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IOS开发之—绘图

2011-12-29 11:37 507 查看
iPhone图形开发绘图教程是本文要介绍的内容,介绍了很多关于绘图类的使用,先来看详细内容讲解。



1、绘图总结:

绘图前设置:
CGContextSetRGBFillColor/CGContextSetFillColorWithColor  //填充色
CGContextSetRGBStrokeColor/CGContextSetStrokeColorWithColor //笔颜色
CGContextSetLineWidth   //线宽度


绘图后设置:

注: 画完图后,必须 先用CGContextStrokePath来描线,即形状,后用CGContextFillPath来填充形状内的颜色.

2.常见图形绘制:
CGContextFillRect/CGContextFillRects
CGContextFillEllipseInRect
CGContextAddRect/CGContextAddRects
CGContextAddEllipseInRect
CGContextAddLines
CGContextMoveToPoint
CGContextAddLineToPoint


3.常见控制方法:
CGContextSaveGState
CGContextRestoreGState


4.创建内存图像context:
CGBitmapContextCreate       <-----CGContextRlease释放
CGColorSpaceCreateWithName    (KCGColorSpaceGenericRGB)
CGColorSpaceRlease
CGBitmapContextCreateImage()   <-----CGImageRlease 释放.
eg:
CGContextRefMyCreateBitmapContext(intpixelsWide,intpixelsHigh)
{
CGContextRef    context=NULL;
CGColorSpaceRefcolorSpace;
void*          bitmapData;
int             bitmapByteCount;
int             bitmapBytesPerRow;
bitmapBytesPerRow   =(pixelsWide*4);
bitmapByteCount     =(bitmapBytesPerRow*pixelsHigh);
colorSpace=CGColorSpaceCreateDeviceRGB();
bitmapData=malloc(bitmapByteCount);
if(bitmapData==NULL)
{
fprintf(stderr,"Memorynotallocated!");
returnNULL;
}
context=CGBitmapContextCreate(bitmapData,
pixelsWide,    pixelsHigh,    8,
bitmapBytesPerRow,    colorSpace,
kCGImageAlphaPremultipliedLast);
if(context==NULL)
{
free(bitmapData);
fprintf(stderr,"Contextnotcreated!");
returnNULL;
}
CGColorSpaceRelease(colorSpace);
returncontext;
}


5.图形的变换:
CGContextTranslateCTM
CGContextRotateCTM
CGContextScaleCTM


6.常用函数:
CGRectContainsPoint();
CGRectContainsRect();
CGRectIntersectsRect();
CGRectIntersection();
CGPointEqualToPoint();
CGSizeEqualToSize();


7.从原图片中取小图.
CGImageCreateWithImageInRect


8.屏幕快照:
#import "QuartzCore/QuartzCore.h"

UIGraphicsBeginImageContext(yourView.frame.size);
[[yourView layer] renderInContext:UIGraphicsGetCurrentContext()];
UIImage*screenshot =UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
from:http://www.cppblog.com/zhangyuntaoshe/articles/123066.html


合并两张bit图到一张image的方法
To graphically merge two images into a new image, you do something like this:
UIImage *result = nil;
unsignedchar *data = calloc(1,size.width*size.height*kBytesPerPixel);
if (data != NULL) {
// kCGImageAlphaPremultipliedLast 为预记录的#define value
// 设置context上下文
CGContextRef context = CGBitmapContextCreate(
data, size.width, size.height, 8, size.width*kBytesPerPixel,
CGColorSpaceCreateDeviceRGB(), kCGImageAlphaPremultipliedLast);
if (context != NULL) {
UIGraphicsPushContext(context);
//  Image 为下载的背景图片,用于比较context
CGContextTranslateCTM(context, 0, size.height);
CGContextScaleCTM(context, 1, -1);
[image drawInRect:imageRect];
[image2 drawInRect:image2Rect];
UIGraphicsPopContext();
CGImageRef imageRef = CGBitmapContextCreateImage(context);
if (imageRef != NULL) {
result = [UIImageimageWithCGImage:imageRef];
CGImageRelease(imageRef);
}
CGContextRelease(context);
}
free(data);
}
return result;


关键方法:
CGContextRef context = CGBitmapContextCreate();
CGContextTranslateCTM();
CGContextScaleCTM();
CGImageRef imageRef = CGBitmapContextCreateImage(context);
CGImageRelease(imageRef);


小结:iPhone图形开发绘图教程的内容介绍完了,希望本文对你有所帮助!
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