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UC故事2012/05/08 Server 文档

2012-05-08 09:56 459 查看
1. Meeting System ( Detail Design ) 2/2

Q:What is output stream here ?

Q:Advantanges and Disadvantages:基本不知所云?

Q:我们把RTP协议包按自己的方式封在TP payload里,为什么要这样做?可以复用RTP协议栈的很多代码?

Q:Cache Manager不知所云

Q:server crashing

if top server crash, current conference will be CLOSED and new conference will be started ?

if sub server crash, current conference will continue, and the infected user will re-join the conference once again.

Q:resources ID and channel

in conference, all Resource have a global uniquely ID which named CHANNEL-ID, what does this mean ???

node-id, user-id, channel-id, what are these IDs ?

Q:Channel不是一种port?在这里,port的对应物似乎是SvrMcsSend?

IDEAS:

* 一个人写的游戏server架构文章:http://software.intel.com/zh-cn/blogs/2012/03/22/400010056/?cid=sw:prccsdn2203
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