您的位置:首页 > 编程语言 > C语言/C++

设计模式C++学习笔记之十(Builder建造者模式)

2012-01-16 16:52 495 查看
 

建造者模式,将一个复杂对象的构建与它的表示分离,使得同样的构建过程可以创建不同的表示。一段晦涩难懂的文字,实现创建不同表示的方法就是给创建的过程传入创建的参数。详细的还是看代码吧。

10.1.解释

main(),客户

CCarModel,产品模型

CBenzModel,奔驰模型

CBMWModel,宝马模型

ICarBuilder,建造者接口

CBenzBuilder,奔驰建造者

CBMWBuilder,宝马建造者

CDirector,导演

说明:CCarModel实现模板方法,Builder负责开始建造产品。建造产品时,构建的顺序由Director或main决定。

注意:建造者模式和抽象工厂非常类似。建造者更重视产品建造时的逻辑顺序,而抽象工厂更重视生产出不同型号的产品,抽象工厂不关心顺序。

看代码:

// Builder.cpp

#include "stdafx.h"

#include "CarModel.h"

#include "BenzModel.h"

#include "BMWModel.h"

#include "BenzBuilder.h"

#include "BMWBuilder.h"

#include "Director.h"

#include <vector>

#include <iostream>

using std::vector;

using std::string;

using std::cout;

using std::endl;

void DoBenzRun()  //没有使用模式时,需要把步骤一条一条的传入模型。

{

    cout << "----------生成奔驰模型----------" << endl;

    CBenzModel *pBenz = new CBenzModel();

    vector<string> seq;

    seq.push_back("engine boom");//客户要求run的时候先发动引擎

    seq.push_back("start");//启动起来

    seq.push_back("stop");//开了一段就停下来

    pBenz->SetSequence(&seq);

    pBenz->Run();

    delete pBenz;

}

void DoBuilder()    //使用模式后,由benzBuilder和bmwBuilder来生成,并且使用同样的创建顺序。

{

    cout << "----------用同一个顺序,生成模型----------" << endl;

    vector<string> seq;

    seq.push_back("engine boom");

    seq.push_back("start");

    seq.push_back("stop");

    CBenzBuilder benzBuilder;

    benzBuilder.SetSequence(&seq);

    CBenzModel *pBenz = dynamic_cast<CBenzModel*>(benzBuilder.GetCarModel());

    pBenz->Run();

    CBMWBuilder bmwBuilder;

    bmwBuilder.SetSequence(&seq);

    CBMWModel *pBmw = dynamic_cast<CBMWModel*>(bmwBuilder.GetCarModel());

    pBenz->Run();

}

void DoDirector()    //使用指导者来封装创建的逻辑,把创建的顺序内聚在指导者类里面。

{

    cout << "----------批量生成模型----------" << endl;

    CDirector director;

    //1W辆A类型的奔驰车

    for(int i = 0; i < 2; i++)

        director.GetABenzModel()->Run();

    //100W辆B类型的奔驰车

    for(int i = 0; i < 2; i++)

        director.GetBBenzModel()->Run();

    //1000W辆C类型的宝马车

    for(int i = 0; i < 2; i++)

        director.GetCBMWModel()->Run();

}

int _tmain(int argc, _TCHAR* argv[])

{

    DoBenzRun();

    DoBuilder();

    DoDirector();

    _CrtSetDbgFlag(_CRTDBG_LEAK_CHECK_DF | _CRTDBG_ALLOC_MEM_DF);

    _CrtDumpMemoryLeaks();

    return 0;

}

//CarModel.h

#pragma once

#include <vector>

#include <iostream>

using std::vector;

using std::string;

class CCarModel

{

public:

    CCarModel(void);

    virtual ~CCarModel(void);

    void Run();

    void SetSequence(vector<string> *pSeq);

protected:

    virtual void Start() = 0;

    virtual void Stop() = 0;

    virtual void Alarm() = 0;

    virtual void EngineBoom() = 0;

private:

    vector<string> * m_pSequence;

};

//CarModel.cpp

#include "StdAfx.h"

#include "CarModel.h"

#include <vector>

#include <iostream>

using std::vector;

using std::string;

CCarModel::CCarModel(void)

{

}

CCarModel::~CCarModel(void)

{

}

void CCarModel::SetSequence(vector<string> *pSeq)

{

    m_pSequence = pSeq;

}

void CCarModel::Run()

{

    vector<string>::const_iterator it = m_pSequence->begin();

    for (; it < m_pSequence->end(); ++it)

    {

        string actionName = *it;

        if(actionName.compare("start") == 0)

        {

            Start();

        }

        else if(actionName.compare("stop") == 0)

        {

            Stop();

        }

        else if(actionName.compare("alarm") == 0)

        {

            Alarm();

        }

        else if(actionName.compare("engine boom") == 0)

        {

            EngineBoom();

        }

    }

}

//BenzModel.h

#pragma once

#include "carmodel.h"

class CBenzModel :

    public CCarModel

{

public:

    CBenzModel(void);

    ~CBenzModel(void);

protected:

    void Start();

    void Stop();

    void Alarm();

    void EngineBoom();

};

//BenzModel.cpp

#include "StdAfx.h"

#include "BenzModel.h"

#include <iostream>

using std::cout;

using std::endl;

CBenzModel::CBenzModel(void)

{

}

CBenzModel::~CBenzModel(void)

{

}

void CBenzModel::Start()

{

    cout << "奔驰发动..." << endl;

}

void CBenzModel::Stop()

{

    cout << "奔驰停车..." << endl;

}

void CBenzModel::Alarm()

{

    cout << "奔驰鸣笛" << endl;

}

void CBenzModel::EngineBoom()

{

    cout << "奔驰引擎声音是这样...." << endl;

}

//BMWModel.h

#pragma once

#include "carmodel.h"

class CBMWModel :

    public CCarModel

{

public:

    CBMWModel(void);

    ~CBMWModel(void);

protected:

    void Start();

    void Stop();

    void Alarm();

    void EngineBoom();

};

//BMWModel.cpp

#include "StdAfx.h"

#include "BMWModel.h"

#include <iostream>

using std::cout;

using std::endl;

CBMWModel::CBMWModel(void)

{

}

CBMWModel::~CBMWModel(void)

{

}

void CBMWModel::Start()

{

    cout << "宝马发动..." << endl;

}

void CBMWModel::Stop()

{

    cout << "宝马停车..." << endl;

}

void CBMWModel::Alarm()

{

    cout << "宝马鸣笛" << endl;

}

void CBMWModel::EngineBoom()

{

    cout << "宝马引擎声音是这样...." << endl;

}

//ICarBuilder.h

#pragma once

#include "CarModel.h"

#include <iostream>

#include <vector>

using std::string;

using std::vector;

class ICarBuilder

{

public:

    ICarBuilder(void)

    {

    }

    virtual ~ICarBuilder(void)

    {

    }

    virtual void SetSequence(vector<string> *pseq) = 0;

    virtual CCarModel * GetCarModel() = 0;

};

//BenzBuilder.h

#pragma once

#include "icarbuilder.h"

#include "CarModel.h"

#include <iostream>

#include <vector>

using std::string;

using std::vector;

class CBenzBuilder :

    public ICarBuilder

{

public:

    CBenzBuilder(void);

    ~CBenzBuilder(void);

    void SetSequence(vector<string> *pSeq);

    CCarModel * GetCarModel();

private:

    CCarModel *m_pBenz;

};

//BenzBuilder.cpp

#include "StdAfx.h"

#include "BenzBuilder.h"

#include "BenzModel.h"

CBenzBuilder::CBenzBuilder(void)

{

    m_pBenz = new CBenzModel();

}

CBenzBuilder::~CBenzBuilder(void)

{

    delete m_pBenz;

}

void CBenzBuilder::SetSequence(vector<string> *pSeq)

{

    m_pBenz->SetSequence(pSeq);

}

CCarModel * CBenzBuilder::GetCarModel()

{

    return m_pBenz;

}

//BMWBuilder.h

#pragma once

#include "icarbuilder.h"

#include "CarModel.h"

#include <iostream>

#include <vector>

using std::string;

using std::vector;

class CBMWBuilder :

    public ICarBuilder

{

public:

    CBMWBuilder(void);

    ~CBMWBuilder(void);

    void SetSequence(vector<string> *pSeq);

    CCarModel * GetCarModel();

private:

    CCarModel *m_pBMW;

};

//BMWBuilder.cpp

#include "StdAfx.h"

#include "BMWBuilder.h"

#include "BMWModel.h"

CBMWBuilder::CBMWBuilder(void)

{

    m_pBMW = new CBMWModel();

}

CBMWBuilder::~CBMWBuilder(void)

{

    delete m_pBMW;

}

void CBMWBuilder::SetSequence( vector<string> *pSeq )

{

    m_pBMW->SetSequence(pSeq);

}

CCarModel * CBMWBuilder::GetCarModel()

{

    return m_pBMW;

}

//Director.h

#pragma once

#include "BenzModel.h"

#include "BMWModel.h"

#include "BenzBuilder.h"

#include "BMWBuilder.h"

#include <vector>

using std::vector;

class CDirector

{

public:

    CDirector(void);

    ~CDirector(void);

    CBenzModel * GetABenzModel();

    CBenzModel * GetBBenzModel();

    CBMWModel * GetCBMWModel();

    CBMWModel * GetDBMWModel();

private:

    vector<string> * m_pSeqence;

    CBenzBuilder * m_pBenzBuilder;

    CBMWBuilder * m_pBMWBuilder;

};

//Director.cpp

#include "StdAfx.h"

#include "Director.h"

CDirector::CDirector(void)

{

    m_pBenzBuilder = new CBenzBuilder();

    m_pBMWBuilder = new CBMWBuilder();

    m_pSeqence = new vector<string>();

}

CDirector::~CDirector(void)

{

    delete m_pBenzBuilder;

    delete m_pBMWBuilder;

    delete m_pSeqence;

}

CBenzModel * CDirector::GetABenzModel()

{

    m_pSeqence->clear();

    m_pSeqence->push_back("start");

    m_pSeqence->push_back("stop");

    m_pBenzBuilder->SetSequence(m_pSeqence);

    return dynamic_cast<CBenzModel*>(m_pBenzBuilder->GetCarModel());

}

CBenzModel * CDirector::GetBBenzModel()

{

    m_pSeqence->clear();

    m_pSeqence->push_back("engine boom");

    m_pSeqence->push_back("start");

    m_pSeqence->push_back("stop");

    m_pBenzBuilder->SetSequence(m_pSeqence);

    return dynamic_cast<CBenzModel*>(m_pBenzBuilder->GetCarModel());

}

CBMWModel * CDirector::GetCBMWModel()

{

    m_pSeqence->clear();

    m_pSeqence->push_back("alarm");

    m_pSeqence->push_back("start");

    m_pSeqence->push_back("stop");

    m_pBMWBuilder->SetSequence(m_pSeqence);

    return static_cast<CBMWModel*>(m_pBMWBuilder->GetCarModel());

}

CBMWModel * CDirector::GetDBMWModel()

{

    m_pSeqence->clear();

    m_pSeqence->push_back("start");

    m_pBenzBuilder->SetSequence(m_pSeqence);

    return dynamic_cast<CBMWModel*>(m_pBMWBuilder->GetCarModel());

}



建造者模式属于创建型模式,主要关注创建的顺序,不同的顺序,生产的产品略有不同。
内容来自用户分享和网络整理,不保证内容的准确性,如有侵权内容,可联系管理员处理 点击这里给我发消息