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游戏算法-生命游戏

2012-04-02 11:40 197 查看
游戏算法-生命游戏

生命游戏又称细胞自动机。反映了生命演化的规则。

生命游戏原理:生命生活在二维环境中,每个生命生活在一个方格中,每个细胞在下一个时刻的状态取决于周围8个细胞的活着或死了的状态。

1) 如果周围活着的细胞数量少于设定的值,细胞将孤独而死。

2) 如果周围活着的细胞数量多于设定的值,细胞将拥挤而死。

状态机举例:



#include <stdio.h>
#include <stdlib.h>

#define BOARD 10
char world[BOARD][BOARD] =
{
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,1,0,0,0,0,0,
0,0,0,1,1,1,0,0,0,0,
0,0,0,1,0,0,0,0,0,0,
0,0,0,0,1,0,0,0,0,0,
0,0,0,0,0,1,0,0,0,0,
0,0,0,1,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0
};

void game_run(char world[10][10], int nLive)
{
int i = 0, j = 0;
int nAliveCnt = 0;
int nContinue = 0;

for (i=0; i< 10; i++)
{
for (j = 0; j < 10; j++)
{
printf("%d ", world[i][j]);
}
printf("\n");
}

printf("***********************************\n\n");

while (1)
{
for (i = 0; i < BOARD; i++)
{
for (j = 0; j < BOARD; j++)
{
nAliveCnt = 0;
if ((i-1>0)&&(j-1>0)&&(world[i-1][j-1]) > 0)
{
nAliveCnt++;
}
if ((i-1>0)&&(world[i-1][j]>0))
{
nAliveCnt++;
}

if ((j+1<BOARD)&&(i-1>0)&&(world[i-1][j+1] >0))
{
nAliveCnt++;
}
if ((j-1>0)&&(world[i][j-1]>0))
{
nAliveCnt++;
}

if ((j+1<BOARD)&&(world[i][j+1]>0))
{
nAliveCnt++;
}

if ((i+1<BOARD)&&(j-1>0)&&(world[i+1][j-1]>0))
{
nAliveCnt++;
}

if ((i+1<BOARD)&&(world[i+1][j]>0))
{
nAliveCnt++;
}
if ((i+1<BOARD)&&(j+1<BOARD)&&(world[i+1][j+1]> 0))
{
nAliveCnt++;
}

if ((world[i][j] == 0) && (nAliveCnt == 3))
{
world[i][j] = 1;
nLive++;
}
else if (world[i][j] == 1)
{
if (nAliveCnt != 2)
{
world[i][j] = 0;
nLive--;
}
}
}
}

for (i=0; i < 10; i++)
{
for (j =0; j < 10; j++)
{
printf("%d ", world[i][j]);
}
printf("\n");
}

printf("===========================\n");
scanf("%d", &nContinue);
if ((nLive == 100) || (nLive == 0))
{
printf("Live: %d\n", nLive);
break;
}
} // end of while
}

int main()
{
int n = 0;
printf("\n");
game_run(world, 8);
scanf("%d", &n);
return 0;
}
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