AsyncSocket *)sock{ } - (void)onSocket:(AsyncSocket *)sock didReadData:(NSData *)data withTag:(long)tag{ NSLog(@" (void)onSocket:(AsyncSocket *)sock didReadData:(NSData *)data withTag:(long)tag"); NSString* aStr = [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding]; NSLog(@"Hava received datas is :%@",aStr); self.outputMsg.text = aStr; [aStr release]; [client readDataWithTimeout:-1 tag:0]; } #pragma mark dealloc - (void)dealloc { [client release]; [inputMsg release]; [outputMsg release]; [super dealloc]; } @end
还是先给出我的界面吧,否则很难懂这些代码
![](https://oscdn.geek-share.com/Uploads/Images/Content/201912/08/935ad86bd7a58b42a7098e2004baae91.png)
这样大家满意了吧!
好了说了这么多我们还是来看看代码究竟怎么回事吧。
首先从头文件开始看吧,
1,导入头文件#import "AsyncSocket.h",然后是一些宏
2,声明一个AsyncSocket对象,其他就是一些IBoutlet
再次我们看看视图加载,
Java代码
![](https://oscdn.geek-share.com/Uploads/Images/Content/201706/d7d454600f77758df47d870acbf00b9c.gif)
![](https://oscdn.geek-share.com/Uploads/Images/Content/201212/7a1e7afc0f2addbbdb746966b60e9e4a.png)
![](https://oscdn.geek-share.com/Uploads/Images/Content/201304/ffb34937a6f01b9d5cc633a2ffcdf885.gif)
- (void)viewDidLoad { //[super viewDidLoad]; [self connectServer:HOST_IP port:HOST_PORT]; //监听读取 }
显然我们调用了connectServer::这个方法。
在这个方法中,首先初始化我们的对象,使用代理的方式。对象显示是self。然后我们便需在我们的类中实现它的各种方法,来得到各种我们想得到的。
client = [[AsyncSocket alloc] initWithDelegate:self];
下面就是连接服务器了,
[client connectToHost:hostIP onPort:hostPort error:&err]
并且当client不为空时,我们就读取服务器的信息
[client readDataWithTimeout:-1 tag:0];
Java代码
![](https://oscdn.geek-share.com/Uploads/Images/Content/201706/d7d454600f77758df47d870acbf00b9c.gif)
![](https://oscdn.geek-share.com/Uploads/Images/Content/201212/7a1e7afc0f2addbbdb746966b60e9e4a.png)
![](https://oscdn.geek-share.com/Uploads/Images/Content/201304/ffb34937a6f01b9d5cc633a2ffcdf885.gif)
- (void)onSocket:(AsyncSocket *)sock didReadData:(NSData *)data withTag:(long)tag{ NSString* aStr = [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding]; NSLog(@"Hava received datas is :%@",aStr); self.outputMsg.text = aStr; [aStr release]; [client readDataWithTimeout:-1 tag:0]; }
在这个方法中很耐人寻味,主要就是在于递归的调用。
Sendmsg代码
- (IBAction) sendMsg{ NSString *inputMsgStr = self.inputMsg.text; NSString * content = [inputMsgStr stringByAppendingString:@"\r\n"]; NSLog(@"%a",content); NSData *data = [content dataUsingEncoding:NSISOLatin1StringEncoding]; [client writeData:data withTimeout:-1 tag:0]; }
我们在看看上面发送消息的代码,中的在于"\r\n"的拼接,否则在java端的程序,无法知道你发过来的信息是否结束,当然你也可以使用其他的方式来读取客户端,比如定时;但是我在java端写的server是readLine来判断的,所以需要拼接这个\r\n.
其他的代码除了asyncSocket代理外都是我们所熟悉的。
这些都是asyncsocket代理的代码
![](https://oscdn.geek-share.com/Uploads/Images/Content/201706/d7d454600f77758df47d870acbf00b9c.gif)
![](https://oscdn.geek-share.com/Uploads/Images/Content/201212/7a1e7afc0f2addbbdb746966b60e9e4a.png)
![](https://oscdn.geek-share.com/Uploads/Images/Content/201304/ffb34937a6f01b9d5cc633a2ffcdf885.gif)
- (void)onSocket:(AsyncSocket *)sock didConnectToHost:(NSString *)host port:(UInt16)port{ [client readDataWithTimeout:-1 tag:0]; } - (void)onSocket:(AsyncSocket *)sock willDisconnectWithError:(NSError *)err { NSLog(@"Error"); } - (void)onSocketDidDisconnect:(AsyncSocket *)sock { NSString *msg = @"Sorry this connect is failure"; [self showMessage:msg]; [msg release]; client = nil; } - (void)onSocketDidSecure:(AsyncSocket *)sock{ } - (void)onSocket:(AsyncSocket *)sock didReadData:(NSData *)data withTag:(long)tag{ NSString* aStr = [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding]; NSLog(@"Hava received datas is :%@",aStr); self.outputMsg.text = aStr; [aStr release]; [client readDataWithTimeout:-1 tag:0]; }
到此就结束了。
其他要说的,明天再完善吧。
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