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业界资讯:Alternativa3D 更新到8.12.0

2011-09-01 22:13 302 查看
http://blog.alternativaplatform.com/en/

很多时候不留意一下,很多资讯就一下子慢了,今天看到这样的新闻。记录一下,俄罗斯的引擎更新到8.12版本,并支持flash player 11 beta2 ,离正式版不远了。这次版本有一些细节调整,修正一些bug,更加logo,增加一些删除和增加事件

今年max 大会air 3 会正式亮相,到时候移动平台方面就大有作为了。



Alternativa3D 8.12.0
update with support for Flash Player 11 Beta 2

To your attention we introduce the new public engine build Alternativa3D 8.12.0 which supports the
Flash Player 11 Beta 2. So this version of the engine is completely compatible with the latest Flash Player build at the present moment. We have also accelerated the mouse events
system and added the orthographic mode to the camera.

Complete list of changes

The public version Flash Player 11 Beta 2 is now supported. //flash player beta2 支持
The orthographic mode has been added to the Camera3D.
The MouseEvent system has been optimized and accelerated. //鼠标事件系统已经优化和加速
Logo “AlternativaPltaform” has been updated. //logo 更改为AlternativaPltaform
Now when objects are added and removed from the parent, the event will be sent (Event3D.ADDED, Event3D.REMOVED).

The ability to change the property renderToBitmap into View after creating has been added.

The height and width of the View has been limited to the minimum size of 50×50.

Bug in mouse events system when used skins divided on surfaces by divide() was fixed.

A bug has been fixed in Decal.
Skin lighting algorithm changed to more precise one.
ParserCollada: Fixed a bug when binormal vector of the vertices of the object was incorrectly parsed.

The value of backgroundAlpha in the View constructor changed to 1.0 by default.

VertexLightTextureMaterial now draws correctly without lights in scene.
MouseEvent3D was moved from alternativa.engine3d.core to alternativa.engine3d.core.events.

A bug has been fixed in Object3D.dispatchEvent().
The offset property has been added to the constructor Decal and it is compulsory.

Now the offset property can be copied using the clone () method of class Decal.

The ratio property has been removed from View class.
VertexLightTextureMaterial now can be used with skin with the maximum number of bones in surface no more than 33.
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