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Visual Studio OpenGL 配置方法

2011-10-19 13:49 387 查看
Visual Studio OpenGL 配置方法

OpenGL开发库的文件包含:

动态链接库文件(.dll)

glut32.dll、glu.dll、glut.dll、OPENGL.DLL。

头文件(.h)

GL.H、GLAUX.H、GLEXT.H、GLU.H、GLUT.H、WGLEXT.H。

库文件(.lib)

GLAUX.LIB、Glu32.lib、Glu.lib、glut32.lib、glut.lib、Opengl32.lib、opengl.lib。

配置方法:

1.将开发库中的.h文件拷贝到Visual C++ 6.0的\Include\GL目录中

2.将.lib文件拷贝到Visual C++ 6.0的\lib目录中

3.将.dll文件拷贝到操作系统的system32目录中

代码示例:

/*
Name: GLSAMPLE
Author: Blaine Hodge
Description: OpenGL sample. Read the fileInclude\Gl\ReadMe.txt
for informations on usingOpenGL.
Date: -
Copyright: Public domain
*/

//Includes

#include <windows.h>
#include <gl/gl.h>

#pragma comment(lib, "opengl32.lib")
#pragma comment(lib, "opengl.lib")
#pragma comment(lib, "glu32.lib")
#pragma comment(lib, "glut32.lib")
#pragma comment(lib, "glaux.lib")
#pragma comment(lib, "glu.lib")

//Function Declarations

LRESULT CALLBACK
WndProc(HWND hWnd,UINT message, WPARAM wParam, LPARAM lParam);
VOIDEnableOpenGL(HWND hWnd, HDC * hDC, HGLRC * hRC);
VOIDDisableOpenGL(HWND hWnd, HDC hDC, HGLRC hRC);

//WinMain

int WINAPI WinMain(HINSTANCE hInstance, HINSTANCEhPrevInstance,
LPSTR lpCmdLine, int iCmdShow)
{
WNDCLASS wc;
HWND hWnd;
HDC hDC;
HGLRC hRC;
MSG msg;
BOOL bQuit = FALSE;
float theta =0.0f;

// register windowclass
wc.style = CS_OWNDC;
wc.lpfnWndProc = WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon( NULL, IDI_APPLICATION );
wc.hCursor = LoadCursor( NULL, IDC_ARROW );
wc.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH );
wc.lpszMenuName = NULL;
wc.lpszClassName = "GLSample";
RegisterClass( &wc );

// create mainwindow
hWnd = CreateWindow(
"GLSample","OpenGL Sample",
WS_CAPTION | WS_POPUPWINDOW | WS_VISIBLE,
0, 0, 256, 256,
NULL, NULL, hInstance, NULL);

// enable OpenGLfor the window
EnableOpenGL( hWnd, &hDC, &hRC );

// program mainloop
while(!bQuit)
{
// check formessages
if(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
// handleor dispatch messages
if(msg.message == WM_QUIT)
{
bQuit = TRUE;
}
else
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}

}
else
{
// OpenGLanimation code goes here

glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);

glPushMatrix();
glRotatef(theta, 0.0f, 0.0f, 1.0f);
glBegin(GL_TRIANGLES);
glColor3f( 1.0f, 0.0f, 0.0f );glVertex2f( 0.0f, 1.0f );
glColor3f( 0.0f, 1.0f, 0.0f );glVertex2f( 0.87f, -0.5f );
glColor3f( 0.0f, 0.0f, 1.0f );glVertex2f( -0.87f, -0.5f );
glEnd();
glPopMatrix();
SwapBuffers( hDC );

theta += 1.0f;

}
}
// shutdown OpenGL
DisableOpenGL( hWnd, hDC, hRC );
// destroy thewindow explicitly
DestroyWindow( hWnd );
returnmsg.wParam;
}

//Window Procedure

LRESULT CALLBACKWndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
caseWM_CREATE:
return0;

caseWM_CLOSE:
PostQuitMessage( 0 );
return0;

caseWM_DESTROY:
return0;

caseWM_KEYDOWN:
switch(wParam)
{
caseVK_ESCAPE:
PostQuitMessage( 0 );
return0;
}
return0;

default:
returnDefWindowProc(hWnd, message, wParam, lParam);
}
}

//Enable OpenGL

VOID EnableOpenGL(HWND hWnd, HDC * hDC, HGLRC * hRC )
{
PIXELFORMATDESCRIPTOR pfd;
int iFormat;

// get the devicecontext (DC)
*hDC = GetDC( hWnd );

// set the pixelformat for the DC
ZeroMemory( &pfd, sizeof( pfd ) );
pfd.nSize = sizeof(pfd );
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW |
PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = 24;
pfd.cDepthBits = 16;
pfd.iLayerType = PFD_MAIN_PLANE;
iFormat = ChoosePixelFormat( *hDC, &pfd);
SetPixelFormat( *hDC, iFormat, &pfd );

// create andenable the render context (RC)
*hRC = wglCreateContext( *hDC );
wglMakeCurrent( *hDC, *hRC );
}

//Disable OpenGL

VOID DisableOpenGL(HWND hWnd, HDC hDC, HGLRC hRC )
{
wglMakeCurrent( NULL, NULL );
wglDeleteContext( hRC );
ReleaseDC( hWnd, hDC );
}


注意:

忘记

#pragmacomment(lib, "XXX.lib")

会造成链接错误!
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