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Java:使用wait()与notify()实现线程间协作

2011-11-09 06:58 447 查看
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使用wait()与notify()/notifyAll()可以使得多个任务之间彼此协作。

1. wait()与notify()/notifyAll()

调用sleep()和yield()的时候锁并没有被释放,而调用wait()将释放锁。这样另一个任务(线程)可以获得当前对象的锁,从而进入它的synchronized方法中。可以通过notify()/notifyAll(),或者时间到期,从wait()中恢复执行。

只能在同步控制方法或同步块中调用wait()、notify()和notifyAll()。如果在非同步的方法里调用这些方法,在运行时会抛出IllegalMonitorStateException异常。

2.模拟单个线程对多个线程的唤醒

模拟线程之间的协作。Game类有2个同步方法prepare()和go()。标志位start用于判断当前线程是否需要wait()。Game类的实例首先启动所有的Athele类实例,使其进入wait()状态,在一段时间后,改变标志位并notifyAll()所有处于wait状态的Athele线程。

Game.java

package concurrency;

import java.util.Collection;

import java.util.Collections;

import java.util.HashSet;

import java.util.Iterator;

import java.util.Set;

class Athleteimplements
Runnable {

privatefinalint
id;

private Game game;

public Athlete(int
id, Game game) {

this.id = id;

this.game = game;

}

publicboolean
equals(Object o) {

if (!(oinstanceof
Athlete))

returnfalse;

Athlete athlete = (Athlete) o;

return id == athlete.id;

}

public String toString() {

return"Athlete<"
+ id +">";

}

publicint
hashCode() {

returnnew
Integer(id).hashCode();

}

publicvoid
run() {

try {

game.prepare(this);

} catch (InterruptedException e) {

System.out.println(this +" quit the
game");

}

}

}

publicclass
Gameimplements Runnable {

private Set<Athlete> players =new
HashSet<Athlete>();

privateboolean
start =false;

publicvoid
addPlayer(Athlete one) {

players.add(one);

}

publicvoid
removePlayer(Athlete one) {

players.remove(one);

}

public Collection<Athlete> getPlayers() {

return Collections.unmodifiableSet(players);

}

publicvoid
prepare(Athlete athlete)throws InterruptedException {

System.out.println(athlete + " ready!");

synchronized (this)
{

while (!start)

wait();

if (start)

System.out.println(athlete + " go!");

}

}

publicsynchronizedvoid
go() {

notifyAll();

}

publicvoid
ready() {

Iterator<Athlete> iter = getPlayers().iterator();

while (iter.hasNext())

new Thread(iter.next()).start();

}

publicvoid
run() {

start = false;

System.out.println("Ready......");

System.out.println("Ready......");

System.out.println("Ready......");

ready();//ps:就是这里,ready处理所有线程运行。但是也许不立即执行。就做下面的start=true了

start = true;

System.out.println("Go!");

go();

}

publicstaticvoid
main(String[] args) {

Game game = new Game();

for (int
i = 0; i < 10; i++)

game.addPlayer(new Athlete(i, game));

new Thread(game).start();

}

}

结果:

Ready......

Ready......

Ready......

Athlete<0> ready!

Athlete<1> ready!

Athlete<2> ready!

Athlete<3> ready!

Athlete<4> ready!

Athlete<5> ready!

Athlete<6> ready!

Athlete<7> ready!

Athlete<8> ready!

Athlete<9> ready!

Go!

Athlete<9> go!

Athlete<8> go!

Athlete<7> go!

Athlete<6> go!

Athlete<5> go!

Athlete<4> go!

Athlete<3> go!

Athlete<2> go!

Athlete<1> go!

Athlete<0> go!
ps:原作者的这个例子是有瑕疵的。因为线程start之后不一定立即执行。 而这时候标志start 设置成true后才执行的,就不会出现下面打印的结果。

实际上 我在我机器上实验 从来就没有能出现累死原作者的结果。 不过 这个例子还是能够看出原作者所要表达的意思的。

3.模拟忙等待过程

MyObject类的实例是被观察者,当观察事件发生时,它会通知一个Monitor类的实例(通知的方式是改变一个标志位)。而此Monitor类的实例是通过忙等待来不断的检查标志位是否变化。

BusyWaiting.java

import java.util.concurrent.TimeUnit;

class MyObjectimplements
Runnable {

private Monitor monitor;

public MyObject(Monitor monitor) {

this.monitor = monitor;

}

publicvoid
run() {

try {

TimeUnit.SECONDS.sleep(3);

System.out.println("i'm going.");

monitor.gotMessage();

} catch (InterruptedException e) {

e.printStackTrace();

}

}

}

class Monitorimplements
Runnable {

privatevolatileboolean
go =false;

publicvoid
gotMessage()throws InterruptedException {

go = true;

}

publicvoid
watching() {

while (go ==false)

;

System.out.println("He has gone.");

}

publicvoid
run() {

watching();

}

}

publicclass
BusyWaiting {

publicstaticvoid
main(String[] args) {

Monitor monitor = new Monitor();

MyObject o = new MyObject(monitor);

new Thread(o).start();

new Thread(monitor).start();

}

}

结果:

i'm going.

He has gone.

4.使用wait()与notify()改写上面的例子

下面的例子通过wait()来取代忙等待机制,当收到通知消息时,notify当前Monitor类线程。

Wait.java

package concurrency.wait;

import java.util.concurrent.TimeUnit;

class MyObjectimplements
Runnable {

private Monitor monitor;

public MyObject(Monitor monitor) {

this.monitor = monitor;

}

publicvoid
run() {

try {

TimeUnit.SECONDS.sleep(3);

System.out.println("i'm going.");

monitor.gotMessage();

} catch (InterruptedException e) {

e.printStackTrace();

}

}

}

class Monitorimplements
Runnable {

privatevolatileboolean
go =false;

publicsynchronizedvoid
gotMessage()throws InterruptedException {

go = true;

notify();

}

publicsynchronizedvoid
watching()throws InterruptedException {

while (go ==false)

wait();

System.out.println("He has gone.");

}

publicvoid
run() {

try {

watching();

} catch (InterruptedException e) {

e.printStackTrace();

}

}

}

publicclass
Wait {

publicstaticvoid
main(String[] args) {

Monitor monitor = new Monitor();

MyObject o = new MyObject(monitor);

new Thread(o).start();

new Thread(monitor).start();

}

}

结果:

i'm going.

He has gone.
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