cocos2d-x 动画详解之三CCSpriteFrame
2012-03-06 16:59
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CCSpriteFrame
精灵帧
CCTexture2D 将被用于CCSprite
默认的构造方法
通过 图片纹理+纹理上的矩形来创建
或通过 图片纹理+纹理上的矩形+是否旋转+偏移坐标+真实size
这里简单讲下
是否旋转
为了节省图片空间 图片将会被旋转90度
偏移坐标+真实size
为了节省图片空间 原始图片周围透明区域将被trim
texture: A CCTexture2D that will be used by the CCSprite
rectangle: A rectangle of the texture
You can modify the frame of a CCSprite by doing:
CCSpriteFrame *frame = CCSpriteFrame::frameWithTexture(texture, rect, offset); sprite->setDisplayFrame(frame);
精灵帧
CCTexture2D 将被用于CCSprite
默认的构造方法
通过 图片纹理+纹理上的矩形来创建
或通过 图片纹理+纹理上的矩形+是否旋转+偏移坐标+真实size
这里简单讲下
是否旋转
为了节省图片空间 图片将会被旋转90度
偏移坐标+真实size
为了节省图片空间 原始图片周围透明区域将被trim
Public Member Functions | |
const CCRect & | getRectInPixels (void) |
void | setRectInPixels (const CCRect &rectInPixels) |
bool | isRotated (void) |
void | setRotated (bool bRotated) |
const CCRect & | getRect (void) |
get rect of the frame | |
void | setRect (const CCRect &rect) |
set rect of the frame | |
const CCPoint & | getOffsetInPixels (void) |
get offset of the frame | |
void | setOffsetInPixels (const CCPoint &offsetInPixels) |
set offset of the frame | |
const CCSize & | getOriginalSizeInPixels (void) |
get original size of the trimmed image | |
void | setOriginalSizeInPixels (const CCSize &sizeInPixels) |
set original size of the trimmed image | |
CCTexture2D * | getTexture (void) |
get texture of the frame | |
void | setTexture (CCTexture2D *pobTexture) 设置图片纹理 |
set texture of the frame, the texture is retained | |
~CCSpriteFrame (void) | |
virtual CCObject * | copyWithZone (CCZone *pZone) |
bool | initWithTexture (CCTexture2D *pobTexture, const CCRect &rect) |
Initializes a CCSpriteFrame with a texture, rect in points. | |
bool | initWithTexture (CCTexture2D *pobTexture, const CCRect &rect, bool rotated, const CCPoint &offset, const CCSize &originalSize) |
Initializes a CCSpriteFrame with a texture, rect, rotated, offset and originalSize in pixels. | |
Static Public Member Functions | |
static CCSpriteFrame * | frameWithTexture (CCTexture2D *pobTexture, const CCRect &rect) |
Create a CCSpriteFrame with a texture, rect in points. | |
static CCSpriteFrame * | frameWithTexture (CCTexture2D *pobTexture, const CCRect &rect, bool rotated, const CCPoint &offset, const CCSize &originalSize) |
Create a CCSpriteFrame with a texture, rect, rotated, offset and originalSize in pixels. | |
Protected Attributes | |
CCRect | m_obRectInPixels |
bool | m_bRotated |
CCRect | m_obRect |
CCPoint | m_obOffsetInPixels |
CCSize | m_obOriginalSizeInPixels |
CCTexture2D * | m_pobTexture |
Detailed Description
A CCSpriteFrame has:texture: A CCTexture2D that will be used by the CCSprite
rectangle: A rectangle of the texture
You can modify the frame of a CCSprite by doing:
CCSpriteFrame *frame = CCSpriteFrame::frameWithTexture(texture, rect, offset); sprite->setDisplayFrame(frame);
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