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小女也爱c#(3)--俄罗斯方块练习数组

2011-09-06 20:55 162 查看
学完c了,总算是有点收获了,自己写了个俄罗斯方块练习数组,在vc6.0控制台环境下编译通过.

makehead.h

int Makepanel(char Ary_Panel[][10]);
void gotoxy(int x, int y);
void BrushsScreen(char ary[][20]);
int initializationShape();
void ShowShape(char ary_shapel[][3][3],int nType,int *x, int *y,char Arry_recordXY);
int isNotLandDown(char ary_Panel[][20],char ary_shapel[][3][3],int nType,int *x,int *y);
void SetDownLandStatus(char ary_shapel[][3][3],int nType);
void RemoveRow(char ary_Panel[][23]);
void BrushsScreen2(char Arry_recordXY[][3][2]);
void Cls_Arry_recordXY(char Arry_recordXY[][3][2]);
int  isCollision_left(char ary_Panel[][23],char ary_shapel[][3][3] ,int x, int y,int nType);
void Block_Turn(char ary_shapel[][3][3],int nType);
void DownRow(char ary_Panel[][20],int k);
char key(int s);
int isBlock_Turn(char ary_Panel[][20],char ary_shapel[][3][3],int nType,int x,int y);
int  isCollision_right(char ary_Panel[][20],char ary_shapel[][3][3] ,int x, int y,int nType);
void GameOver();
int isGameOver(int x);
void Stop();
int maxDown(char ary_Panel[][20],int x,int y);
#define ShapeType 10


#include <windows.h>
#include<stdio.h>
#include<conio.h>
#define Nop	0
#define Wall	1
#define Solid	2
#define Landing 3

////////////////////////////////////
//函数名&功能:显示主界面显示
//参数:主界面的二维数组
//返回值:int
////////////////////////////////////
int Makepanel(char Ary_Panel[][20])
{
int i=0,j=0;
for(i=0,j=0;i<23;i++)
{
for(j=0;j<20;j++)
{
if(j==0||j==19||i==22)
{
Ary_Panel[i][j]=1;
}
else
{
Ary_Panel[i][j]=0;
}
if(Ary_Panel[i][j]==Wall)
{
printf("⊙");
}
else if(Ary_Panel[i][j]==Nop)
{
printf("  ");
}
if(j==19)
{
printf("\r\n");
}
}
}
printf("上下左右->wsad,暂停为空格键");
return 0;
}
////////////////////////////////////
//函数名&功能:移动到x,y点
//参数:x,y为坐标
//返回值:void
////////////////////////////////////
void gotoxy(int x, int y)
{
COORD point;
point.X = x; point.Y = y;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), point);
}
////////////////////////////////////
//函数名&功能:刷新屏目
//参数:x,y为坐标
//返回值:void
////////////////////////////////////
void BrushsScreen(char ary[][20],int x,int y)
{
int i=0,j=0;
for(i=0;i<23;i++)
{
for(j=1;j<19;j++)
{
gotoxy(j+j,i);
if(ary[i][j]==Nop)
{
printf("  ");
}
}
}
}
////////////////////////////////////
//函数名&功能:刷新屏目
//参数:x,y为坐标
//返回值:void
////////////////////////////////////
void BrushsScreen2(char Arry_recordXY[][3][2])
{
int i=0,j=0;
for(i=0;i<3;i++)
{
for(j=0;j<3;j++)
{
if(Arry_recordXY[i][j][0]!=0 || Arry_recordXY[i][j][1]!=0)
{
gotoxy(Arry_recordXY[i][j][1],Arry_recordXY[i][j][0]);
printf("  ");
Arry_recordXY[i][j][0]=0x00;
Arry_recordXY[i][j][1]=0x00;
}
}
}
}
////////////////////////////////////
//函数名&功能:方块初始化
//参数:x,y为坐标
//返回值:void
////////////////////////////////////
int initializationShape()
{
int nType=0,i=0,j=0;

srand( (unsigned)time( NULL ) );

nType = rand() % 10;

return nType;
}
////////////////////////////////////
//函数名&功能:刷新显示方块边上的区域
//参数:x,y为坐标
//返回值:void
////////////////////////////////////
void ShowShape(char ary_shapel[][3][3],int nType,int *x, int *y,char Arry_recordXY[][3][2])
{
int i=0,j=0;

for(i=0;i<3;i++)
{
for(j=0;j<3;j++)
{
if(ary_shapel[nType][i][j]==Solid)
{
if(i==0 && j==0 && (*x-1)>=0)
{//打印原点左边上方的点
gotoxy((*y+*y-2),*x-1);
printf("■");
Arry_recordXY[i][j][0]=*x-1;//记录要清除的点
Arry_recordXY[i][j][1]=*y+*y-2;
}
else if(i==0 && j==1 && (*x-1)>=0)
{//打印原点上方的点
gotoxy((*y+*y),*x-1);
printf("■");
Arry_recordXY[i][j][0]=*x-1;//记录要清除的点
Arry_recordXY[i][j][1]=*y+*y;
}
else if(i==0 && j==2 && (*x-1)>=0)
{//打印原点右边上方的点
gotoxy((*y+*y+2),*x-1);
printf("■");
Arry_recordXY[i][j][0]=*x-1;//记录要清除的点
Arry_recordXY[i][j][1]=*y+*y+2;
}
else if(i==1 && j==0 && *x>=0)
{//打印原点左边的点
gotoxy((*y+*y-2),*x);
printf("■");
Arry_recordXY[i][j][0]=*x;//记录要清除的点
Arry_recordXY[i][j][1]=*y+*y-2;
}
else if(i==1 && j==1 && *x>=0)
{
gotoxy((*y+*y),*x);//打印原点
printf("■");
Arry_recordXY[i][j][0]=*x;//记录要清除的点
Arry_recordXY[i][j][1]=*y+*y;
}
else if(i==1 && j==2 && *x>=0)
{//打印原点右边的点
gotoxy((*y+*y+2),*x);
printf("■");
Arry_recordXY[i][j][0]=*x;//记录要清除的点
Arry_recordXY[i][j][1]=*y+*y+2;
}
else if(i==2 && j==0 && (*x+1)>=0)
{//打印原点左边下方的点
gotoxy((*y+*y-2),*x+1);
printf("■");
Arry_recordXY[i][j][0]=*x+1;//记录要清除的点
Arry_recordXY[i][j][1]=*y+*y-2;
}
else if(i==2 && j==1 && (*x+1)>=0)
{//打印原点下边的点
gotoxy((*y+*y),*x+1);
printf("■");
Arry_recordXY[i][j][0]=*x+1;//记录要清除的点
Arry_recordXY[i][j][1]=*y+*y;
}
else if(i==2 && j==2 && (*x+1)>=0)
{//打印原点右边下方的点
gotoxy((*y+*y)+2,*x+1);
printf("■");
Arry_recordXY[i][j][0]=*x+1;//记录要清除的点
Arry_recordXY[i][j][1]=*y+*y+2;
}
}
}
}
}

////////////////////////////////////
//函数名&功能:是否落地
//参数:x,y为坐标
//返回值:1为不落地,0为落地
////////////////////////////////////
int isNotLandDown(char ary_Panel[][20],char ary_shapel[][3][3],int nType,int *x,int *y)
{
int i=0,j=0;
for(i=0;i<3;i++)
{
for(j=0;j<3;j++)
{
if(ary_shapel[nType][i][j]==Solid)//是否是实体
{
if(i==0 && j==0 )
{//打印原点左边上方的点
if(ary_Panel[*x-1+1][(*y-1)]==Wall || ary_Panel[*x-1+1][(*y-1)]==Landing)
{
return 0;
}
}
else if(i==0 && j==1 )
{//打印原点上方的点
if(ary_Panel[*x-1+1][(*y)]==Wall || ary_Panel[*x-1+1][(*y)]==Landing)
{
return 0;
}
}
else if(i==0 && j==2 )
{//打印原点右边上方的点
if(ary_Panel[*x-1+1][(*y+1)]==Wall || ary_Panel[*x-1+1][(*y+1)]==Landing)
{
return 0;
}
}
else if(i==1 && j==0 )
{//打印原点左边的点
if(ary_Panel[*x+1][(*y-1)]==Wall || ary_Panel[*x+1][(*y-1)]==Landing)
{
return 0;
}
}
else if(i==1 && j==1)
{
if(ary_Panel[*x+1][(*y)]==Wall || ary_Panel[*x+1][(*y)]==Landing)
{
return 0;
}
}
else if(i==1 && j==2 )
{//打印原点右边的点
if(ary_Panel[*x+1][(*y+1)]==Wall || ary_Panel[*x+1][(*y+1)]==Landing)
{
return 0;
}
}
if(i==2 && j==0 )
{//打印原点左边下方的点
if(ary_Panel[*x+1+1][(*y-1)]==Wall || ary_Panel[*x+1+1][(*y-1)]==Landing)
{
return 0;
}
}
else if(i==2 && j==1 )
{//打印原点下边的点
if(ary_Panel[*x+1+1][*y]==Wall || ary_Panel[*x+1+1][*y]==Landing)
{
return 0;
}
}
else if(i==2 && j==2 )
{//打印原点右边下方的点
if(ary_Panel[*x+1+1][*y+1]==Wall || ary_Panel[*x+1+1][*y+1]==Landing)
{
return 0;
}
}
}
}
}
return 1;
}
////////////////////////////////////
//函数名&功能:设置落地的状态
//参数:
//返回值:void
////////////////////////////////////
void SetDownLandStatus(char ary_Panel[][20],char ary_shapel[][3][3],int nType,int x,int y)
{
int i=0,j=0;
for(i=0;i<3;i++)
{
for(j=0;j<3;j++)
{
if(ary_shapel[nType][i][j]==Solid)//是否是实体
{
if(i==0&&j==0)
{
ary_Panel[x-1][y-1]=Landing;
}
else if(i==0&&j==1)
{
ary_Panel[x-1][y]=Landing;
}
else if(i==0&&j==2)
{
ary_Panel[x-1][y+1]=Landing;
}
else if(i==1&&j==0)
{
ary_Panel[x][y-1]=Landing;
}
else if(i==1&&j==1)
{
ary_Panel[x][y]=Landing;
}
else if(i==1&&j==2)
{
ary_Panel[x][y+1]=Landing;
}
else if(i==2&&j==0)
{
ary_Panel[x+1][y-1]=Landing;
}
else if(i==2&&j==1)
{
ary_Panel[x+1][y]=Landing;
}
else if(i==2&&j==2)
{
ary_Panel[x+1][y+1]=Landing;
}
}
}
}
}
////////////////////////////////////
//函数名&功能:掉下
//参数:k为当前消除的行
//返回值:void
////////////////////////////////////
void DownRow(char ary_Panel[][20],int k)
{
int i=0,j=0;
for(k=k-1;k>=0;k--)
{
for(j=1;j<19;j++)
{
if(ary_Panel[k][j]==Landing)
{
ary_Panel[k+1][j]=ary_Panel[k][j];
ary_Panel[k][j]=Nop;
}
}
}
}
////////////////////////////////////
//函数名&功能:消除填满的行
//参数:
//返回值:1返回消行,0
////////////////////////////////////
int  RemoveRow(char ary_Panel[][20],int x,int y)
{
int i=0,j=0,isSolidRow=0;
for(i=0;i<22;i++)
{
for(j=1;j<19;j++)
{
if(ary_Panel[i][j]==Nop)//是否满足消行?
{
isSolidRow=0;
goto gotoNOP;
}
}
for(j=1;j<19;j++)
{
if(ary_Panel[i][j]==Landing)//是否满足消行?
{
isSolidRow=1;
ary_Panel[i][j]=Nop;//消行;
}
}
DownRow(ary_Panel,i);
BrushsScreen(ary_Panel,x,y);//刷新屏
gotoNOP:;
}
}
////////////////////////////////////
//函数名&功能:清记录的坐标
//参数:
//返回值:void
////////////////////////////////////
void Cls_Arry_recordXY(char Arry_recordXY[][3][2])
{
int i=0,j=0;
for(i=0;i<3;i++)
{
for(j=0;j<3;j++)
{
Arry_recordXY[i][j][0]=0x00;
Arry_recordXY[i][j][1]=0x00;
}
}
}
////////////////////////////////////
//函数名&功能:left是否发生碰撞
//参数:
//返回值:0发生碰撞
////////////////////////////////////
int  isCollision_left(char ary_Panel[][20],char ary_shapel[][3][3] ,int x, int y,int nType)
{
int i=0,j=0;
for(i=0;i<3;i++)
{
for(j=0;j<3;j++)
{
if(ary_shapel[nType][i][j]==Solid)//是否是实体
{
if(i==0&&j==0)
{
if(ary_Panel[x-1][y-1-1]==Landing || ary_Panel[x-1][y-1-1]==Wall)
{
return 0;
}
}
else if(i==0&&j==1)
{
if(ary_Panel[x-1][y-1]==Landing || ary_Panel[x-1][y-1]==Wall)
{
return 0;
}
}
else if(i==0&&j==2)
{
if(ary_Panel[x-1][y+1-1]==Landing || ary_Panel[x-1][y+1-1]==Wall)
{
return 0;
}
}
else if(i==1&&j==0)
{
if(ary_Panel[x][y-1-1]==Landing || ary_Panel[x][y-1-1]==Wall)
{
return 0;
}
}
else if(i==1&&j==1)
{
if(ary_Panel[x][y-1]==Landing || ary_Panel[x][y-1]==Wall)
{
return 0;
}
}
else if(i==1&&j==2)
{
if(ary_Panel[x][y+1-1]==Landing || ary_Panel[x][y+1-1]==Wall)
{
return 0;
}
}
else if(i==2&&j==0)
{
if(ary_Panel[x+1][y-1-1]==Landing || ary_Panel[x+1][y-1-1]==Wall)
{
return 0;
}
}
else if(i==2&&j==1)
{
if(ary_Panel[x+1][y-1]==Landing || ary_Panel[x+1][y-1]==Wall)
{
return 0;
}
}
else if(i==2&&j==2)
{
if(ary_Panel[x+1][y+1-1]==Landing || ary_Panel[x+1][y+1-1]==Wall)
{
return 0;
}
}

}
}
}
return 1;
}
////////////////////////////////////
//函数名&功能:翻转
//参数:
//返回值:void
//02=00	12=01
//22=02	21=12
//20=22	10=21
//00=20	01=10
////////////////////////////////////
void Block_Turn(char ary_shapel[][3][3],int nType)
{
char kk=0;
int i=0,j=0,k=0;
char cstr=0x00;
cstr=ary_shapel[nType][0][2];
ary_shapel[nType][0][2]=ary_shapel[nType][0][0];
ary_shapel[nType][0][0]=ary_shapel[nType][2][0];
ary_shapel[nType][2][0]=ary_shapel[nType][2][2];
ary_shapel[nType][2][2]=cstr;

cstr=ary_shapel[nType][1][2];
ary_shapel[nType][1][2]=ary_shapel[nType][0][1];
ary_shapel[nType][0][1]=ary_shapel[nType][1][0];
ary_shapel[nType][1][0]=ary_shapel[nType][2][1];
ary_shapel[nType][2][1]=cstr;
}
////////////////////////////////////
//函数名&功能:key
//参数:
//返回值:void
////////////////////////////////////
char key(int s)
{
long t1, t2;
char c;
t1 = clock();
do
t2 = clock();
while (((t2 - t1) < s) && !kbhit());
if (kbhit()) {
c = getch();
} else {
c = 0;
}
return c;
}

////////////////////////////////////
//函数名&功能:是否能翻转
//参数:
//返回值:1能翻,0反之
////////////////////////////////////
int isBlock_Turn(char ary_Panel[][20],char ary_shapel[][3][3],int nType,int x,int y)
{
int i=0,j=0;
for(i=0;i<3;i++)
{
for(j=0;j<3;j++)
{
if(i==0&&j==0)
{
if(ary_Panel[x-1][y-1]==Landing||ary_Panel[x-1][y-1]==Wall)
{
return 0;
}
}
else if(i==0&&j==1)
{
if(ary_Panel[x-1][y]==Landing||ary_Panel[x-1][y]==Wall)
{
return 0;
}
}
else if(i==0&&j==2)
{
if(ary_Panel[x-1][y+1]==Landing||ary_Panel[x-1][y+1]==Wall)
{
return 0;
}
}
else if(i==1&&j==0)
{
if(ary_Panel[x][y-1]==Landing||ary_Panel[x][y-1]==Wall)
{
return 0;
}
}
else if(i==1&&j==1)
{
if(ary_Panel[x][y]==Landing||ary_Panel[x][y]==Wall)
{
return 0;
}
}
else if(i==1&&j==2)
{
if(ary_Panel[x][y+1]==Landing||ary_Panel[x][y+1]==Wall)
{
return 0;
}
}
else if(i==2&&j==0)
{
if(ary_Panel[x+1][y-1]==Landing||ary_Panel[x+1][y-1]==Wall)
{
return 0;
}
}
else if(i==2&&j==1)
{
if(ary_Panel[x+1][y]==Landing||ary_Panel[x+1][y]==Wall)
{
return 0;
}
}
else if(i==2&&j==2)
{
if(ary_Panel[x+1][y+1]==Landing||ary_Panel[x+1][y+1]==Wall)
{
return 0;
}
}

}
}
return 1;
}

////////////////////////////////////
//函数名&功能:right是否发生碰撞
//参数:
//返回值:0发生碰撞
////////////////////////////////////
int  isCollision_right(char ary_Panel[][20],char ary_shapel[][3][3] ,int x, int y,int nType)
{
int i=0,j=0;
for(i=0;i<3;i++)
{
for(j=0;j<3;j++)
{
if(ary_shapel[nType][i][j]==Solid)//是否是实体
{
if(i==0&&j==0)
{
if(ary_Panel[x-1][y-1+1]==Landing || ary_Panel[x-1][y-1+1]==Wall)
{
return 0;
}
}
else if(i==0&&j==1)
{
if(ary_Panel[x-1][y+1]==Landing || ary_Panel[x-1][y+1]==Wall)
{
return 0;
}
}
else if(i==0&&j==2)
{
if(ary_Panel[x-1][y+1+1]==Landing || ary_Panel[x-1][y+1+1]==Wall)
{
return 0;
}
}
else if(i==1&&j==0)
{
if(ary_Panel[x][y-1+1]==Landing || ary_Panel[x][y-1+1]==Wall)
{
return 0;
}
}
else if(i==1&&j==1)
{
if(ary_Panel[x][y+1]==Landing || ary_Panel[x][y+1]==Wall)
{
return 0;
}
}
else if(i==1&&j==2)
{
if(ary_Panel[x][y+1+1]==Landing || ary_Panel[x][y+1+1]==Wall)
{
return 0;
}
}
else if(i==2&&j==0)
{
if(ary_Panel[x+1][y-1+1]==Landing || ary_Panel[x+1][y-1+1]==Wall)
{
return 0;
}
}
else if(i==2&&j==1)
{
if(ary_Panel[x+1][y+1]==Landing || ary_Panel[x+1][y+1]==Wall)
{
return 0;
}
}
else if(i==2&&j==2)
{
if(ary_Panel[x+1][y+1+1]==Landing || ary_Panel[x+1][y+1+1]==Wall)
{
return 0;
}
}

}
}
}
return 1;
}
////////////////////////////////////
//函数名&功能:游戏是否结束
//参数:
//返回值:1为结束,0反之
////////////////////////////////////
int isGameOver(int x)
{
if((x-1)<0)
{
return 1;
}
return 0;
}
////////////////////////////////////
//函数名&功能:游戏结束
//参数:
//返回值:1为结束,0反之
////////////////////////////////////
void GameOver()
{
system("cls");
printf("Game over");
}

////////////////////////////////////
//函数名&功能:暂停
//参数:
//返回值:
////////////////////////////////////
void Stop()
{
while(1)
{
int chKey=0;
chKey=key(200);
if(chKey==0x20)
{
break;
}
}
}
////////////////////////////////////
//函数名&功能:可以下落的最大值
//参数:
//返回值:
////////////////////////////////////
int maxDown(char ary_Panel[][20],char ary_shapel[][3][3],int nType,int x,int y)
{
int x1=0;
int i=0,j=0,k=0,z=0;
while(1)
{
if(ary_shapel[nType][2][0]==2)
{
if(ary_Panel[x+1+1+x1][y-1]==0)
{
i++;
x1++;
}
else
{
break;
}
}
else
{
break;
}
}
x1=0;
while(1)
{

if(ary_shapel[nType][2][1]==2)
{
if(ary_Panel[x+1+1+x1][y]==0)
{
j++;
x1++;
}
else
{
break;
}
}
else
{
break;
}
}
x1=0;
while(1)
{

if(ary_shapel[nType][2][2]==2)
{
if(ary_Panel[x+1+1+x1][y+1]==0)
{
k++;
x1++;
}
else
{
break;
}
}
else
{
break;
}
}
z=i<=j?i:j;
z=z<=k?z:k;
return z;
}


#include<stdio.h>
#include"makehead.h"
#include<Windows.h>
#include<conio.h>

int main()
{

char ary_Panel[23][20]={0};

char ary_shapel[ShapeType][3][3] = {
//长条
{
{0, 2, 0},
{0, 2, 0},
{0, 2, 0}
},
//田字格
{
{2, 2, 2},
{2, 2, 2},
{2, 2, 2}
},
//L形
{
{0, 2, 0},
{0, 2, 0},
{0, 2, 2}
},
//L2形
{
{0, 2, 0},
{0, 2, 0},
{2, 2, 0}
},
//Z形
{
{0, 0, 0},
{2, 2, 0},
{0, 2, 2}
},
//Z2形
{
{0, 0, 0},
{0, 2, 2},
{2, 2, 0}
},
//T形
{
{2, 2, 2},
{0, 2, 0},
{0, 2, 0}
},
//小M形
{
{0, 0, 0},
{2, 2, 2},
{2, 0, 2}
},
//大M形
{
{2, 2, 2},
{2, 0, 2},
{2, 0, 2}
},
//大I形
{
{2, 3, 2},
{2, 2, 2},
{2, 0, 2}
}
};

int i=0,j=0,chKey=0,nType=0;//初始化坐标
int x=0,y=10;//方块的初始化坐标
char Arry_recordXY[3][3][2]={0};
Gamestrat:
i=Makepanel(ary_Panel) ;//显示主界面

nType=initializationShape();//初始化方块的形状
//nType=3;

while(1)
{
BrushsScreen2(Arry_recordXY);

ShowShape(ary_shapel,nType,&x,&y,Arry_recordXY);//刷新显示方块边上的区域
chKey=key(200);
//if(_kbhit())
if(chKey)
{//得到键盘输入
//chKey= _getch() ;
switch(chKey)
{
case 'w'://翻转
if(isBlock_Turn(ary_Panel,ary_shapel,nType,x,y))
{
Block_Turn(ary_shapel,nType);
}
break;
case 's'://向下
if(isNotLandDown(ary_Panel,ary_shapel,nType,&x,&y))
{
//x=x+maxDown(ary_Panel,ary_shapel,nType,x,y);
x++;
}
break;
case 'a'://向左
if(isCollision_left(ary_Panel,ary_shapel,x,y,nType))
{
y--;
}
break;
case 'd'://向右
if(isCollision_right(ary_Panel,ary_shapel,x,y,nType))
{
y++;
}
break;
case 0x20://暂停
Stop();
break;
}
chKey=0;
}
BrushsScreen2(Arry_recordXY);

ShowShape(ary_shapel,nType,&x,&y,Arry_recordXY);//刷新显示方块边上的区域

if(isNotLandDown(ary_Panel,ary_shapel,nType,&x,&y))//是否落地
{
x++;
//方块自然下落
Sleep(100);
}
else
{
if(isGameOver(x))//游戏是否失败
{
GameOver();
goto gotoGameOver;
}
Cls_Arry_recordXY(Arry_recordXY);//清除记录的坐标
SetDownLandStatus(ary_Panel,ary_shapel,nType,x,y);//设置落地的状态
nType=initializationShape();//初始化方块的形状
//nType=3;
x=0;
y=10;//方块的初始化坐标
}

RemoveRow(ary_Panel);//消除填满的行
}
gotoGameOver:
return 0;
}
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