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俄罗斯方块的实现(有 源代码) 推荐

2012-04-21 10:04 323 查看
最终效果图:





核心实现代码:

/**
*
* @author charles.wang
* @created Apr 12, 2011 7:07:19 PM
* Description:创建一个俄罗斯方块类
*/
public class RussiaBlock extends JPanel implements KeyListener {

private int blockType; // blockType 代表方块类型

private int score = 0;

private int turnState; // turnState代表方块状态

private int x;

private int y;

private int i = 0;

int j = 0;

int flag = 0;

// 定义已经放下的方块x=0-11,y=0-21;

int[][] map = new int[13][23];

// 方块的形状 第一组代表方块类型有S、Z、L、J、I、O、T 7种 第二组 代表旋转几次 第三四组为 方块矩阵

private final int shapes[][][] = new int[][][] {
// i
{ { 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0 },
{ 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0 } },
// s
{ { 0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 },
{ 0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } },
// z
{ { 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0 } },
// j
{ { 0, 1, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
// o
{ { 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
// l
{ { 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0 },
{ 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
// t
{ { 0, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 1, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 },
{ 1, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 1, 0, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0 } } };

// 生成新方块的方法,用随机数生成

public void newblock() {
blockType = (int) (Math.random() * 1000) % 7;
turnState = (int) (Math.random() * 1000) % 4;
x = 4;
y = 0;
if (gameover(x, y) == 1) {

newmap();
drawwall();
score = 0;
JOptionPane.showMessageDialog(null, "GAME OVER");
}
}

// 画围墙,不用我说了吧,就是方块的2个侧边和底边

public void drawwall() {
for (i = 0; i < 12; i++) {
//map[i][0] = 2;
map[i][21]=2;
}
for (j = 0; j < 22; j++) {
map[11][j] = 2;
map[0][j] = 2;
}
}

// 初始化地图

public void newmap() {
for (i = 0; i < 12; i++) {
for (j = 0; j < 22; j++) {
map[i][j] = 0;
}
}
}

// 初始化构造方法
public RussiaBlock()
{
newblock();  //随机数生成当前方块
newmap();    //初始化新地图
drawwall();  //画方块的底边和侧边
Timer timer = new Timer(1000, new TimerListener()); //创建一个定时器
timer.start();
}

// 旋转的方法
// 其实更好的方案是利用状态机模式,用4个专门的类来代表4个状态,不过简单起见,我们这里就用简单变量表示

public void turn() {
int tempturnState = turnState;
turnState = (turnState + 1) % 4; //+1后对4取模,来跳到下一个状态
if (blow(x, y, blockType, turnState) == 1) {
}
if (blow(x, y, blockType, turnState) == 0) {
turnState = tempturnState;
}
repaint();
}

// 左移的方法
// 左移则起始横坐标少1

public void left() {
if (blow(x - 1, y, blockType, turnState) == 1) {
x = x - 1;
}
;
repaint();
}

// 右移的方法

public void right() {
if (blow(x + 1, y, blockType, turnState) == 1) {
x = x + 1;
}
;
repaint();
}

// 下落的方法

public void down() {
if (blow(x, y + 1, blockType, turnState) == 1) {
y = y + 1;
delline();
}
;
if (blow(x, y + 1, blockType, turnState) == 0) {
add(x, y, blockType, turnState);
newblock();
delline();
}
;
repaint();
}

// 是否合法的方法
// x,y 表示当前位置
// blockType 表示方块类型
// turnState 表示方块状态
public int blow(int x, int y, int blockType, int turnState) {
for (int a = 0; a < 4; a++) {
for (int b = 0; b < 4; b++) {

//这个判断表示不合法,
if (((shapes[blockType][turnState][a * 4 + b] == 1) && (map[x + b + 1][y + a] == 1))
|| ((shapes[blockType][turnState][a * 4 + b] == 1) && (map[x + b + 1][y + a] == 2))) {

return 0;
}
}
}
return 1;
}

// 消行的方法

public void delline() {
int c = 0;
for (int b = 0; b < 22; b++) {
for (int a = 0; a < 12; a++) {

if (map[a][b] == 1) {

c = c + 1;
if (c == 10) {
//分数累加10
score += 10;
//把整个除底层以外的行全部下移1格
for (int d = b; d > 0; d--) {
for (int e = 0; e < 11; e++) {

map[e][d] = map[e][d - 1];

}
}
}
}
}
c = 0;
}
}

// 判断你挂的方法

public int gameover(int x, int y) {
if (blow(x, y, blockType, turnState) == 0) {
return 1;
}
return 0;
}

// 把当前添加map

public void add(int x, int y, int blockType, int turnState) {
int j = 0;
for (int a = 0; a < 4; a++) {
for (int b = 0; b < 4; b++) {
if (map[x + b + 1][y + a] == 0) {
//填充目前位置
map[x + b + 1][y + a] = shapes[blockType][turnState][j];
}
;
j++;
}
}
}

// 画方块的的方法

public void paintComponent(Graphics g) {
super.paintComponent(g);
// 画当前方块

for (j = 0; j < 16; j++) {
if (shapes[blockType][turnState][j] == 1) {
g.fillRect((j % 4 + x + 1) * 10, (j / 4 + y) * 10, 10, 10);
}
}
// 画已经固定的方块

for (j = 0; j < 22; j++) {
for (i = 0; i < 12; i++) {
if (map[i][j] == 1) {
g.fillRect(i * 10, j * 10, 10, 10);

}
if (map[i][j] == 2) {
g.drawRect(i * 10, j * 10, 10, 10);

}
}
}
g.drawString("score=" + score, 125, 10);
g.drawString("Kevin是老大,", 125, 50);
g.drawString("Sandro是小猪。", 125, 70);
g.drawString("Tony是牛人,", 125, 90);
g.drawString("Gabriel是探险家。", 125, 110);
g.drawString("Andrew是求知者,", 125, 130);
g.drawString("Eddy是小弟。", 125, 150);
g.drawString("Niki是外交家,", 125, 170);
g.drawString("Charles是打酱油的。", 125, 190);
}

// 键盘监听
// 扑捉小键盘区的 上 下 左 右 键
public void keyPressed(KeyEvent e) {
switch (e.getKeyCode()) {
case KeyEvent.VK_DOWN:
down();
break;
case KeyEvent.VK_UP:
turn();
break;
case KeyEvent.VK_RIGHT:
right();
break;
case KeyEvent.VK_LEFT:
left();
break;
}

}

// 无用

public void keyReleased(KeyEvent e) {
}

// 无用

public void keyTyped(KeyEvent e) {
}

// 定时器监听

class TimerListener implements ActionListener {
public void actionPerformed(ActionEvent e) {

repaint();
if (blow(x, y + 1, blockType, turnState) == 1) {
y = y + 1;
delline();
}
;
if (blow(x, y + 1, blockType, turnState) == 0) {

if (flag == 1) {
add(x, y, blockType, turnState);
delline();
newblock();
flag = 0;
}
flag = 1;
}
;
}
}

}


包装为Swing应用的封装代码:

/**
*
* @author charles.wang
* @created Apr 12, 2011 7:06:04 PM
* Description: 俄罗斯方块测试类
*/
public class RussiaBlockDemo extends JFrame {
public RussiaBlockDemo() {
RussiaBlock a = new RussiaBlock();
addKeyListener(a);
add(a);
}

public static void main(String[] args) {
RussiaBlockDemo frame = new RussiaBlockDemo();
JMenuBar menu = new JMenuBar();
frame.setJMenuBar(menu);
JMenu game = new JMenu("游戏");
JMenuItem newgame = game.add("新游戏");
JMenuItem pause = game.add("暂停");
JMenuItem goon = game.add("继续");
JMenuItem exit = game.add("退出");
JMenu help = new JMenu("帮助");
JMenuItem about = help.add("关于");
menu.add(game);
menu.add(help);
frame.setLocationRelativeTo(null);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(220, 275);
frame.setTitle("无聊的公司-俄罗斯方块内测版");
// frame.setUndecorated(true);
frame.setVisible(true);
frame.setResizable(false);

}
}
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标签:  Java 俄罗斯方块