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C#入门学习-----简单画图程序

2012-05-29 11:59 591 查看
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通过本实例了解如何在窗体上绘制各种图形,如矩形、椭圆、线条、文字等。运行效果如下:



实现过程:

(1) 新建窗体应用程序

(2) 添加一个MenuScrip控件;添加一个ToolScrip控件。

在ToolScrip控件中对每个单元,要将DisplayStyle属性改为Text



(3)程序代码。

1、新建菜单事件主要用白色清除窗体的背景,从而实现“文件新建”功能

private void 新建ToolStripMenuItem_Click(object sender, EventArgs e)
        {
            Graphics g = this.CreateGraphics();
            g.Clear(backColor);
            toolStrip1.Enabled = true;
            //创建一个Bitmap
            theImage = new Bitmap(this.ClientRectangle.Width, this.ClientRectangle.Height);
            editFileName = "新建文件";
            //修改窗口标题
            this.Text = "MyDraw\t" + editFileName;
            ig = Graphics.FromImage(theImage);
            ig.Clear(backColor);
        }




2、打开事件用于打开“打开文件”对话框,并选择相应的图片,将图片绘制到窗体上.





private void 打开ToolStripMenuItem_Click(object sender, EventArgs e)
        {
            openFileDialog1.Multiselect = false;
            if (openFileDialog1.ShowDialog() == DialogResult.OK)
            {
                //修改窗口标题
                this.Text = "MyDraw\t" + openFileDialog1.FileName;
                editFileName = openFileDialog1.FileName;
                theImage = Image.FromFile(openFileDialog1.FileName);
                Graphics g = this.CreateGraphics();
                g.DrawImage(theImage, this.ClientRectangle);
                ig = Graphics.FromImage(theImage);
                ig.DrawImage(theImage, this.ClientRectangle);
                //ToolBar可以使用了
                toolStrip1.Enabled = true;
            }
        }


(3) 保存菜单项的Click事件用于将窗体背景保存为BMP格式的图片

private void 保存ToolStripMenuItem_Click(object sender, EventArgs e)
        {
            saveFileDialog1.Filter = "图像(*.bmp)|*.bmp";
            saveFileDialog1.FileName = editFileName;
            if (saveFileDialog1.ShowDialog() == DialogResult.OK)
            {
                theImage.Save(saveFileDialog1.FileName, ImageFormat.Bmp);
                this.Text = "MyDraw\t" + saveFileDialog1.FileName;
                editFileName = saveFileDialog1.FileName;
            }
        }


(4) 在Paint事件中将Image中保存的图像,绘制出来

private void Form1_Paint(object sender, PaintEventArgs e)
        {
            //将Image中保存的图像,绘制出来
            Graphics g = this.CreateGraphics();
            if (theImage != null)
            {
                g.Clear(Color.White);
                g.DrawImage(theImage, this.ClientRectangle);
            }
        }


(5)添加Frm_Text.cs文字输入框。

添加一个Window窗体,取名为Frm_Text,然后对窗体的属性修改:

把FormBorderStyle属性改为 None;



把Modifiers的属性改为 Public



(6) 在窗体的MouseDown事件中,如果当前绘制的是字符串,在鼠标的当前位置显示文本框;如果绘制的是图开,设置图形的起始位置。

private void Frm_Main_MouseDown(object sender, MouseEventArgs e)
        {
            if (e.Button == MouseButtons.Left)
            {
                //如果选择文字输入,则打开strInput窗体
                if (drawTool == drawTools.String)
                {
                    Frm_Text inputBox = new Frm_Text();
                    inputBox.StartPosition = FormStartPosition.CenterParent;
                    if (inputBox.ShowDialog() == DialogResult.OK)
                    {
                        Graphics g = this.CreateGraphics();
                        Font theFont = this.Font;
                        g.DrawString(inputBox.textBox1.Text, theFont, new SolidBrush(foreColor), e.X, e.Y);
                        ig.DrawString(inputBox.textBox1.Text, theFont, new SolidBrush(foreColor), e.X, e.Y);
                    }
                }
                //如果开始绘制,则开始记录鼠标位置
                else if ((isDrawing = !isDrawing) == true)
                {
                    startPoint = new Point(e.X, e.Y);
                    oldPoint = new Point(e.X, e.Y);
                }
            }
        }



(7) 在窗体的MouseMove 事件中,根据鼠标移动的大小绘制指定的图形.

private void Form1_MouseMove(object sender, MouseEventArgs e)
        {
            Graphics g;
            g = this.CreateGraphics();

            if (isDrawing)
            {
                switch (drawTool)
                {
                    case drawTools.None:
                        break;
                    case drawTools.Pen:
                        //从上一个点到当前点绘制线段
                        g.DrawLine(new Pen(foreColor, 1), oldPoint, new Point(e.X, e.Y));
                        ig.DrawLine(new Pen(foreColor, 1), oldPoint, new Point(e.X, e.Y));
                        oldPoint.X = e.X;
                        oldPoint.Y = e.Y;
                        break;
                    case drawTools.Line:
                        //首先恢复此次操作之前的图像,然后再添加Line
                        this.Frm_Main_Paint(this, new PaintEventArgs(this.CreateGraphics(), this.ClientRectangle));
                        g.DrawLine(new Pen(foreColor, 1), startPoint, new Point(e.X, e.Y));
                        break;
                    case drawTools.Ellipse:
                        //首先恢复此次操作之前的图像,然后再添加Ellipse
                        this.Frm_Main_Paint(this, new PaintEventArgs(this.CreateGraphics(), this.ClientRectangle));
                        g.DrawEllipse(new Pen(foreColor, 1), startPoint.X, startPoint.Y, e.X - startPoint.X, e.Y - startPoint.Y);
                        break;
                    case drawTools.Rectangle:
                        //首先恢复此次操作之前的图像,然后再添加Rectangle
                        this.Frm_Main_Paint(this, new PaintEventArgs(this.CreateGraphics(), this.ClientRectangle));
                        g.DrawRectangle(new Pen(foreColor, 1), startPoint.X, startPoint.Y, e.X - startPoint.X, e.Y - startPoint.Y);
                        break;
                    case drawTools.String:
                        break;
                    case drawTools.Rubber:
                        //用背景色绘制宽线段
                        g.DrawLine(new Pen(backColor, 20), oldPoint, new Point(e.X, e.Y));
                        ig.DrawLine(new Pen(backColor, 20), oldPoint, new Point(e.X, e.Y));
                        oldPoint.X = e.X;
                        oldPoint.Y = e.Y;
                        break;
                }
            }
        }


(8) 在窗体的MouseUp事件中,根据用户选择的画笔,绘制直线,椭圆或矩形等指定图形。

private void Form1_MouseUp(object sender, MouseEventArgs e)
        {
            isDrawing = false;
            switch (drawTool)
            {
                case drawTools.Line:
                    ig.DrawLine(new Pen(foreColor, 1), startPoint, new Point(e.X, e.Y));
                    break;
                case drawTools.Ellipse:
                    ig.DrawEllipse(new Pen(foreColor, 1), startPoint.X, startPoint.Y, e.X - startPoint.X, e.Y - startPoint.Y);
                    break;
                case drawTools.Rectangle:
                    ig.DrawRectangle(new Pen(foreColor, 1), startPoint.X, startPoint.Y, e.X - startPoint.X, e.Y - startPoint.Y);
                    break;
            }
        }


=============================================================================================================

这里解释为什么在拉直线时线会跟着鼠标动,而用选择画笔时移动鼠标就会画出线。

这里有两个Graphics:

(1) 真实的场景graphics. 它它上面画出的画面就是我个看到的画面。

eg:

private void Form1_Paint(object sender, PaintEventArgs e)

{

//将Image中保存的图像,绘制出来

Graphics g = this.CreateGraphics();

(2)做为临时存储用的Graphic.

它在新建的时候创建:

//创建一个Bitmap
            theImage = new Bitmap(this.ClientRectangle.Width, this.ClientRectangle.Height);
            editFileName = "新建文件";
            //修改窗口标题
            this.Text = "MyDraw\t" + editFileName;
            ig = Graphics.FromImage(theImage);
            ig.Clear(backColor);


显示出来: 把theImage显示出来就是把以前保存在ig里的东西显示出来了

private void Frm_Main_Paint(object sender, PaintEventArgs e)
        {
            //将Image中保存的图像,绘制出来
            Graphics g = this.CreateGraphics();
            if (theImage != null)
            {
                g.Clear(Color.White);
                g.DrawImage(theImage, this.ClientRectangle);
            }
        }


在Form1_MouseMove里

如果是画笔,那么把图像保存到了两个graphic中,这样我们可以看到移动的画,最后也将显示所有画。

如果直线或矩形,那么只先画到第一个graphics里,在鼠标放开时才画到第二个graphic里。
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