POJ2002 Squares
2012-02-13 14:10
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Squares
DescriptionA square is a 4-sided polygon whose sides have equal length and adjacent sides form 90-degree angles. It is also a polygon such that rotating about its centre by 90 degrees gives the same polygon. It is not the only polygon with
the latter property, however, as a regular octagon also has this property.
So we all know what a square looks like, but can we find all possible squares that can be formed from a set of stars in a night sky? To make the problem easier, we will assume that the night sky is a 2-dimensional plane, and each star is specified by its x
and y coordinates.
Input
The input consists of a number of test cases. Each test case starts with the integer n (1 < = n <= 1000) indicating the number of points to follow. Each of the next n lines specify the x and y coordinates (two integers) of each
point. You may assume that the points are distinct and the magnitudes of the coordinates are less than 20000. The input is terminated when n = 0.
Output
For each test case, print on a line the number of squares one can form from the given stars.
Sample Input
4 1 0 0 1 1 1 0 0 9 0 0 1 0 2 0 0 2 1 2 2 2 0 1 1 1 2 1 4 -2 5 3 7 0 0 5 2 0
Sample Output
1 6 1
给出n个整点,求正方形的个数n的范围是1000,所以n*n左右的算法于是乎,枚举两个点,检测另外两个点是否在检测呢就用hash
#include <iostream> #include <cstdio> #include <cstring> #define MOD 4209207 #define N 1010 #define M 20000 using namespace std; struct CHash { int m_nX; int m_nY; bool m_bExi; } nhash[MOD]; inline int hash(int x,int y) { int k = x * M + y; int p = (k<0?-k:k) % MOD; while( nhash[ p ].m_bExi && ( nhash[ p ].m_nX != x || nhash[ p ].m_nY != y ) ) { p ++; if( p >= MOD ) p %= MOD; } return p; } int x ,y ; int main() { int n,tx,ty,dx,dy,cx,cy; while(scanf("%d",&n)==1&&n) { int ans = 0; memset(nhash,0,sizeof(nhash)); for(int i = 0 ; i < n ; i++ ) { scanf("%d %d",x+i,y+i); int k = hash(x[i],y[i]); nhash[ k ].m_nX = x[i]; nhash[ k ].m_nY = y[i]; nhash[ k ].m_bExi = true; } for(int i = 0 ; i < n ; i++ ) { //这里呢,另有一番说法...以下摘自poj discuss里 /******************* 我开始用的公式是 x3=x1+(y1-y2);y3=y1-(x1-x2); x4=x2+(y1-y2);y4=y2-(x1-x2) 和你同样的处理方法(j从i+1到n循环),最后就WA 经我仔细研究发现: 其实对于这个公式求的正方形只能是P1P2P4P3形状的 这样如果用第一种处理方式,就很可能处理掉很多正方形,其实任何给定的P1P2,本应该能为某个正方形贡献一次重复,那么四条边的话就重复四次,最后就除以4 但是我们输入的P1P2的顺序可能使我们得不到一次重复 我们误以为顺序和反过来一样 就对半分 除以2 其实是错的 如果我们把题意总第一组测试实例4个点的顺序改变一下再输入,先不要除 你会发现得到的的正方形的个数是不固定的 这就是由于输入的顺序照成的 那么第二种处理方式(就是j从0到n循环)正好弥补了这个错误 *********************************/ for(int j = 0 ; j < n ; j++ ) { if(i==j)continue; tx = x[ j ] - x[ i ]; ty = y[ j ] - y[ i ]; cx = x[ i ] + ty; cy = y[ i ] - tx; dx = x[ j ] + ty; dy = y[ j ] - tx; if( nhash[ hash(cx,cy) ].m_bExi && nhash[ hash(dx,dy) ].m_bExi ) { ans++; } } } printf("%d\n",ans>>2); } return 0; }
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