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UIView 进行各种动画展示及其用法解释

2012-06-07 10:09 155 查看
//第一种动画方式

- (void) first_animations

{

[UIView beginAnimations:nil context:nil];
//启动动画动作

[UIView setAnimationRepeatCount:1];//设置是否重复播放

[UIView setAnimationDuration:1];//设置动画持续时间

[UIView setAnimationCurve:UIViewAnimationCurveEaseIn]; //动画曲线,具体的应用
,可以经过实验检测

[UIView setAnimationDelegate:self];//动画块的某个方法(最下方),委托到本类的实例

[UIView setAnimationDidStopSelector:@selector(resetView)];//动画结束后去执行的方法



CGAffineTransform oneTransform = CGAffineTransformRotate(self.animatView.transform,
degreesToRadian(180));//进行 CGAffineTransform 方式的动作(旋转拉伸等等)===>(对于CGAffineTransform 可以另外开辟一个关于CGAffineTransform使用详情的文章进行专门介绍 )



CGAffineTransform twoTransform = CGAffineTransformTranslate(self.animatView.transform,0,-100);

CGAffineTransform newTransform = CGAffineTransformConcat(oneTransform,
twoTransform);

[self.animatView setTransform:newTransform];

[UIView commitAnimations];//有些网友说,这是动画结束.起始经过本人尝试试验.其实应该是,执行上方定义的动画块内容.

}

//第二中动画定义方式

- (void) second_animations

{

CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"opacity"];

[animation setDuration:1];

[animation setRepeatCount:0];

[animation setAutoreverses:YES];//自动反向动画

[animation setFromValue:[NSNumber numberWithFloat:1.0]];

[animation setToValue:[NSNumber numberWithFloat:0]];

[animation setDelegate:self];

[self.animatView.layer addAnimation:animation forKey:@"firstView-Opacity"];

}

- (void) third_animations

{

[UIView beginAnimations:nil context:nil];

[UIView setAnimationRepeatCount:1];

[UIView setAnimationDuration:1];

[UIView setAnimationCurve:UIViewAnimationCurveEaseIn];

[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:self.containView cache:YES];

[UIView setAnimationDidStopSelector:@selector(animationDidStop:finished:)];

[UIView commitAnimations];

}

- (void) fourth_animations

{

CATransition *transition = [CATransition animation];

transition.duration = 1.0f; /* 间隔时间*/

transition.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
/* 动画的开始与结束的快慢*/

transition.type = @"pageCurl"; //@"cube" @"moveIn" @"reveal" @"fade"(default) @"pageCurl" @"pageUnCurl" @"suckEffect" @"rippleEffect" @"oglFlip"

transition.subtype = kCATransitionFromRight;

transition.removedOnCompletion = YES;

transition.fillMode = kCAFillModeBackwards;

transition.delegate = self;

[self.animatView.layer addAnimation:transition forKey:nil];

}

-(void) resetView

{

[self.animatView setTransform:CGAffineTransformRotate(self.animatView.transform, degreesToRadian(180))];

self.animatView.frame = CGRectMake(0, 0, 280, 200);

}

#pragma mark Delegate Methods

- (void)animationDidStop:(CAAnimation *) theAnimation finished:(BOOL) flag {

self.animatView.frame = CGRectMake(0, 0, 280, 200);

}

#define degreesToRadian(x) (M_PI * (x) / 180.0)

================再次挖井的分割线07.11=============
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