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ios将摄像头捕获的视频数据转为jpeg格式

2012-03-09 23:03 316 查看
想要将摄像头进行视频录制或者拍照可以用UIImagePickerController,不过UIImagePickerController会弹出一个自己的界面,可是有时候我们不想要弹出的这个界面,那么就可以用另一种方法来获取摄像头得到的数据了。

首先需要引入一个包#import <AVFoundation/AVFoundation.h>,接下来你的类需要实现AVCaptureVideoDataOutputSampleBufferDelegate这个协议,只需要实现协议中的一个方法就可以得到摄像头捕获的数据了

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- (void)captureOutput:(AVCaptureOutput *)captureOutput

didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer

fromConnection:(AVCaptureConnection *)connection

{

// Create a UIImage from the sample buffer data

UIImage *image = [self imageFromSampleBuffer:sampleBuffer];

mData = UIImageJPEGRepresentation(image, 0.5);//这里的mData是NSData对象,后面的0.5代表生成的图片质量

}

下面是imageFromSampleBuffer方法,方法经过一系列转换,将CMSampleBufferRef转为UIImage对象,并返回这个对象:

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// Create a UIImage from sample buffer data

- (UIImage *) imageFromSampleBuffer:(CMSampleBufferRef) sampleBuffer

{

// Get a CMSampleBuffer's Core Video image buffer for the media data

CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);

// Lock the base address of the pixel buffer

CVPixelBufferLockBaseAddress(imageBuffer, 0);

// Get the number of bytes per row for the pixel buffer

void *baseAddress = CVPixelBufferGetBaseAddress(imageBuffer);

// Get the number of bytes per row for the pixel buffer

size_t bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer);

// Get the pixel buffer width and height

size_t width = CVPixelBufferGetWidth(imageBuffer);

size_t height = CVPixelBufferGetHeight(imageBuffer);

// Create a device-dependent RGB color space

CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();

// Create a bitmap graphics context with the sample buffer data

CGContextRef context = CGBitmapContextCreate(baseAddress, width, height, 8,

bytesPerRow, colorSpace, kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst);

// Create a Quartz image from the pixel data in the bitmap graphics context

CGImageRef quartzImage = CGBitmapContextCreateImage(context);

// Unlock the pixel buffer

CVPixelBufferUnlockBaseAddress(imageBuffer,0);

// Free up the context and color space

CGContextRelease(context);

CGColorSpaceRelease(colorSpace);

// Create an image object from the Quartz image

//UIImage *image = [UIImage imageWithCGImage:quartzImage];

UIImage *image = [UIImage imageWithCGImage:quartzImage scale:1.0f orientation:UIImageOrientationRight];

// Release the Quartz image

CGImageRelease(quartzImage);

return (image);

}

不过要想让摄像头工作起来,还得做一些工作才行:

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// Create and configure a capture session and start it running

- (void)setupCaptureSession

{

NSError *error = nil;

// Create the session

AVCaptureSession *session = [[[AVCaptureSession alloc] init] autorelease];

// Configure the session to produce lower resolution video frames, if your

// processing algorithm can cope. We'll specify medium quality for the

// chosen device.

session.sessionPreset = AVCaptureSessionPresetMedium;

// Find a suitable AVCaptureDevice

AVCaptureDevice *device = [AVCaptureDevice

defaultDeviceWithMediaType:AVMediaTypeVideo];//这里默认是使用后置摄像头,你可以改成前置摄像头

// Create a device input with the device and add it to the session.

AVCaptureDeviceInput *input = [AVCaptureDeviceInput deviceInputWithDevice:device

error:&error];

if (!input) {

// Handling the error appropriately.

}

[session addInput:input];

// Create a VideoDataOutput and add it to the session

AVCaptureVideoDataOutput *output = [[[AVCaptureVideoDataOutput alloc] init] autorelease];

[session addOutput:output];

// Configure your output.

dispatch_queue_t queue = dispatch_queue_create("myQueue", NULL);

[output setSampleBufferDelegate:self queue:queue];

dispatch_release(queue);

// Specify the pixel format

output.videoSettings = [NSDictionary dictionaryWithObjectsAndKeys:

[NSNumber numberWithInt:kCVPixelFormatType_32BGRA], kCVPixelBufferPixelFormatTypeKey,

[NSNumber numberWithInt: 320], (id)kCVPixelBufferWidthKey,

[NSNumber numberWithInt: 240], (id)kCVPixelBufferHeightKey,

nil];

AVCaptureVideoPreviewLayer* preLayer = [AVCaptureVideoPreviewLayer layerWithSession: session];

//preLayer = [AVCaptureVideoPreviewLayer layerWithSession:session];

preLayer.frame = CGRectMake(0, 0, 320, 240);

preLayer.videoGravity = AVLayerVideoGravityResizeAspectFill;

[self.view.layer addSublayer:preLayer];

// If you wish to cap the frame rate to a known value, such as 15 fps, set

// minFrameDuration.

output.minFrameDuration = CMTimeMake(1, 15);

// Start the session running to start the flow of data

[session startRunning];

// Assign session to an ivar.

//[self setSession:session];

}

其中preLayer是一个预览摄像的界面,加不加全看自己了,位置什么的也是在preLayer.frame里可设置。这里强调一下output.videoSettings,这里可以配置输出数据的一些配置,比如宽高和视频的格式。你可以在你这个controller中的初始化调用- (void)setupCaptureSession 方法,这样摄像头就开始工作了,这里没有处理关闭什么的,大家可以查文档。

只能在真机中调试,模拟器不可以。
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